Sentences with phrase «gameplay feels familiar»

I can't name one, but the core gameplay feels familiar.

Not exact matches

I honestly feel that the gameplay is too different, throwing the familiar battle system out of the window for this sticker gimmick.
It's the sort of experience that people are going to be talking about for months to come, with a story that hits you right in the feels and smooth, beautifully staged gameplay that clicks immediately like a familiar, old friend.
Players familiar with the Warriors series of hack and slash titles will be able to feel the difference in gameplay through the way each character handles combat.
There have been gameplay tweaks but the whole thing is just so familiar and comfortable to any fan of the series that it just feels like home.
Players familiar with the roleplaying genre will feel right at home with the gameplay mechanics on show.
Most of these modes and game - types will feel familiar to those that played the first game (or just any competitive shooter in general), but even with their basic objectives, the additional modes offer a refreshing change of pace for those looking to go outside of Turf War (and into more competitive - minded) gameplay.
The game jumps between different dates, characters and gameplay moments and though the story actually gets semi-interesting towards the end, it feels like overly familiar ground and at around six hours, the campaign is certainly not worth the price of admission alone.
And, this can't be stressed enough, not only has Guerrilla crafted a fantastic looking game, but the mixture of familiar open - world gameplay elements as well as the game's new and unique world and story make it feel both exciting and refreshing.
Whilst fans familiar with the traits of the Souls gameplay will feel right at home, newcomers will likely find a tough learning curve with very little help to bring you into the world.
The core gameplay to Grim Dawn should feel familiar to those that have played at least one previous entry in the action RPG genre: click on enemies to kill them, pick up loot and shiny new gear to kill them faster, and repeat as damage and stats on gear increase as the cycle begins anew.
Despite some small limitations in gameplay, Batman: Arkham Origins — Blackgate looks and feels familiar, in a good way.
PixelJunk has become a staple of the PlayStation Network with their familiar feel yet totally new gameplay experiences.
The gameplay will feel familiar to series veterans as it's still a third person action adventure game so missions based on land will not shock or surprise you.
That isn't to say Overwatch isn't fun, but it feels very familiar, and unless you're brand new to the genre, the difficulty is mostly in adapting your skills from (largely) more difficult games to work in a smaller box, often with players who are just discovering these mechanics and gameplay for the first time.
From its gorgeous visuals, to its solid 60 fps framerate, to its stylish new UI, to its superb soundtrack, to its familiar - yet - fresh gameplay, to its rich character roster, to its robust netcode, to so many other things, Street Fighter V feels like the evolution that the series needed — and that the fans deserved.
Gripping story, groundbreaking visuals and gameplay that is familiar, but also feels like a natural evolution.
Assassin's Creed Syndicate has polished gameplay, gorgeous visuals and a big world to explore, but feels very familiar overall.
Other than that, though, Daud's abilities and gadgets aren't very different from Corvo's, and so gameplay feels very familiar to the original Dishonored, though that is by no means a bad thing given just how strong that gameplay formula is.
It all feels very familiar and that's a little sad, frankly — when your gameplay is functionally sound but uninteresting in itself, you need to rely on a compelling and gripping story and I just didn't invest in the crew of the Xanadu or its mysteries.
Get into the gameplay itself and that familiar feeling returns as Dark of the Moon plays remarkably like War for Cybertron.
For anyone that has played the franchise before, the overall gameplay will feel rather familiar, though it feels as refined as ever in Mortal Kombat X. Each move transfers into the next very naturally, including the ability to adjust whether you want the game to react to button presses instantly or upon releasing the button.
Dawngate is a new MOBA, built from the ground up to look and feel familiar while offering a whole new way to experience MOBA gameplay.
The quirky graphic style attempts to compensate for the familiar, and at times dull gameplay, and much like developer Good - Feel's other Nintendo platformer, Kirby's Epic Yarn on Wii, feels like it is largely adhering to the recent Nintendo trend of style over substance.
The gameplay of Dark Souls 3 does feel excellent though, and the new Weapon Art system — which grants every weapon a class - specific or unique ability at the cost of «FP,» or Focus Points — is a welcome addition that breathes new life into the familiar gameplay.
«Armello is both extremely pleasing to the eye and crammed full of creamy gameplay goodness; it somehow manages to feel simultaneously familiar and innovative.
Whilst fans familiar with the traits of the Souls gameplay will feel right at home, newcomers will likely find a tough learning curve with very little help to bring you into the world.
The green hills, mining towns, rural villages, derelict industries, and even the windmills may feel familiar to explore from a gameplay perspective, but the aesthetic felt pretty unique for the genre.
«As players harness the power of Guts» Great Sword and utilise the swift and agile swordplay of Griffith to slash and smash through hordes of enemies, players familiar with the Warriors series will be able to feel the difference in gameplay through the way each character handles combat.
Gameplay wise, it's going to feel familiar, not much has changed in that regard as it's still turn based tactical combat.
Much of the gameplay feels more like an action shooter, in fact those familiar with 1st person shooters will understand the controls quickly.
The gameplay itself felt very familiar, so if you've played Battlefield 3, or even the Bad Company spin - offs, Battlefield 4 doesn't alter the formula too much.
The gameplay will feel instantly familiar, a mixture of chaining attacks to fight enemies with jumping and climbing through hazardous environments.
The new battle modes and changes to the item mechanics make a familiar package feel new in the moment - to - moment gameplay and the core game is endlessly fun.
The moment you step into the world of Quantum Break, you can easily feel the familiar Remedy pedigree of storytelling and its innovative, but slightly repetitive gameplay (emphasis on slightly).
Even after all these years, the story, the characters, and the gameplay still felt familiar.
If the gameplay and structure still felt overly familiar, the game at least pointed toward a horizon where they, too, might receive as dramatic an overhaul as the graphics.
Limbo is a great example of a developer mixing familiar gameplay mechanics with macabre horror elements to make something that looks familiar, but feels different.
For musou vets, many of Arslan's gameplay elements will feel gratifyingly familiar.
Positives — The beautiful art style, familiar feel, smooth gameplay, the fact that it's not pay - to - win, is easy to pick up and hard to master and lacks in RNG compared to other CCG's are all great but fairly small reasons why you should play this game.
It has more complexity than the previous 2 games, it has that good old arcade feel to it (it looks and sounds very similar like the original arcade version of the game), the gameplay is fun and challenging, the framerate is also good, the enemies are finally designed in a way they should have been done even in the 2600 version, and Mario finally has the appropriate and familiar look.
Gameplay should feel very familiar to any who played the original game.
Going beyond the scale and depth of the world, narrative and gameplay from the original to deliver something that feels familiar yet new.
I haven't played anything quite like it and whilst the core gameplay mechanics will probably feel familiar to anyone who has played a walking simulator before, the neat little touches that the use of echolocation brings ensures that you'll be intrigued enough to see it through to its end.
Later board layouts seem all too familiar (with the less - enjoyable, icon - devoid ones making for annoying speed bumps), and the gameplay itself feels overly repetitive before even half the quest has been completed.
Anyone familiar with the ship gameplay in either Assassin's Creed game will instantly feel comfortable controlling Skull and Bones «vessels.
Bungie has also ensured it feels familiar in gameplay to the first though, feeling like Destiny without putting up barriers to newcomers.
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