I can't name one, but the core
gameplay feels familiar.
Not exact matches
I honestly
feel that the
gameplay is too different, throwing the
familiar battle system out of the window for this sticker gimmick.
It's the sort of experience that people are going to be talking about for months to come, with a story that hits you right in the
feels and smooth, beautifully staged
gameplay that clicks immediately like a
familiar, old friend.
Players
familiar with the Warriors series of hack and slash titles will be able to
feel the difference in
gameplay through the way each character handles combat.
There have been
gameplay tweaks but the whole thing is just so
familiar and comfortable to any fan of the series that it just
feels like home.
Players
familiar with the roleplaying genre will
feel right at home with the
gameplay mechanics on show.
Most of these modes and game - types will
feel familiar to those that played the first game (or just any competitive shooter in general), but even with their basic objectives, the additional modes offer a refreshing change of pace for those looking to go outside of Turf War (and into more competitive - minded)
gameplay.
The game jumps between different dates, characters and
gameplay moments and though the story actually gets semi-interesting towards the end, it
feels like overly
familiar ground and at around six hours, the campaign is certainly not worth the price of admission alone.
And, this can't be stressed enough, not only has Guerrilla crafted a fantastic looking game, but the mixture of
familiar open - world
gameplay elements as well as the game's new and unique world and story make it
feel both exciting and refreshing.
Whilst fans
familiar with the traits of the Souls
gameplay will
feel right at home, newcomers will likely find a tough learning curve with very little help to bring you into the world.
The core
gameplay to Grim Dawn should
feel familiar to those that have played at least one previous entry in the action RPG genre: click on enemies to kill them, pick up loot and shiny new gear to kill them faster, and repeat as damage and stats on gear increase as the cycle begins anew.
Despite some small limitations in
gameplay, Batman: Arkham Origins — Blackgate looks and
feels familiar, in a good way.
PixelJunk has become a staple of the PlayStation Network with their
familiar feel yet totally new
gameplay experiences.
The
gameplay will
feel familiar to series veterans as it's still a third person action adventure game so missions based on land will not shock or surprise you.
That isn't to say Overwatch isn't fun, but it
feels very
familiar, and unless you're brand new to the genre, the difficulty is mostly in adapting your skills from (largely) more difficult games to work in a smaller box, often with players who are just discovering these mechanics and
gameplay for the first time.
From its gorgeous visuals, to its solid 60 fps framerate, to its stylish new UI, to its superb soundtrack, to its
familiar - yet - fresh
gameplay, to its rich character roster, to its robust netcode, to so many other things, Street Fighter V
feels like the evolution that the series needed — and that the fans deserved.
Gripping story, groundbreaking visuals and
gameplay that is
familiar, but also
feels like a natural evolution.
Assassin's Creed Syndicate has polished
gameplay, gorgeous visuals and a big world to explore, but
feels very
familiar overall.
Other than that, though, Daud's abilities and gadgets aren't very different from Corvo's, and so
gameplay feels very
familiar to the original Dishonored, though that is by no means a bad thing given just how strong that
gameplay formula is.
It all
feels very
familiar and that's a little sad, frankly — when your
gameplay is functionally sound but uninteresting in itself, you need to rely on a compelling and gripping story and I just didn't invest in the crew of the Xanadu or its mysteries.
Get into the
gameplay itself and that
familiar feeling returns as Dark of the Moon plays remarkably like War for Cybertron.
For anyone that has played the franchise before, the overall
gameplay will
feel rather
familiar, though it
feels as refined as ever in Mortal Kombat X. Each move transfers into the next very naturally, including the ability to adjust whether you want the game to react to button presses instantly or upon releasing the button.
Dawngate is a new MOBA, built from the ground up to look and
feel familiar while offering a whole new way to experience MOBA
gameplay.
The quirky graphic style attempts to compensate for the
familiar, and at times dull
gameplay, and much like developer Good -
Feel's other Nintendo platformer, Kirby's Epic Yarn on Wii,
feels like it is largely adhering to the recent Nintendo trend of style over substance.
The
gameplay of Dark Souls 3 does
feel excellent though, and the new Weapon Art system — which grants every weapon a class - specific or unique ability at the cost of «FP,» or Focus Points — is a welcome addition that breathes new life into the
familiar gameplay.
«Armello is both extremely pleasing to the eye and crammed full of creamy
gameplay goodness; it somehow manages to
feel simultaneously
familiar and innovative.
Whilst fans
familiar with the traits of the Souls
gameplay will
feel right at home, newcomers will likely find a tough learning curve with very little help to bring you into the world.
The green hills, mining towns, rural villages, derelict industries, and even the windmills may
feel familiar to explore from a
gameplay perspective, but the aesthetic
felt pretty unique for the genre.
«As players harness the power of Guts» Great Sword and utilise the swift and agile swordplay of Griffith to slash and smash through hordes of enemies, players
familiar with the Warriors series will be able to
feel the difference in
gameplay through the way each character handles combat.
Gameplay wise, it's going to
feel familiar, not much has changed in that regard as it's still turn based tactical combat.
Much of the
gameplay feels more like an action shooter, in fact those
familiar with 1st person shooters will understand the controls quickly.
The
gameplay itself
felt very
familiar, so if you've played Battlefield 3, or even the Bad Company spin - offs, Battlefield 4 doesn't alter the formula too much.
The
gameplay will
feel instantly
familiar, a mixture of chaining attacks to fight enemies with jumping and climbing through hazardous environments.
The new battle modes and changes to the item mechanics make a
familiar package
feel new in the moment - to - moment
gameplay and the core game is endlessly fun.
The moment you step into the world of Quantum Break, you can easily
feel the
familiar Remedy pedigree of storytelling and its innovative, but slightly repetitive
gameplay (emphasis on slightly).
Even after all these years, the story, the characters, and the
gameplay still
felt familiar.
If the
gameplay and structure still
felt overly
familiar, the game at least pointed toward a horizon where they, too, might receive as dramatic an overhaul as the graphics.
Limbo is a great example of a developer mixing
familiar gameplay mechanics with macabre horror elements to make something that looks
familiar, but
feels different.
For musou vets, many of Arslan's
gameplay elements will
feel gratifyingly
familiar.
Positives — The beautiful art style,
familiar feel, smooth
gameplay, the fact that it's not pay - to - win, is easy to pick up and hard to master and lacks in RNG compared to other CCG's are all great but fairly small reasons why you should play this game.
It has more complexity than the previous 2 games, it has that good old arcade
feel to it (it looks and sounds very similar like the original arcade version of the game), the
gameplay is fun and challenging, the framerate is also good, the enemies are finally designed in a way they should have been done even in the 2600 version, and Mario finally has the appropriate and
familiar look.
Gameplay should
feel very
familiar to any who played the original game.
Going beyond the scale and depth of the world, narrative and
gameplay from the original to deliver something that
feels familiar yet new.
I haven't played anything quite like it and whilst the core
gameplay mechanics will probably
feel familiar to anyone who has played a walking simulator before, the neat little touches that the use of echolocation brings ensures that you'll be intrigued enough to see it through to its end.
Later board layouts seem all too
familiar (with the less - enjoyable, icon - devoid ones making for annoying speed bumps), and the
gameplay itself
feels overly repetitive before even half the quest has been completed.
Anyone
familiar with the ship
gameplay in either Assassin's Creed game will instantly
feel comfortable controlling Skull and Bones «vessels.
Bungie has also ensured it
feels familiar in
gameplay to the first though,
feeling like Destiny without putting up barriers to newcomers.