Sentences with phrase «gameplay flow»

A game can allow customization while keeping it entirely optional by separating the customization from the primary gameplay flow.
The basic gameplay flow boils down to select unit → select destination → select action.
The selling point of the game is that it's a modern Age of Empires, retaining the same gameplay flow of its inspiration with better graphics and mechanics.
Gameplay flows quite linearly; you'll have a main quest line that leads to the next story event.
The point being is that, unlike other MMOs that require a great deal of time coordinated strategy and whose gameplay flows at a steady pace, this game is fast - paced and give players the ability to execute all kinds active and context sensitive attacks.
The objectives vary by gametype — sometimes there's a bomb to defuse, other times a hostage to rescue — but the core gameplay flow remains the same.
Intelligent gameplay flows throughout the game giving gamers the ability to use their intuition and instincts rather than some obscure puzzle or scavenger hunt that frustrates to no end.
Endless Space 2 takes turn - based 4X gameplay into space - like so many others before - but presents such a solid gameplay flow with deep and well developed diplomacy, combat and trade mechanics that would be surprising from veterans, let alone relative newcomers to the field.
Similar in fashion to games like Bioshock, a good heap of the story details are narrated through tapes you have to tediously select and listen to through the menu — I may not be speaking for all the gamers out there, but this isn't exactly my cup of tea and breaks gameplay flow very jarringly.
Throughout the majority of my time with Donkey Kong Country: Tropical Freeze, I wasn't exactly paying attention to the story set - up that gave DK and his friends the motivation to traverse the game's gorgeous and tough levels — I was simply enjoying the challenging gameplay flow, the sweet level design and the satisfying boss fights.
While there's a lack of hints or hand - holding outside of the first level which acts as a tutorial, I found gameplay flows and works well for the most part, with a natural, steady increase in difficulty as you progress further into the game — which makes it feel like a true 8 - bit survival sim.
Each level plays out from a top down view like a micro-stealth experience; starting mainly from your parked car (some levels spice this up a bit, but the concept is generally the same) the general gameplay flow goes something like this: check out where your objectives are, watch out for the patrol paths of any cops on the scene and plan your route.
Adding personality and character without compromising gameplay flow or the series» core ideals.
Splatoon's swim - and - shoot gameplay flow is unique and satisfying — few things are as enjoyable as diving in and out of your team's ink puddles while carefully avoiding the enemy's, before finally trapping one of your foes with a well - timed grenade.
SFV also seems to have a focus on increasing the pace at which gameplay flows.
Well we have already covered the fact that Modern Combat is nowhere near as deep online as it was on the PC, but what it does have is the same great gameplay flow that was made popular in this series on the PC.
The pseudo real - time / turn - based gameplay flows at a great pace that always keeps you in the game so that you feel like you are in control rather than just watching like in, say, Final Fantasy.
Gameplay flows better than I've seen and that is thanks in part to Frostbite Engine, which is powering this year's game.
They're all building on the core mechanics and the core gameplay flow that is fundamental to Civ.
The article will include a round - up of all previously announced information, but also new details about some new Big Bosses, the Busters House (the headquarters), and the gameplay flow.
From there I mish - mashed my way through the level, trying to remember the controls, while keeping the gameplay flowing.
The style is superb, and the gameplay flows right along with it to make Pure one of the few «must have» racing games in recent time.
Typically however, the Best Turn Based Strategy Games have a multitude of fairly complext interlinked systems that players need to master through experience, offer multiple mechanics catering to different playstyles with multiple win conditions, and have a gameplay flow that hooks you to play that (in) famous «one more turn».
The cinemas which really create the story behind the gameplay flow flawlessly with the in - game graphics that creates a great illusion and makes it quite difficult to tell when these commence and end.
Sadly, I didn't get any hands on time with the game so I can't tell you how well the two work together, but Shibata says they've designed it so the gameplay flows around the two.
The Blink power in particular keeps the gameplay flowing nicely through the rich game world, although speaking of the game world it can sometimes feel like you're standing in an impressive film set rather than an actual living, breathing place Personally I'm a soft - hearted mass murderer so I went with non-lethal means on my first play through of Dishonored and it was incredibly satisfying, because while I tended not to kil people I did like to mess with them quite a bit.
Aside from that, we have the unwelcome problem of environmental objects temporarily «hooking» the player character in place, and a number of traversal animations that, like The Last Guardian before it, are overly ponderous and interrupt the sense of gameplay flow.
In these modes, gameplay flows both in and out of the titans in a ridiculously smooth manner.
Still, it doesn't have a ton of impact on the gameplay flow as a whole, and exists there for those who would like to add an additional layer of challenge to an already difficult game.
When we felt confident about the gameplay flow, we started active development and released the initial version of the game on Windows Phone in 2014.
A number of alterations would make the gameplay flow much more smoothly and much scarier too.
The gameplay flow of Splatoon is hella fresh, and I'm excited to see what its single player component holds to complement it.
A lot of effort was put into the gameplay flow of each location, and as such, this new version of Malden is ideal for Close Quarters Combat.
The game does have a town hub, which is used to level up your heroes after completing a dungeon, so the gameplay flow usually begins with a town visit, then a trip to the world map to find a randomly generated dungeon.
The gameplay flows quite cleanly.
Capcom has created this gameplay flow that just works and is truly rewarding if you sit down and put the time required into it.
The video is titled «Hunting 101,» and it does exactly what it says on the tin, teaching you the gameplay flow of the upcoming game.
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