Sentences with phrase «gameplay flow of»

A lot of effort was put into the gameplay flow of each location, and as such, this new version of Malden is ideal for Close Quarters Combat.
The gameplay flow of Splatoon is hella fresh, and I'm excited to see what its single player component holds to complement it.
The selling point of the game is that it's a modern Age of Empires, retaining the same gameplay flow of its inspiration with better graphics and mechanics.

Not exact matches

Deny it all you want but since Fabregas left Arsenal our frre flowing football has really declined.It feels like am the only one who thinks we lack real penetration and ideas in the final third of opponents.Also in 14/15 sesson I lost count of our misplaced passes and poor gameplay overall.We've been very very poor in our passing game for some seasons now.For a game like this to work you need players whonhold the ball very well and are possession efficient.Look at the Arsenal starting lineup and compare it to that of years back and you'll know what I mean.We have very few possession efficient players which is causing this problem.We don't have many players who can actually hold the ball and play the ball.That's what differentiates us from the top passing teams.
For good graphics, decent storyline and a good flow to gameplay in single player mode, Call of Duty is a slightly better game than 1942 in that the characters and situations seem more real given AI and ambient graphics and sound.
Gameplay is to the point, but phenomenal story writing, a flawless tailored multiple storyline flow that competes and possibly beats quantic dream's work, and suspenseful sequences of pure awesome.
Space out one of the voice actors, and Morningstar: Descent to Deadrock is quite the atmospheric experience, with an interesting (albeit cut - short story), detailed visuals and pleasant flow in its gameplay.
The gameplay is tuned tighter than a Maserati, and Jason's flowing movements nearly make the Prince of Persia seem crippled.
Tachyon Project's brand of twin - stick shoot»em up is hardly anything new and has been done a thousand times but that doesn't stand in the way of the game offering some fun, fluid and free - flowing gameplay.
The article will include a round - up of all previously announced information, but also new details about some new Big Bosses, the Busters House (the headquarters), and the gameplay flow.
While the game is very much the same gameplay of past Worms games they have introduced new features which the most notable being the new physics aspect involving flowing fire and rushing water.
Nioh moves Souls - like games into their own genre by expanding the vocabulary of combat mechanics and gameplay systems while keeping a structure, flow, and feel that align with From's signature games.
As my issue with the Star notes is how they impact overall song difficulty and the normal flow of gameplay, making that change didn't affect my opinion of them.
Once you get into the flow of things though it makes the post-mission screen almost as gratifying as the actual gameplay.
The style is superb, and the gameplay flows right along with it to make Pure one of the few «must have» racing games in recent time.
The gameplay and flow of the levels are fine tuned.
Essentially, the flow of the gameplay involves slaughtering legions of brainless enemies who spawn from various locations (or «keeps») on the field.
Gameplay has never felt this smooth in an Uncharted game before, from more precise shooting to slicker - than - ever climbing, the game lets the player go through a flow of different gameplay elements that often have to be used together in a sequence in order to advance inGameplay has never felt this smooth in an Uncharted game before, from more precise shooting to slicker - than - ever climbing, the game lets the player go through a flow of different gameplay elements that often have to be used together in a sequence in order to advance ingameplay elements that often have to be used together in a sequence in order to advance in - game.
Although the game shares the first title's core gameplay of digging down and exploring caves, a few tweaks change the game's flow, ultimately for the better.
It's rife with this strange mix of a great gameplay idea, nifty characters and a zany environment but it's all bogged down with bad level design and flow.
There was a period of time where this over flowing market of the same title became quite stagnant, offering players little more than the exact same gameplay with a new coat of paint.
The developers understand how to properly implement the cinematic moments with the gameplay segments that are integrated in a way that you will rarely feel the flow of the game breaking with them.
Through gameplay, the students are able to see the logic and flow of the game, and how the components of the test chamber relate to and build upon one another.
It acts like your very own quartermaster, so that you will never need to break the immersion and flow of gameplay by pausing the game to navigate through certain menus.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the edge on graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost graphics (that in real gameplay hardly exists to me) plus my controller of choice, plus in my experience, the network is more stable... those things push me to the X1... I have Minecraft on both and everything just flows so much better on the X1, the OS, friends, messages, party, just like it better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
Pikmin is one of the best Nintendo franchises in terms of gameplay - it flows super well and the controls became perfect with the Wii Remote.
Despite being so forgiving, there is good incentive to strategize carefully, though if you do screw up, the punishment doesn't necessarily have to hurt the flow of the gameplay too much.
Gameplay: 8.5 Solid, fun shooting mixed with time control powers equals for some great gaming and the mix of enemies keeps things interesting as does the constant flow of new weapons and abilities.
The title will feature 2.5 - D graphics, full voice acting, stealth gameplay, smooth flow combat, and Batman's ever - so unique supply of gadgets.
- Transformations don't break the flow of gameplay as much.
The flow of the gameplay never felt impeded as I played, and I lost myself in the game quite a few times, forgetting the fact that I was on the floor amid tens of thousands of other people.
They're even more annoying in Revengeance because they take far too long to break out of, breaking the flow of gameplay, and sometimes it even felt impossible to break free at all, despite almost wrecking my analog stick.
Pros + One of the best - told renditions of the story seen in the series so far + Game flows brilliantly between storyline and gameplay + Return to the classic gameplay last seen in Dynasty Warriors 5 + EX moves, secondary Musou attacks and Weapon Switching add variety + Lots of new characters, including a new clan + Great selection of weapons + Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand with DLC
The Xbox E3 2017 Briefing was a never - ending flow of trailers and gameplay.
This isn't too difficult, but it feels awkward and interrupts the flow of the gameplay.
One of the most unique aspects of gameplay is the player's main resource: flow.
This message perfectly illustrates the series» return to core PES values of truly mimicking the ebbs and flow of a top - level match, while introducing the many new gameplay and presentational elements that have seen critics and football fans alike hail PES 2016 as the definitive football experience.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
In terms of in - game storytelling, the game has been crafted well, often flowing straight between gameplay and cinematic, sometimes taking you into a first - person view in certain situations, which gives you a more personal perspective in certain events.
On the other, it breaks the flow of gameplay integrated into your daily life.
Similar in fashion to games like Bioshock, a good heap of the story details are narrated through tapes you have to tediously select and listen to through the menu — I may not be speaking for all the gamers out there, but this isn't exactly my cup of tea and breaks gameplay flow very jarringly.
At times the gameplay seamlessly flows and can be a joy to play, there are other moments though that feel borderline unfair, the difficulty of a section can suddenly spike and cause frustration.
Taking a heavy metal stance that mirrors the game's fast - paced gameplay, the music tracks tie in perfectly, making the fights even more blood - pumping than they already are, many of them with vocals that sound great a you battle various robots and go with the flow of combat.
If you are impressed by the gameplay and feel of the Batman Arkham series I honestly suggest that you pick up this title because you will not be disappointed with the free flowing combo and the nemesis system for the Orcs.
Games like Defender, Space Invaders, Asteroids, as well as more recent re-interpretations of the frenetic action in games like Geometry Wars: Retro Evolved and Pac Man Championship Edition DX were instrumental in defining the gameplay characteristics of flow and compelling interaction and colorful and simple aesthetics that I wanted to achieve with this game.
With great quests, satisfying combat, and intelligent systems that all feed into the flow of gameplay perfectly.
Aside from that, we have the unwelcome problem of environmental objects temporarily «hooking» the player character in place, and a number of traversal animations that, like The Last Guardian before it, are overly ponderous and interrupt the sense of gameplay flow.
The experience never feels jarring at all, everything effortlessly flows into the next portion of gameplay and mechanics operate well together.
Throughout the majority of my time with Donkey Kong Country: Tropical Freeze, I wasn't exactly paying attention to the story set - up that gave DK and his friends the motivation to traverse the game's gorgeous and tough levels — I was simply enjoying the challenging gameplay flow, the sweet level design and the satisfying boss fights.
As for how the gameplay itself will flow, although there's been no explicit mention of the specifics like exosuits and the like, all things point to them being left behind.
a b c d e f g h i j k l m n o p q r s t u v w x y z