Still, The Ball offers up enough great
gameplay ideas for Teotl Studios to perhaps someday turn this single game into a fantastic franchise.
Not exact matches
The
gameplay itself is always based around that
idea that no matter how much money you pour in, the game will always ask
for more.
Deny it all you want but since Fabregas left Arsenal our frre flowing football has really declined.It feels like am the only one who thinks we lack real penetration and
ideas in the final third of opponents.Also in 14/15 sesson I lost count of our misplaced passes and poor
gameplay overall.We've been very very poor in our passing game
for some seasons now.
For a game like this to work you need players whonhold the ball very well and are possession efficient.Look at the Arsenal starting lineup and compare it to that of years back and you'll know what I mean.We have very few possession efficient players which is causing this problem.We don't have many players who can actually hold the ball and play the ball.That's what differentiates us from the top passing teams.
Offers a new twist on old
gameplay, and as such it might be a title worth the time
for those players who like the
idea of totally free movement.
There isn't anything here that alters the dynamics of the
gameplay, no new modes or
ideas — just good, solid environments in which to do the same kind of battling you've been doing
for years.
When I started it up
for the first time, I had no
idea that this seemingly simple Bomberman - like game would have such well implemented depth and addicting
gameplay to keep me coming back
for more.
While the point - and - click - style experience is a novel
idea for the
gameplay, it never manages to fully grab the player's attention.
It has some good
ideas, and the
gameplay is quite addictive
for the first hour.
Vikings Wolves of Midgard is a passable Diablo clone, full of fresh
ideas for the genre, none of which really fits into the
gameplay, let down by repetition and peculiar game design choices.
Beautiful visuals, clever
ideas and a pleasant story can't make up
for a shallow and overly linear
gameplay.
What had started as a conversation about an expansion
for the original game — something done
for a handful of MegaTen releases over the years — turned into the
idea of a project that would build a pseudo-sequel off of the assets and
gameplay that had already been created.
If you want to get an
idea of The Crew 2's core
gameplay or if you still have some double thoughts regarding the title in general, you can now play the Crew 2
for free during the game's beta period!
While the
gameplay is fun enough to check out, the story feels like it was written by someone who glanced at the movie script
for half a second and then filled it with a bunch of half realized
ideas.
Rather than apply the rote formula of their Dynasty Warriors franchise to yet another IP, they've focused on creating a
gameplay experience that does its best to mirror
ideas of the property itself; and
for the most part, it works...
Maybe it's smarter to leave the big gamepad and Miiverse
ideas for now and focus on
gameplay that's immediately accessible to people through trailers.
But
for the Nintendo fan who doesn't have a Wii U yet, a demographic which we've already posited must be in the millions, a much - enhanced continuation of
gameplay ideas they already know and love is a pretty smart proposition.
About an hour later, we had the bones of this awesome
idea for a limited time
gameplay mode, and almost immediately our team got started.»
As I said, they justly said in that video that this is greatly inspired from Mario 3D Land and that they added new
ideas, which surely mean they added new elements of
gameplay / ennemies, environments, etc based on the 3DLand formula to do improvements on it, and they also said that they primarly wanted to do a multiplayer game and thought that 3D Land formula was the most adapted
for that
The four games that are now available on Steam
for the taking are Darwin's Dinner, I Have No
Idea What I'm Doing, Kiln, and The Gods Must be Hungry, each with their own unique
gameplay mechanics.
Fortunately, developers
Idea Factory and Compile Heart completely revamped the core
gameplay for the sequel — unfortunately, they also chose to drop the silliness and up the «sexiness» in the process.
I asked Dark Souls II «s director, Yui Tanimura, if the change to dedicated servers was something that came about because they had
ideas for the game that couldn't be done via the old P2P method, or if new
gameplay features were explored after the team knew they'd have those servers available
for use.
Heading ever deeper underground, Samus Returns blends many of the elements that Metroid II: Return of Samus is known
for and some new and original
gameplay ideas designed purely
for the remake.
What we saw today simply set the stage
for the game's new setting and position as a sequel, along with a number of new characters and
gameplay ideas within this.
To me personally, Wolf, while different, shares enough visual and / or
gameplay similarities with Fox that I'd rather see completely fresh
ideas brought in
for DLC characters.
Gameplay: 5.5 The X-genes are a good
idea, allowing
for some decent customisation, but that doesn't hide the repetitive, simplistic combat that makes up practically the entire game.
The
gameplay here isn't the most original, but it's well enough done that it feels fresh and enjoyable to play with a few good
idea's tossed in
for good measure.
Meanwhile Treyarch don't get the credit they deserve
for crafting the best Call of Duty since Modern Warfare in the form of the original Blacks Ops — a shooter that boasted a strong story, great
gameplay and solid multiplayer offering — and
for attempting to bring new
ideas into the stagnant franchise.
The
gameplay is sped up
for the trailer, but it gives a good
idea of what challenges await as well as highlighting some of the great scenes, music and animations.
-
for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all
ideas, and there are currently no plans
for DLC - Iizuka recommended Flying Battery Zone
for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo
gameplay was added because there was a Puyo Puyo game released in the west
for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying
for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story -
for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Puzzles also make up a part of the
gameplay and tend to stick to simple
idea's, but usually require just enough thought to make you pause
for a moment and consider your moves.
It's excellent to see something different being done with a genre that seems to have begun running out of
ideas for gameplay mechanics.
For more details on how BLOPS III mixes and matches its traditional Call of Duty elements with new
ideas along with some fresh
gameplay footage, have a look at the following video I put together.
GR: Have you looked at any of the older Castlevania games (like Symphony of the Night),
for that kind of
gameplay structure, or is it all new
ideas from you and your team?
In this category developers were tasked with creating a new
idea for a game, including the description of the characters, the world of the game and its
gameplay mechanics.
Screencheat presents a great balance of familiar and original
gameplay ideas while also providing a large variety of nine game modes
for players to enjoy.
Check out the Quantum Rush Champions early access page
for more details, or better yet watch the
gameplay trailer below to get an
idea about the game.
The world is already full of scant
gameplay, single
idea, executed just about well enough online community games, it's time
for something with real thought and a mite of substance please.
This new co-op play further enhances the
idea that «PlayStyle Matters» — a unique approach to
gameplay pioneered by Warren Spector where players tackle challenges the way they want to in order to explore a variety of possibilities and storylines, but always with consequences
for their chosen actions.
Our
idea for the series was simple: rework old school gaming concepts in beautiful high - definition visuals, while keeping the easy to learn, difficult to master
gameplay that made us fall in love with games in the first place.
It is fairly clear that the board game won't add any more
gameplay to the standard Monopoly game, but the
idea of seeing familiar locations and factions represented on the board is of course exciting
for fans of the franchise.
Despite not receiving great reviews, Obsidian's spy RPG Alpha Protocol has a fan following
for its unique
ideas and choice - focused
gameplay.
I want his gaming experiences to be guided by good games full of imaginative storytelling and
gameplay, and
for the
idea of paying being an integral part of a games core mechanics to be a long and distant memory.
Like I said, if NSMB U does bring more new
gameplay ideas to the table, they might be saving them
for a latter reveal, like the Fall conference to help hype up the game more and make sure it didn't completely overshadow NSMB 2 before its launch.
Then you criticize the
idea of
gameplay for requiring goals, when in fact you were the one who did that.
This approach makes
for an experience where every player comes away with a different story, and crystalized the
idea of emergent
gameplay before that became a buzz word.
Gameplay was important in our house growing up, and I think I've always had
ideas for new games or new ways to play games.
We've seen plenty of independent developers throw conventional
ideas out of the window in order to release something that's incredibly unique and its often made
for some great
gameplay experiences.
As simple of an
idea as it is, it allows
for some absolutely amazing
gameplay with race tracks that no other regular racing game could create.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic
gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your
ideas and experiences with other players
for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice
for TBT from Nebulium Games?