We get a lot of our cool
gameplay ideas just looking through his [stuff].
Not exact matches
There isn't anything here that alters the dynamics of the
gameplay, no new modes or
ideas —
just good, solid environments in which to do the same kind of battling you've been doing for years.
The
idea behind Dark Void is pretty cool, but the
gameplay just isn't very good.
Glad they left this out of the main story seems like we could have
just used the narrative without the 1/2 baked
gameplay ideas
I
just see the
gameplay of Youkai Watch 2, it's kinda like Pokemon mixed with Final Fantasy, which is a verycool
idea, BUT... the game is too complicated (in a very unnecessary ways) I believe it need to be more simple like Pokemon.
We've only
just scratched the surface of ESOTU (Elder Scrolls Online Tamriel Unlimited) on the PS4 since it's midnight launch, but to help give you an
idea of the UI and
gameplay, here's a quick 15 minute look from Bill's newly minted character.
This in my eyes was really an interesting
idea at first, but after a while I think it
just got in the way of the actual
gameplay.
Puzzles also make up a part of the
gameplay and tend to stick to simple
idea's, but usually require
just enough thought to make you pause for a moment and consider your moves.
And
just to give everyone more of an
idea of
gameplay, there are two more screenshots too which you can see below.
The world is already full of scant
gameplay, single
idea, executed
just about well enough online community games, it's time for something with real thought and a mite of substance please.
Rocket League is many things, but that essence statement summarizes not
just the core
gameplay mechanics, but also the inherent absurdity and humor of the
idea.
You should try and match punches to the beat rather than
just overlaying music over the
gameplay — I have to say though, great
idea, and plus, you're pretty good at ARMS.
Arguably this is the point in the series where Capcom began to gravitate towards more action - oriented
gameplay, but to me it
just feels like a natural progression of
ideas.
Killzone shadowfall has proven that
just because a game «looks next gen», doesn't guarantee great
gameplay or new, innovative, truly next gen
ideas, so your assertion of their coming games «looking next gen «means precisely jack squat.
Central to the
gameplay is the
idea that Bryce, being an immortal demon, is able to survive absolutely anything, which includes being brutally dismembered in a variety of ways, such as being electrocuted, sliced up, falling from heights, being blown up and even
just holding down the appropriate buttons — yup, you read that right: you can remove your own limbs and rip off your head at will.
It's difficult to see where Skylanders can go that's significantly different, as they can't really draw on other properties as they build their new toys and think up new
gameplay ideas, but for Lego Dimensions... well let's
just say that there's more than a few instances where Lego and Star Wars have combined forces.
Seriously,
just watch the video below for a better
idea of the
gameplay.
Just wondering — I'd really like to see people get creative with the PSP Go in closed mode, so I'm pretty sure I will be picking this up as my first LocoRoco experience — the
gameplay looks interesting, style looks refreshing, music sounds great, and if all else fails, it's good to support innovative
ideas like gaming with the Go closed!
Both work for me, but I can't help but think that with
just a little more variety in its
ideas and a touch less of the basic hack»n' slash
gameplay, Conan could've been elevated from a bargain bin impulse purchase to a serious contender.
In the original Bleed, most characters
just added small twists to the
gameplay — the
idea being they'd add new challenges for experienced players.
The
idea is really simple, instead of approximate predefined decisions we should
just add
gameplay options, a lot of them, to let all kind of player to select what suits them best.
Rare's style is impeccable in the trailer — which is said to be real - time
gameplay, but let's not take that at face value
just yet — and the
idea of taking a crew of friends to scour the seas for treasure is appealing as hell.
However, that is the only place where Trials of the Blood Dragon gets it right with the
gameplay, because elsewhere it tries to blend in more of Far Cry 3: Blood Dragon's
gameplay ideas that
just don't work here.
I think it's a good
idea though, it helps
gameplay and it wasn't something that we
just grabbed because it was out there and everybody else was doing it.
These are
just some of the top level
gameplay decisions you make but give an
idea of where the game leads.
Something along the Eurogame - like Curious Expedition perhaps — but that's
just it, in the sea of platformer - derivative indie games, Forest of Liars seems to not look around itself and
just go for creating a unique style of
gameplay that fits their
idea.
Just when you thought that the shmup scene had run out of
ideas and there wasn't really anything that exciting when it came to vertically scrolling shooters anymore, Jamestown came out of nowhere and exploded into a gorgeous display of retro pixels and fast - paced
gameplay.
They probably would of been better off
just having a
gameplay or cinematic teaser with the launch date on the end to give people a better
idea of what the game may have in store.
Sometimes a developer can get so caught up in an
idea that they'll let slide something as fundamental as ensuring the
gameplay remains engaging
just to keep a concept on board.
It also gives us some
idea of
just how optimal the core code is, how well it scales across different hardware - and perhaps provides some insight into whether the upclocked CPUs in PS4 Pro and Xbox One X might be able to handle 60 fps
gameplay.
The
Gameplay can be extremely deep as well,
just like Terraria where from the outset you don't expect it to have all that much content, until you start scratching at the surface and the
idea dawns on you.
Sounds like a really cool
idea, a nifty twist on an old
gameplay style, like Portal or Unfinished Swan or whatever, but they
just couldn't quite get the writing and level design up to scratch.