Sentences with phrase «gameplay ideas just»

We get a lot of our cool gameplay ideas just looking through his [stuff].

Not exact matches

There isn't anything here that alters the dynamics of the gameplay, no new modes or ideasjust good, solid environments in which to do the same kind of battling you've been doing for years.
The idea behind Dark Void is pretty cool, but the gameplay just isn't very good.
Glad they left this out of the main story seems like we could have just used the narrative without the 1/2 baked gameplay ideas
I just see the gameplay of Youkai Watch 2, it's kinda like Pokemon mixed with Final Fantasy, which is a verycool idea, BUT... the game is too complicated (in a very unnecessary ways) I believe it need to be more simple like Pokemon.
We've only just scratched the surface of ESOTU (Elder Scrolls Online Tamriel Unlimited) on the PS4 since it's midnight launch, but to help give you an idea of the UI and gameplay, here's a quick 15 minute look from Bill's newly minted character.
This in my eyes was really an interesting idea at first, but after a while I think it just got in the way of the actual gameplay.
Puzzles also make up a part of the gameplay and tend to stick to simple idea's, but usually require just enough thought to make you pause for a moment and consider your moves.
And just to give everyone more of an idea of gameplay, there are two more screenshots too which you can see below.
The world is already full of scant gameplay, single idea, executed just about well enough online community games, it's time for something with real thought and a mite of substance please.
Rocket League is many things, but that essence statement summarizes not just the core gameplay mechanics, but also the inherent absurdity and humor of the idea.
You should try and match punches to the beat rather than just overlaying music over the gameplay — I have to say though, great idea, and plus, you're pretty good at ARMS.
Arguably this is the point in the series where Capcom began to gravitate towards more action - oriented gameplay, but to me it just feels like a natural progression of ideas.
Killzone shadowfall has proven that just because a game «looks next gen», doesn't guarantee great gameplay or new, innovative, truly next gen ideas, so your assertion of their coming games «looking next gen «means precisely jack squat.
Central to the gameplay is the idea that Bryce, being an immortal demon, is able to survive absolutely anything, which includes being brutally dismembered in a variety of ways, such as being electrocuted, sliced up, falling from heights, being blown up and even just holding down the appropriate buttons — yup, you read that right: you can remove your own limbs and rip off your head at will.
It's difficult to see where Skylanders can go that's significantly different, as they can't really draw on other properties as they build their new toys and think up new gameplay ideas, but for Lego Dimensions... well let's just say that there's more than a few instances where Lego and Star Wars have combined forces.
Seriously, just watch the video below for a better idea of the gameplay.
Just wondering — I'd really like to see people get creative with the PSP Go in closed mode, so I'm pretty sure I will be picking this up as my first LocoRoco experience — the gameplay looks interesting, style looks refreshing, music sounds great, and if all else fails, it's good to support innovative ideas like gaming with the Go closed!
Both work for me, but I can't help but think that with just a little more variety in its ideas and a touch less of the basic hack»n' slash gameplay, Conan could've been elevated from a bargain bin impulse purchase to a serious contender.
In the original Bleed, most characters just added small twists to the gameplay — the idea being they'd add new challenges for experienced players.
The idea is really simple, instead of approximate predefined decisions we should just add gameplay options, a lot of them, to let all kind of player to select what suits them best.
Rare's style is impeccable in the trailer — which is said to be real - time gameplay, but let's not take that at face value just yet — and the idea of taking a crew of friends to scour the seas for treasure is appealing as hell.
However, that is the only place where Trials of the Blood Dragon gets it right with the gameplay, because elsewhere it tries to blend in more of Far Cry 3: Blood Dragon's gameplay ideas that just don't work here.
I think it's a good idea though, it helps gameplay and it wasn't something that we just grabbed because it was out there and everybody else was doing it.
These are just some of the top level gameplay decisions you make but give an idea of where the game leads.
Something along the Eurogame - like Curious Expedition perhaps — but that's just it, in the sea of platformer - derivative indie games, Forest of Liars seems to not look around itself and just go for creating a unique style of gameplay that fits their idea.
Just when you thought that the shmup scene had run out of ideas and there wasn't really anything that exciting when it came to vertically scrolling shooters anymore, Jamestown came out of nowhere and exploded into a gorgeous display of retro pixels and fast - paced gameplay.
They probably would of been better off just having a gameplay or cinematic teaser with the launch date on the end to give people a better idea of what the game may have in store.
Sometimes a developer can get so caught up in an idea that they'll let slide something as fundamental as ensuring the gameplay remains engaging just to keep a concept on board.
It also gives us some idea of just how optimal the core code is, how well it scales across different hardware - and perhaps provides some insight into whether the upclocked CPUs in PS4 Pro and Xbox One X might be able to handle 60 fps gameplay.
The Gameplay can be extremely deep as well, just like Terraria where from the outset you don't expect it to have all that much content, until you start scratching at the surface and the idea dawns on you.
Sounds like a really cool idea, a nifty twist on an old gameplay style, like Portal or Unfinished Swan or whatever, but they just couldn't quite get the writing and level design up to scratch.
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