It's possible to ignore a game's graphics if they don't get in the way, but Mighty No. 9's 2.5 D animation and ugly particles have
gameplay implications too.
While previous games focused on the power fantasy and rage of Kratos, the addition of Atreus into the game alters the narrative tone, but there are
gameplay implications as well.
The original Doom did this and it was sooo satisfying, and actually had
proper gameplay implications too, but very few games have ever done it since, which I just find mind - boggling.
We have been thinking about what sort of
gameplay implications biomes should have, and we'll share details once we have something more concrete.
We've already seen a couple of trailers for Mario's Switch debut, but the newest trailer, shown of during Nintendo's E3 presentation, showed off what the character will be able to do with his hat - which was previously rumored to have
big gameplay implications.
While you're playing, you'll also come across situations that require you to make decisions that have effects on your player's progression in terms of not just narrative implications, but
gameplay implications as well.
Kojima showed gameplay from the Ground Zeroes mission at Tokyo Game Show last week, playing the Cuban base infiltration sequence both at night and during daytime to showcase the developer's new engine and
the gameplay implications of lighting.
All we know is that they're meant to have «
gameplay implications», but that's something the developers will only talk about at a later date!
It has
gameplay implications, you see.
The gameplay implications are huge.