Sentences with phrase «gameplay in a game like»

What happens when you put some classic adventure gameplay in a game like Dear Esther?
Less important than the gameplay in a game like Deca Sports are the graphics.

Not exact matches

The game, which was leaked to Kotaku and then confirmed by Ubisoft, will be set in 19th - century London and will feature new gameplay mechanics, like a grappling hook.
Deny it all you want but since Fabregas left Arsenal our frre flowing football has really declined.It feels like am the only one who thinks we lack real penetration and ideas in the final third of opponents.Also in 14/15 sesson I lost count of our misplaced passes and poor gameplay overall.We've been very very poor in our passing game for some seasons now.For a game like this to work you need players whonhold the ball very well and are possession efficient.Look at the Arsenal starting lineup and compare it to that of years back and you'll know what I mean.We have very few possession efficient players which is causing this problem.We don't have many players who can actually hold the ball and play the ball.That's what differentiates us from the top passing teams.
Slow gameplay (although not as much as games like CoD), there's reload (it's horrible to reload in a fps arena)... and generally, there are some bad points.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
The rare total package of excellent music and sound, awe - inspiring graphics, incredible gameplay, and an epic story, mixed in with an unparalleled atmosphere that draws you into the character and quest like almost no other game... with at least 25 hours of gameplay and great unlockables to boot, you'll be behind the Visor for quite a chunk of time.
The most overrated game I have seen In my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happeIn my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happein a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happen.
Comparing this game to a game like Halo would be like comparing WarCraft III to Final Fantasy X; they are both great games with some surface similiarities in presentation, but are drastically different in gameplay and purpose.
A bit of a let down and feels like a step backwards in terms of gameplay as the game itself is little more than one massive scavenger hunt with most of the storyline progressing through bland, boring cut - scenes.
The horrid framerate and numerous bugs make this game like tap dancing in a minefield, but the game itself is deep, with a quality narrative, superb voice acting and rich gameplay.
Downwell truly feels like a classic NES game both in aesthetics and in difficulty, which paired with incredibly addictive gameplay makes the under $ 5 Downwell at least worth giving a try.
The worst game that i have played in my life, bad gameplay, zero originality, what are de developers doing whit this game, is like a PS1 game in graphics, but whit zero gameplay, **** history and no characters to enjoy... sure is a crap, please don buy this game is a ****
And gameplay is often overlooked like in the case of this game.
The graphics are outstanding, the gameplay is smooth, everything in this game comes together perfectly, like a puzzle.
Easily one of the greatest launch titles in gaming history, the first new console Zelda game since 2011's Skyward Sword (and the first Zelda game to debut in HD) introduces new features like a massive open - world Hyrule, nonlinear gameplay (go anywhere and solve challenges — or goof off — in any order), and some voice acting.
Need For Speed: Hot Pursuit bend together the best features of two epic arcade franchise like Burnout and Need For Speed in a game that has an accessible, funny and solid gameplay structure.
The cons of this game: it seems like Epic threw in a dash of harsh lag, unfair gameplay gun damage, and the fact that building can be very hard at times.
And I like that the alternate endings and the way the story plays out depends on your actions in the gameplay itself rather than just pressing one button or another in a cutscenes like in other games.
The gameplay was so much fun to me, teleporting and assassinating in this game made me feel like a badass.
I never found myself getting bored with the gameplay, but I would have liked a little more variety when it came to the combat in the game.
I got this game because of how much the critics loved it and in its moments this game delivers some of the best gameplay that I've experienced but unfortunately its not always like this.
In some ways, Dead Island: Riptide feels like a massive content patch, but considering its smarter pacing and greater visual and gameplay variety, it's closer to what the original game probably should have been.
The Flame in the Flood is a superb rogue - like survival game with a deep crafting system, charmingly beautiful presentation, and challenging gameplay that entices you back time and time again to try and best your previous run.
If on the other hand you like meticulous searching, deep crafting, exploration, surprises and totally open - ended gameplay, Terraria is a game that can keep you in front of your screen for days, weeks, months.
The Quantic Dream games have always been divisive, some finding them epic narratives telling complex tales, others complaining that they would like some gameplay in their video games.
FIFA 13 on Wii U was based on the gameplay of the previous entry in the franchise, with FIFA 12 features like the Player Impact Engine and Precision Dribbling «optimized for Wii U.» While the game didn't offer the new elements seen in the PlayStation 3 and Xbox 360 versions of FIFA 13, it contained Wii U-specific features like first - person free kicks on the GamePad.
I don't want to be the guy who bashes a game for being too easy, especially since plenty of Switch games this year have been bashed for being too difficult (Has - Been Heroes and TumbleSeed to name too,) but the difficulty players face in the first hour of gameplay, is the only true difficulty you will face, as the likes of power - ups that can be brought and found, soon make Shantae an overpowered adversary for all who encounter her.
It's stupid to compare Sonic Forces to the likes of Sonic 2006, Lost World or the Sonic Boom games, but if you want a gauge of where Sonic Forces sits, in terms of gameplay and style its closer to Sonic Generations and Sonic Colors — where 3D gameplay follows Sonic from behind, along strict pathways and side scrolling gameplay features 2.5 D visuals.
Innovative puzzle / strategy gameplay — Earlier games in this generation like Puzzle Quest made major advances into taking a standard puzzle game formula and translating it into a more complex affair.
The gameplay itself is like Super Metroid meets Iron Man and from the very first moments of playing the game, you immediately know that you are in for a treat from the lush graphics to the extremely playable gameplay.
Though I did somewhat miss having the action broken up by small chunks of character moments like in Metroid Fusion, the gameplay takes center stage here, and in a Metroid game, that's all you really need.
This resulted in greater immersion and enhanced challenge by throwing out gameplay crutches of previous games like the Soliton radar system, forcing players to more thoughtfully interact with the world and the enemy soldiers that populated it.
Superhot VR is an amazing foundation for a truly unique VR game with exceptionally interesting core gameplay, and I would love to see what it looks like with another step up in production value.
I like this game, i really do but honestly it is the exact same gameplay as the other 3 installments to the point when i just get tired and need to soak my fingers and wrists in hot salt water.
And — also like all good games in the genre — the beauty of that gameplay comes in once you're on higher difficulty levels, when the notes are coming fast and furious, and you get into a mental zone where it's just you, the music, and your ability to keep up with the pressure.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It adds a few unique gameplay elements, such as isometric camera movement, but the game lacks in categories like speed, strong personality and a compelling narrative to drive it above a game like Hotline Miami.
The skill curve for competitive multiplayer is no less steep than it was in past games, but new gameplay tweaks and fun additions like Archon mode and co-op make this the most accessible StarCraft game to date.
If you like sandbox games with open - ended gameplay, or are looking for a decent Minecraft alternative, this game is for you; unfortunately there just was not enough substance in the aimless gameplay loop for me to keep me coming back.
This game is way to tactical for me it is like the hardest and most stupidest games ever you die in one bullet or 2 and the gameplay is so hard to get used to!
Now when I start talking about gameplay I am only speaking of aspects that don't fall in to other categories that could be used to rate a game such as visuals, amount of content / replay - ability, story, or sound im talking about things like the depth of its combat mostly.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
This game is way to tactical for me it is like the hardest and most stupidest games ever you die in one bullet or 2 and the gameplay is so
The trailer above showcases what gameplay will be like and spoiler, it turns out you get to play as the dinosaurs in the game!
Like the FightSticks from the same range, the function of the D - Pad can be edited to be the Left or Right analogue stick or the D - Pad itself, allowing you to choose just in case the game you want to use it for uses the stick for menus and the D - Pad for gameplay.
May not be new in terms of technology and game developers have used similar gameplay mechanics in the past, like on smartPhones, the DS and the Wii
«But we kind of also built a traditional game, like an entire traditional game, in the Cauldrons and in the bunkers [all underground], and it was a huge risk for us because we had to build completely new lighting technology and we had to design all these holograms too, to light those spaces and completely new art assets and gameplay and delivering narrative.»
Rockstar has teased opening it up with gambling gameplay in the past, and it seems like a perfect fit for the game's setting too.
Like in similar top - down adventure games, the core gameplay revolves around solving puzzles and fighting enemies.
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