Sentences with phrase «gameplay in previous games»

The open world area was vastly different to the on the rails style gameplay in previous games.

Not exact matches

Stealth is not as emphasized in this game as it was in previous entries but the change to a more action orientated style of gameplay works really well and fits the story well.
Even if still fun when managing mountains of zombies with crazy weapons of all kinds, Dead Rising 4 fails to diversify enough of its gameplay from the previous game, making even a backward step in the variety, graphics and overall charisma departments.
On the surface it is easy to compare previous games we have loved, and it is easy to see similarities in style and gameplay, but these are elements that have clearly been learned, honed and enhanced to make Dishonored a title that lives high up in the rooftops of being one of my favorite games of 2012 so far.
The Flame in the Flood is a superb rogue - like survival game with a deep crafting system, charmingly beautiful presentation, and challenging gameplay that entices you back time and time again to try and best your previous run.
Although Spiderman: Edge of time isn't as great in terms of gameplay as the previous title (Spiderman: Shattered Dimensions) this is potentially a very fun game even if the gameplay is repetitive (something shattered dimensions avoided which made it such a great game).
Battle Mode was reworked to be similar to that of previous Mario Kart games, in which players drive around an enclosed arena and attack their opponents, with eight new arenas and several gameplay modes featured.
FIFA 13 on Wii U was based on the gameplay of the previous entry in the franchise, with FIFA 12 features like the Player Impact Engine and Precision Dribbling «optimized for Wii U.» While the game didn't offer the new elements seen in the PlayStation 3 and Xbox 360 versions of FIFA 13, it contained Wii U-specific features like first - person free kicks on the GamePad.
The gameplay loop in previous Far Cry games revolved around climbing towers, revealing a host of icons, and then chasing down a grip of fetch quests with the occasional story bit wedged in.
Dragon Quest XI continues the gameplay of previous games in the series, in which players explore worlds and fight against various monsters, including the ability to explore high areas.
This resulted in greater immersion and enhanced challenge by throwing out gameplay crutches of previous games like the Soliton radar system, forcing players to more thoughtfully interact with the world and the enemy soldiers that populated it.
It's nowhere near as much fun as the previous games in the series, and it's hampered by bad level design and boring gameplay.
Furthermore, you can engage in your 4 × 4 as you explore this rugged terrain which also makes for some excellent gameplay mechanics, not to mention its winch that is reminiscent from the previous game.
Like I mentioned just a little while ago, the actual gameplay in the game is actual quite good, with the AI being noticeably better then in the previous game.
Gameplay in New Leaf follows the same pattern as previous games in the series, though with a greater diversity in activities, characters, venues, and more.
Although the simple gameplay doesn't deviate much from previous games in the series, both newcomers and veterans alike will find plenty of content to enjoy.
All the fancy visuals and storytelling prowess in the world would not matter were it not for good gameplay and thankfully, Naughty Dog have fine - tuned the formula from their previous games.
Right when you hit the battlefield for the first time, you will see that the core gameplay of Samurai Warriors 2 is just like what we saw in the previous Samurai Warriors game.
Not only is a majority of the gameplay in Paper Jam lifted straight from Dream Team, but many of the graphics are identical too, which is somewhat understandable, given how much effort Alpha Dream must have put into making the previous game's almost seamless 2D - meets - 3D art style.
Etrian Odyssey V occasionally feels a bit too similar to previous games in the series, yet it still manages to be a great adventure full of engaging gameplay.
As with previous Housemarque games, the story merely serves as an excuse for all the action featured in Nex Machina, and core gameplay remains its primary focus.
There is no such thing in this case: with the transition to open world gameplay, there's also a shift towards episodic storytelling; Metal Gear Solid V: The Phantom Pain is more like a TV series, if you will, whereas the previous games were distinctly movie - like.
The gameplay is very similar to the previous Sonic Dash games, in which it's an endless runner and will feature characters that will appear in Sonic Forces.
Realizing that Metroid Fusion's mechanics drastically differed from previous entries in the series, Yoshio Sakamoto — director of Zero Mission and co-creator of the Metroid series — wanted to return to the series's gameplay roots by creating a game based on the original.
Switching from the previous mix of live action and gameplay footage to all in - game footage, F.E.A.R. 3 is ramping up its hype for E3 with the new trailer below.
In looking at the boundaries of the previous #Zelda games, and designing around them, a new freedom of expression and gameplay was formed.
In the previous game the continuous hunt for filters could sometimes prove more frustrating than anything else and created a barrier to enjoyment that left some players struggling to find pleasure in the game as simply getting caught on a bit of scenery for even a split - second could lead to your demise, and yet in their quest to remedy this and open the game to wider audience the developers have gone too far the other way, rendering one of their unique and brilliant gameplay elements almost redundanIn the previous game the continuous hunt for filters could sometimes prove more frustrating than anything else and created a barrier to enjoyment that left some players struggling to find pleasure in the game as simply getting caught on a bit of scenery for even a split - second could lead to your demise, and yet in their quest to remedy this and open the game to wider audience the developers have gone too far the other way, rendering one of their unique and brilliant gameplay elements almost redundanin the game as simply getting caught on a bit of scenery for even a split - second could lead to your demise, and yet in their quest to remedy this and open the game to wider audience the developers have gone too far the other way, rendering one of their unique and brilliant gameplay elements almost redundanin their quest to remedy this and open the game to wider audience the developers have gone too far the other way, rendering one of their unique and brilliant gameplay elements almost redundant.
It was weird to see Isaac with a similarly dressed chum, odd to witness him stumbling around open spaces, and frankly the gameplay footage reminded me more of a Lost Planet - Mass Effect mashup than either of the two previous games in the series.
Looking to our previous games, we definitely have a lot to live up to in terms of both visual quality and gameplay value.
The game is a huge step forward from the previous title, in both performance and gameplay.
With the game's setting taking place in Gun Gale Online from the show, the gameplay of Fatal Bullet follows suit by shifting to a third - person shooter style, unlike the previous entry of the series that emulated a modern day MMORPG.
Even the title has been used in a previous game in the series, which is pretty ironic given that it's Resident Evil Outbreak's gameplay that Outbreak shares the most similarities with thanks to the extended focus on co-operative survival horror gameplay.
The game carries on the EX gauge from the previous Street Fighter games, and the side - scrolling fighting gameplay in which two fighters engage their variety of skills in order to defeat their opponents.
If you missed the previous two videos, «How to Play» and «Game Types», be sure to go back and check those out as they'll give you a great overview of Unit 13's core gameplay mechanics and the various operation types that you'll come across in the game's numerous missiGame Types», be sure to go back and check those out as they'll give you a great overview of Unit 13's core gameplay mechanics and the various operation types that you'll come across in the game's numerous missigame's numerous missions.
As a fan of the previous two games, I was disappointed with the gameplay changes that Lost Planet 3 bring to the series — rather than building upon the core gameplay features and upgrading the exciting action gameplay I've grown to love, the game instead seems to conform to a more typical third - person shooter style and sacrifices many of the features that make the series stand out as unique and exciting in my eyes.
In addition to the existing Sniper Elite gameplay mechanics, players can now traverse the environment such as shimmying, leaps, ledge hangs and more, this will help you silently take down enemies whilst in cover, with this new addition along with the sandbox feel makes Sniper Elite 4 feel less restricted compared to the previous games, for me this made the game feel a little more closer to the Hitman games which if anything can only be taken as a complimenIn addition to the existing Sniper Elite gameplay mechanics, players can now traverse the environment such as shimmying, leaps, ledge hangs and more, this will help you silently take down enemies whilst in cover, with this new addition along with the sandbox feel makes Sniper Elite 4 feel less restricted compared to the previous games, for me this made the game feel a little more closer to the Hitman games which if anything can only be taken as a complimenin cover, with this new addition along with the sandbox feel makes Sniper Elite 4 feel less restricted compared to the previous games, for me this made the game feel a little more closer to the Hitman games which if anything can only be taken as a compliment.
Ghost Recon's in - depth gameplay closely resembles that of the previous Tom Clancy games — but it also has its faults, such as some weak A.I. pathfinding.
Gameplay and combat are great, but they don't stray far enough from what we've seen in previous games.
The question is, have they taken the tried and tested gameplay of their previous titles and expanded upon it in order to create their latest game, or have they simply slapped a new skin on it and packaged it as a new game?
Another thing the agents spice up in contrast to previous Volition games is the Third Person Shooter gameplay.
All of these devices are impressive multifunctional devices, with designs meant to encourage gameplay on the go, integration with the Internet, backwards compatibility to previous games, and so on, but each goes about this in different ways.
Uncharted 4's gameplay feels smoother than ever, so it's just kinda lame that there are missing gameplay mechanics that were in all (or almost all of) the previous games in the series.
The spirit and charming writing that made the series worthwhile in the first place is back in full force, along with gameplay that provides more challenge than any previous game in the series.
This aspect of the one hit KO, as well as the other game modes and team gameplay add a level of depth to the multiplayer which one could argue was lacking in previous iterations, making the game itself far more interesting to play, and potentially the sort of game one could get far more drawn into than in previous releases.
Besides the game modes themselves, FIFA 18 has also seen some refinements made to gameplay, though not to the same degree that it has been in previous years.
A major gameplay element in the Destiny series is your character's power level which is gradually increased as you find new loot that is usually an improvement on your previous loadout or collect in - game currency in the form of Glimmer to purchase items from any ally character that are willing to sell their weaponry, armour and more besides.
If you have been been playing the previous Sword Art Online titles, then this game should be familiar in terms of gameplay.
Unlike the game's previous limited time modes, such as the recent introduction of Thanos in the Avengers: Infinity War crossover event, Solo Showdown does not change the core Fortnite Battle Royale gameplay.
This demo will serve to show off gameplay and visual changes that have taken place in the game since the previous FFXV demo that launched alongside Final Fantasy Type - 0 HD.
A somewhat underrated platformer gem coming in at the tail - end of the PS3 era, Sly Cooper: Thieves in time perfected all of the gameplay and story elements developed in the previous three games, even though it was handled by a different studio.
a b c d e f g h i j k l m n o p q r s t u v w x y z