But there's a difference — I can concede that the more indie-esque games have solid gameplay, whereas the rest of the staff often finds
gameplay issues in games I love — things I often am able to overlook.
Not exact matches
There are a few
issues with
gameplay as some levels are ridiculous on what you are supposed to do, especially at Chapter 13, but they are small hitches
in an otherwise great game.
The Saboteur, despite technical and
gameplay issues, is a funny game that will carry the player
in a wonderful version of occupied Paris,
in the shoes of a rude Irishman
in search of brutal revenge.
The biggest
issues with the game lie
in the archaic
gameplay design and the overly complicated controls.
In my 55 hours of
gameplay, I probably had a total of 2 - 3 minutes cumulatively where the camera gave any
issues (and even then, nothing big, just annoyances).
However the biggest problem with this game is the
gameplay, an
issue which makes this game one of the worst games I have ever played
in my life.
The graphics and the
gameplay just won't stop to amaze us year after year, but unfortunately the game suffers from some serious
issues in the multiplayer modes and its servers.
Wasteland 2 is an intriguing mix of wonderful ideas, haunting lore and deep
gameplay, but it falls short
in reaching great acclaim due to its balancing
issues, bugs and problems that remained unfixed even after a 10 - month early access beta.
Thanks to its cartoon art style and lack of technical
issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the
gameplay mechanics end up being too simple for its own good, resulting
in a game that is more dull than it should be.
The stocky storyline is held back only by minor
gameplay issues, and Team Bondi created the first Rockstar game
in which you don't mind whether you fire a gun or not.
The two mixed
in decent fashion, however there were some graphical and
gameplay issues that held the game back from being truly spectacular.
The latest remaster of 999 manages to tackle this
issue in detail by trying to give the player a choice between two different
gameplay modes.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell
in love, the combo system, while easy, is a lot more deep than the one
in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike
in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate
issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced
in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point
in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It only would have needed some small
gameplay design tweeks and some technical
issues resolved to have been perfect...
in fact, out of the 8 Silent Hill games, I would rank Downpour
in my top 3; if you haven't checked it out yet, Downpour is definitely worth a playthrough.
While the
gameplay passes the test for both the Fire Emblem and Warriors fan
in me, there are a few
issues present
in other key pieces of the Emblem formula.
Wednesday's Fortnite v4.2 update added new content and fixed some
gameplay issues, but data miners discovered that a new set of outfits were included
in the patch that will make any player look like a hero.
The only actual complaints we had with the core
gameplay were with the characters going out of bounds - which is an
issue with Madden that really should have been addressed
in Blitz - and the new kicking mechanic, which is downright awful.
Although it was seen as one of the best games back
in 2005, Shadow of the Colossus was plagued by
issues with the controls and some
gameplay mechanics, which couldn't be alleviated by the folks over at Bluepoint Games who remastered and released the HD version on PlayStation 3
in 2011.
Sonic R — A game with a great Sound Track, terrible controls, and a creepy Tails Doll Sonic Adventure — A great Sonic game, but Big the Cat though... Sonic Adventure 2 — A good game that has some
gameplay issues (WHY IS TAILS
IN A MECH!!!)
In their May 2018 issue, they talk about all of the new gameplay features in this.
In their May 2018
issue, they talk about all of the new
gameplay features
in this.
in this...
Konami has
issued a lengthy
gameplay demo for Metal Gear Online, the anticipated multiplayer component
in the critically acclaimed Metal...
In their May 2018 issue, they talk about all of the new gameplay features in this upcoming open world action game from Insomniac and also tease the release dat
In their May 2018
issue, they talk about all of the new
gameplay features
in this upcoming open world action game from Insomniac and also tease the release dat
in this upcoming open world action game from Insomniac and also tease the release date.
Despite its initial hangups (and the
issues that still plague it outside of Early Access), there's an incredibly strong foundation to PUBG «s
gameplay that's clearly going to evolve
in new and exciting ways.
We can see
in gameplay footage posted here that the lightning, fire and bubble shields from Sonic 3 feature,
in addition to the standard
issue vanilla one.
Today's Indie news: Use Your Words coming to the Nintendo Switch, Maldita Castilla EX about to be sent to lotcheck, first English screenshots for Drancia Saga, Cosmic Star Heroine need your help to come to the Nintendo Switch, two more
gameplay clips for Shakedown Hawaii, new character revealed for NBA Playgrounds, solution for the recipe card
issue in Go!
Anyway, no
issues got
in the way of
gameplay which is good.
Constant improvements to all versions of the game have made it much better to play over the last year or so, and release of the console versions coincide with several bugfixes, including fixes for crashing
issues (of the game, that is - your own crashing
issues are probably driver error...), improved wheel and controller support, and subtle tweaks to the
gameplay, including backfiring noises
in certain cars.
While graphically beautiful thanks to the Unreal engine the sheer simplicity of the
gameplay, repetitive nature of the character taunts and some alarming texture pop -
in and other minor
issues that make Fireburst a game best avoided.
Aside from some obvious scale
issues, Mega64 has perfectly, poetically captured the essence of Shadow of the Colossus «
gameplay in live - action form.
- Added support for the Revali / Daruk / Urbosa / Mipha amiibo - Xenoblade Chronicles 2 side quest and collaboration equipment added - Fixed an
issue with Hero's Path Mode
in which «x marks» weren't recorded with version 1.3.0 or later - Various fixes to improve the
gameplay experience
It's also quite the twin - stick shooter providing plenty of explosions and action, but falls foul of becoming a repetitive blaster and has some
issues in its
gameplay.
When the newest Battlefront had come out, it was plagued with
gameplay issues that didn't seem to be addressed (at least
in a timely fashion).
The good thing with those
issues is that
gameplay can be tweaked and there will be plenty of tweaks
in the coming months to fix those problems.
Details remain scarce, however, the first info on this «full - fledged, standalone sequel» will be revealed
in a 12 - page cover story
in GameInformer's April
issue; the mag will be shedding light on «new
gameplay mechanics, storyline, and some surprising new twists,» they say.
By stripping the game of any kind of pre-determined narrative and emphasizing player involvement through
gameplay alone, Pope also reminds us of the the sad reality that we often confront moral
issues and attempt to resolve them because we feel a sense of obligation to do so only after our engagement
in the practices which define our environment, and our recognition that they are actually the cause of these problems.
Dragon Ball Xenoverse 2: New Scans, Hit Confirmed
in Teaser Trailer Dragon Ball Xenoverse 2: Resurrection F Gohan, Tien Confirmed Dragon Ball Xenoverse 2: Beta Extended, Flight for All Dragon Ball Xenoverse 2: New Frieza Commercial, Open Beta
Issues Dragon Ball Xenoverse 2: Golden / Villainous Frieza Battle, New Story Mode
Gameplay Dragon Ball Xenoverse 2 Open Beta Now Live Dragon Ball Xenoverse 2: Cabba and Frost Confirmed for DLC Pack 1 Dragon Ball Xenoverse 2: Soundtrack Music Dragon Ball Xenoverse 2: Story Spoilers Revolving Towa, Giant Namekian vs Great Apes Dragon Ball Xenoverse 2: First Look at Goku Black Dragon Ball Xenoverse 2: All Race Transformations
Gameplay Dragon Ball Xenoverse 2: All Beta Parallel Quests and Win Conditions Dragon Ball Xenoverse 2: All Races and their Unique Openings Dragon Ball Xenoverse 2: Closed Beta
Gameplay Dragon Ball Xenoverse 2: How Transfer Save from XV1, Exciting Majin Vegeta
Gameplay Dragon Ball Xenoverse 2: Officially Announced Characters, More
Gameplay
Dragon Ball Xenoverse 2: Hit vs Future Trunks
Gameplay, Almost Complete Roster Dragon Ball Xenoverse 2: Super Saiyan 3 Bardock Confirmed Dragon Ball Xenoverse 2: All Trophies / Achievements, Partial Ultimate Attacks List Dragon Ball Xenoverse 2: New Scans, Hit Confirmed
in Teaser Trailer Dragon Ball Xenoverse 2: Resurrection F Gohan, Tien Confirmed Dragon Ball Xenoverse 2: Beta Extended, Flight for All Dragon Ball Xenoverse 2: New Frieza Commercial, Open Beta
Issues Dragon Ball Xenoverse 2: Golden / Villainous Frieza Battle, New Story Mode
Gameplay Dragon Ball Xenoverse 2 Open Beta Now Live Dragon Ball Xenoverse 2: Cabba and Frost Confirmed for DLC Pack 1 Dragon Ball Xenoverse 2: Soundtrack Music Dragon Ball Xenoverse 2: Story Spoilers Revolving Towa, Giant Namekian vs Great Apes
Each stage
in the game takes players through various London landscapes, all of which are quite interesting to gaze at
in passing, however whilst they come off as 2D
in appearance,
gameplay is actually more 2.5 D. And that brings us to my first
issue with Bloody Zombies.
Black & White version 2 refine Pokemon's
gameplay into its most capable and enjoyable shape to date, despite several
issues in the disbelief department.»
Coincidentally, the game I associate with Ninja Theory the most is Enslaved: Journey to the West, a game that had excellent
gameplay paired with, what were
in my opinion, strange characterization
issues.
But that's the
issue present
in all the
gameplay except the battle system proper.
There may be odd technical
issues here and there, and
in some parts the
gameplay may feel a little dated, but the overall package is as compelling as its first release all those years ago.
Thousands of players taxing the servers, experimenting with
gameplay systems and reporting what they find (or not — most developers can monitor metrics from your game, even if you don't specifically report anything) is one of the best ways for developers to patch
issues in an efficient and timely manner.
It has been since Socom on Playstation that I had so much fun
in an online game, it is truly a brilliant concept that is currently plagued by some performance
issues, it is a Xbox Preview game after all, but the
gameplay... the
gameplay is a pure rush of adrenaline, funny moments and pure skill.
All
in all Spheroids has some very tried and tested
gameplay that when it works holds up extremely well, however a few minor technical
issues and lack of challenge stop this from fully embracing the arcade roots that this game could benefit from.
Was the quality of the
gameplay in the demo the result of technical
issues with the stream?
Game of Thrones's second expansion fixed balance
issues so fundamental to the game that they were made part of the core
gameplay in the second printing of the game.
The Little Ball That Could also has a couple
issues in the core
gameplay.
It addresses most of the few
issues present
in the first game while retaining the core
gameplay that made it so great.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic
gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world
in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions,
issues or advice for TBT from Nebulium Games?