Sentences with phrase «gameplay issues in games»

But there's a difference — I can concede that the more indie-esque games have solid gameplay, whereas the rest of the staff often finds gameplay issues in games I love — things I often am able to overlook.

Not exact matches

There are a few issues with gameplay as some levels are ridiculous on what you are supposed to do, especially at Chapter 13, but they are small hitches in an otherwise great game.
The Saboteur, despite technical and gameplay issues, is a funny game that will carry the player in a wonderful version of occupied Paris, in the shoes of a rude Irishman in search of brutal revenge.
The biggest issues with the game lie in the archaic gameplay design and the overly complicated controls.
However the biggest problem with this game is the gameplay, an issue which makes this game one of the worst games I have ever played in my life.
The graphics and the gameplay just won't stop to amaze us year after year, but unfortunately the game suffers from some serious issues in the multiplayer modes and its servers.
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull than it should be.
The stocky storyline is held back only by minor gameplay issues, and Team Bondi created the first Rockstar game in which you don't mind whether you fire a gun or not.
The two mixed in decent fashion, however there were some graphical and gameplay issues that held the game back from being truly spectacular.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It only would have needed some small gameplay design tweeks and some technical issues resolved to have been perfect... in fact, out of the 8 Silent Hill games, I would rank Downpour in my top 3; if you haven't checked it out yet, Downpour is definitely worth a playthrough.
Although it was seen as one of the best games back in 2005, Shadow of the Colossus was plagued by issues with the controls and some gameplay mechanics, which couldn't be alleviated by the folks over at Bluepoint Games who remastered and released the HD version on PlayStation 3 in 2011.
Sonic R — A game with a great Sound Track, terrible controls, and a creepy Tails Doll Sonic Adventure — A great Sonic game, but Big the Cat though... Sonic Adventure 2 — A good game that has some gameplay issues (WHY IS TAILS IN A MECH!!!)
In their May 2018 issue, they talk about all of the new gameplay features in this upcoming open world action game from Insomniac and also tease the release datIn their May 2018 issue, they talk about all of the new gameplay features in this upcoming open world action game from Insomniac and also tease the release datin this upcoming open world action game from Insomniac and also tease the release date.
Constant improvements to all versions of the game have made it much better to play over the last year or so, and release of the console versions coincide with several bugfixes, including fixes for crashing issues (of the game, that is - your own crashing issues are probably driver error...), improved wheel and controller support, and subtle tweaks to the gameplay, including backfiring noises in certain cars.
While graphically beautiful thanks to the Unreal engine the sheer simplicity of the gameplay, repetitive nature of the character taunts and some alarming texture pop - in and other minor issues that make Fireburst a game best avoided.
By stripping the game of any kind of pre-determined narrative and emphasizing player involvement through gameplay alone, Pope also reminds us of the the sad reality that we often confront moral issues and attempt to resolve them because we feel a sense of obligation to do so only after our engagement in the practices which define our environment, and our recognition that they are actually the cause of these problems.
Each stage in the game takes players through various London landscapes, all of which are quite interesting to gaze at in passing, however whilst they come off as 2D in appearance, gameplay is actually more 2.5 D. And that brings us to my first issue with Bloody Zombies.
Coincidentally, the game I associate with Ninja Theory the most is Enslaved: Journey to the West, a game that had excellent gameplay paired with, what were in my opinion, strange characterization issues.
Thousands of players taxing the servers, experimenting with gameplay systems and reporting what they find (or not — most developers can monitor metrics from your game, even if you don't specifically report anything) is one of the best ways for developers to patch issues in an efficient and timely manner.
It has been since Socom on Playstation that I had so much fun in an online game, it is truly a brilliant concept that is currently plagued by some performance issues, it is a Xbox Preview game after all, but the gameplay... the gameplay is a pure rush of adrenaline, funny moments and pure skill.
All in all Spheroids has some very tried and tested gameplay that when it works holds up extremely well, however a few minor technical issues and lack of challenge stop this from fully embracing the arcade roots that this game could benefit from.
Game of Thrones's second expansion fixed balance issues so fundamental to the game that they were made part of the core gameplay in the second printing of the gGame of Thrones's second expansion fixed balance issues so fundamental to the game that they were made part of the core gameplay in the second printing of the ggame that they were made part of the core gameplay in the second printing of the gamegame.
It addresses most of the few issues present in the first game while retaining the core gameplay that made it so great.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
The most notable issue though, and the only real issue in terms of gameplay is that often the game's respawn times end up having you spawning just as the enemy that killed you has returned.
In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differenceIn the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differencein terms of common game design issues and gameplay differences.
[26] Nintendo Power, in the December 2009 issue, placed the game third in the list of best The Legend of Zelda games, citing its influence on gaming industry and praising its gameplay.
This pattern of female sidekicks who serve more as gameplay devices, door openers, and ego boosts than as people is a design approach rooted in the idea of games as power fantasy; players get to feel powerful and important, sometimes issuing orders that are obeyed without hesitation or doubt, sometimes being told that they're doing a great job.
It is a good thing that Ubisoft Massive is serious in its efforts to fix the game, as since launch there has been many complaints regarding issues and gameplay balancing specially in The Dark Zone.
The Infinity Engine 2 makes gameplay some of the most enjoyable in the franchise, but issues with redundant commentary can really hurt the overall experience in - game.
Even with a few issues in both presentation and gameplay, this is still a game that I would definitely recommend to any platformer fan out there.
Sometimes the leadership team will issue RFPs for game ideas in order to feed a little grit into the oyster, or we will spend a few months dedicating a day each week to prototyping and paper - and - pencil testing gameplay.
The issues doe not take away from the gameplay overall but they can result in you breaking a combo - chain as you can not hit your enemy which can be a bit disappointing, especially for those wanting to master this area of the game.
While the gameplay gets the job done and works well enough, it is kind of startling to see the sheer drop in quality when it comes to audiovisual presentation and story, and this is perhaps the game's biggest issue.
One element of gameplay that proved problematic in the translation of the game onto other consoles is the issue of Murphy.
It's a disappointingly consistent knock against the core gameplay that, for me, was the single biggest issue in the game.
And unlike some recent games such as New Super Mario Bros. 2 which fuses the backgrounds, Code of Princess» still stay sharp.Agatsuma Entertainment did a lot of things right in regards to the gameplay mechanics, but there's still a few minor issues that crop up occasionally.
Sonic R — A game with a great Sound Track, terrible controls, and a creepy Tails Doll Sonic Adventure — A great Sonic game, but Big the Cat though... Sonic Adventure 2 — A good game that has some gameplay issues (WHY IS TAILS IN A MECH!!!)
I'd love to go on and on about the massive amount of gameplay that can be done later on in the game but I need to point out a few issues, you can see straight away Shoppe Keep is a port and from the looks of things hasn't been done very well, the pictures used on the purchasing menu are too difficult to see to a point that you can't read the writing at all, even the pause menu is setup for a mouse, the 5 options would have been easy to scroll up and down with your thumbstick or D - pad but it has been left as a point and click cursor as a console player this didn't cut the mustard for me.
The different weapons included in the game do enhance the gameplay but are once again hampered by the graphical issues.
However, the game's biggest issue is not the repetition of the environments, but the repetition in gameplay.
The game runs smoothly and without any kind of problems with button lag or control issues, with Titan Attacks being such a simplistic game it makes it difficult to come out with any faults in the gameplay.
The basic gameplay in the latest Spiderman is really enjoyable and had me excited to start the next mission but the lack of a more fleshed out story and a few polish issues combined with the repetitious mission structure have this game just falling short from becoming the next Arkham Asylum.
Additionally, since the game features two protagonists that are working together — which was a first in the series at the time, new gameplay systems are in place so that players can freely switch between the two, issue orders, and more.
The biggest issues with the game lie in the archaic gameplay design and the overly complicated controls.
Star Fox Guard may have issues with being a case of too little to late but it is still a pretty good game in its own rights, as I stated earlier I am not typically a tower defence fan but the way this game positioned its gameplay was gripping.
The last few games have had some major issues in the gameplay department of the game, with the gameplay not flowing as well as many would expect.
The game is like most anime titles, a reiteration of the canon story, but the gameplay itself is so much fun that a fan can easily look past its issues in covering the series» story.
I think if the gameplay issues with Ara Fell were addressed in a subsequent title with a similarly interesting story, it could create a fantastic game.
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