I think if
the gameplay issues with Ara Fell were addressed in a subsequent title with a similarly interesting story, it could create a fantastic game.
While there are a few
gameplay issues with Cubemen 2, the different types of games you can play aren't entirely different, units being rendered almost completely irrelevant, it is still a competent Tower Defense game.
They fixed the all the core
gameplay issues with previous games.
Not exact matches
There are a few
issues with gameplay as some levels are ridiculous on what you are supposed to do, especially at Chapter 13, but they are small hitches in an otherwise great game.
Stupid Control System, iterative
gameplay, creepy graphics are the main
issues with the game.
Ghostbusters: The Video Game, despite some
gameplay issues, features a good variety of situations
with a lot of strategy linked to different kinds of weapons and enemies that requires a special attack to be beaten.
The biggest
issues with the game lie in the archaic
gameplay design and the overly complicated controls.
The arcade
gameplay is perfect for a portable soccer experience, but some
issues with graphic and sound ruins the global experience.
The
gameplay has minor
issues with the character's targeting system, but nothing that interferes too greatly
with the gaming experience.
This Black Mirror reboot is a wonky adventure game flawed
with some terrible
gameplay ideas and a lot of loading
issues.
Battery life could also be a major
issue; many complained that Nintendo's suggestion that the controller should stay charged for 3 - 5 hours of
gameplay is wildly optimistic,
with actual usage routinely falling at the low end of that estimate (or, for more than one reviewer, well below the 3 - hour mark).
However the biggest problem
with this game is the
gameplay, an
issue which makes this game one of the worst games I have ever played in my life.
Overall, Wulverblade is a pretty interesting game
with classic action and a heavy helping of history, but it's also a game that is primarily for hardcore brawler fans who enjoy the pain of control
issues and merciless
gameplay.
The game's
issues with repetition and presentation would likely make it tough to recommend to all series loyalists, but given the
gameplay, it becomes a much more interesting experience that might be worth checking out to those looking for a different sort of action game.
While not the best of the Artifex Mundi titles, especially
with its minor
gameplay issues, it is far from the worst of the bunch and is still worth a play.
The developers need to sort out problems
with servers and some irritating
gameplay issues, and after that we need to be given an expansion
with bank robberies.
Most of the
issues deal
with gameplay features such as interactions and items, however some also focus on performance and framerate.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game
with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games,
with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced,
with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate
issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds,
with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost,
with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode
with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
With graphics and frame rate no longer an
issue, this time around, gamers will no doubt appreciate the depth of
gameplay that the game has to offer.
Despite the really, really lovely handdrawn parts of it, it's a borderline ugly game
with some performance
issues that don't hurt the
gameplay, but contribute to the ugly.
As my
issue with the Star notes is how they impact overall song difficulty and the normal flow of
gameplay, making that change didn't affect my opinion of them.
A minor
issue with regards to the
gameplay was the movement, the sprinting sometimes runs out instantly, and Noctis runs around on his own at times as well.
With its humorous writing, nice level design, smooth
gameplay and multiple references to classic games, Rad Rodgers: World One is a title that fans of the genre will surely enjoy, despite its lack of true innovation, short length and some performance
issues on less powerful system configurations.
The
gameplay is great and I had no
issues navigating both the menu system and the gaming world
with my characters.
As nice as it all looks, I still had some minor
issues with the
gameplay side of things.
The protracted thirteen year development period behind Nioh was one fraught
with design and
gameplay issues,
with the game undergoing a complete overhaul on more than one occasion.
Deaf & Hard of Hearing: Deaf and hard of hearing gamers should not have
issues with gameplay at all.
The game features genuinely creepy atmosphere even though it has some design
issues with its
gameplay that might lead to some frustrating moments, it still remains one of the most frightening game that I have played this year.
There were no graphical
issues and
gameplay was smooth and fast, however there was a noticeable
issue with the sound.
The only actual complaints we had
with the core
gameplay were
with the characters going out of bounds - which is an
issue with Madden that really should have been addressed in Blitz - and the new kicking mechanic, which is downright awful.
Although it was seen as one of the best games back in 2005, Shadow of the Colossus was plagued by
issues with the controls and some
gameplay mechanics, which couldn't be alleviated by the folks over at Bluepoint Games who remastered and released the HD version on PlayStation 3 in 2011.
Sonic R — A game
with a great Sound Track, terrible controls, and a creepy Tails Doll Sonic Adventure — A great Sonic game, but Big the Cat though... Sonic Adventure 2 — A good game that has some
gameplay issues (WHY IS TAILS IN A MECH!!!)
While it's fun to run around
with multiple players, the
issues with the camera and the distance from the
gameplay turn it more into a mess than it really should have been.
Bugs, glitches, and other
issues consistently drag down the experience but the sheer amount content, exhilarating survival elements, and solid
gameplay saves the day leaving us
with hours of fun inside this zombie playground.
The main
issue that I have
with it is that it doesn't do enough
with the
gameplay.
MonHun isn't an RPG, which might explain your
issues, and it's an order of magnitude more demanding, skill-wise, than any dozen Mass Effects / Dragon Ages / Elder Scrolls, where the focus is NOT on
gameplay (as it is
with MH), but STORY, which is why so many modern era gamers can't get their heads» round it.
Remember hearing people complain about the
gameplay feeling dated.The original has a few control
issues with both...
Constant improvements to all versions of the game have made it much better to play over the last year or so, and release of the console versions coincide
with several bugfixes, including fixes for crashing
issues (of the game, that is - your own crashing
issues are probably driver error...), improved wheel and controller support, and subtle tweaks to the
gameplay, including backfiring noises in certain cars.
The Long Dark, the new wildlife survival game from Hinterland Studios, shows a lot of promise, but stumbles
with some glaring
gameplay issues.
Games TM obviously had a bad time
with both the technical problems and
gameplay issues like struggling to get away from guards or being unable to handle the parkour, whereas didn't find either to be overly annoying.
- Added support for the Revali / Daruk / Urbosa / Mipha amiibo - Xenoblade Chronicles 2 side quest and collaboration equipment added - Fixed an
issue with Hero's Path Mode in which «x marks» weren't recorded
with version 1.3.0 or later - Various fixes to improve the
gameplay experience
At times fun, but more often it is bland, generic
gameplay riddled
with bugs and problems along
with some general balance
issues.
When the newest Battlefront had come out, it was plagued
with gameplay issues that didn't seem to be addressed (at least in a timely fashion).
The good thing
with those
issues is that
gameplay can be tweaked and there will be plenty of tweaks in the coming months to fix those problems.
Gameplay: 8.5 A solid and tactical RTS
with an added layer of deception make this something special but control
issues and a few other problems stop this from getting a score of 9.
There were some bumpy
issues with the
gameplay mechanics after we released, but we addressed them quickly, so I think the community has appreciated the amount of attention we've put into any «iffy» stuff.
This game addresses many of the
issues I've had
with the series, and while the plot still makes little sense (its better, but not by much), I thought the combat and time - based
gameplay was a lot of fun.
Each stage in the game takes players through various London landscapes, all of which are quite interesting to gaze at in passing, however whilst they come off as 2D in appearance,
gameplay is actually more 2.5 D. And that brings us to my first
issue with Bloody Zombies.
Coincidentally, the game I associate
with Ninja Theory the most is Enslaved: Journey to the West, a game that had excellent
gameplay paired
with, what were in my opinion, strange characterization
issues.
Another
issue with the game's control scheme is that players do not have the option to switch their «over the shoulder» camera from right to left, which really hurts the overall
gameplay and importance of tactical positioning, since players will not be able to (properly) peek around corners from a left side position.