Sentences with phrase «gameplay keep me interested»

The simple controls and nearly endless gameplay keep me interested, and the pick up and go nature of the games makes them perfect for mobile gaming.
The simple controls and nearly endless gameplay keep me interested, and the pick up and go nature of the games...

Not exact matches

The simple fact of the matter is that this game is just too sluggish and doesn't offer up enough gameplay variety to keep most people's interest for more than a few minutes.
For casual gamers, this game will prove to be frustrating, and for hardcore gamers, the gameplay itself isn't broad enough or deep enough to keep them interested.
Distinctly average, and aside from a few interesting online elements there's little to keep you coming back for more after your first few hours of gameplay.
Its challenging gameplay, collectibles and the ability to experience the game's story from two different points of view are more than enough to keep you interested.
A great level design keeps the gameplay interesting and entertaining from start to finish, together with great visuals and very high overall production quality.
The story isn't interesting enough to keep you involved, and the gameplay doesn't elevate past mashing attacks for combat.
It has an interesting mix of tower defense and action gameplay, with a quite challenging A.I. that will keep you on the edge of your seat.
So, if you want to know what games that are worth it will be releasing in 2017 and 2018 in the much appreciated open - world gameplay style, here's a list that covers ten of the most interesting titles that are worth keeping an eye on.
The unique colour wheel gameplay mechanic makes for an interesting twist on the classic 2D platformer too, while Hue's clever level design constantly keeps you on your toes.
Solid gameplay, which you'd expect at this point in the series» life, but it just doesn't bring enough new or innovative features to keep you interested, especially with a competitor as good as skate.
Even if you're tired of the Dynasty Warriors style of hack and slash gameplay, the open world and massive amount of depth should be enough to keep you interested for the duration of the game.
The gameplay is addicting, the visuals have a surprisingly deep level of detail to them, the controls are solid and fully customizable, and there are enough game modes to keep things interesting.
The gameplay itself becomes repetitive, but the variations in level look and feel do a decent job of keeping things interesting.
Those are the core gameplay mechanics you have to know, outside of reading a riddle / treasure map and digging holes, to keep the game interesting and going.
The story and characters are what really drive the interest in advancing through what might have otherwise been a slog of a brawler, but the action driven gameplay also keeps it fun and exciting.
It becomes less about what your directives are and more about putting your loot to work unlocking unorthodox weapon types or vanity items for your character and home base, but the uneven and repetitive gameplay don't quite serve that loop and keep things interesting.
An interesting implementation is that as you move left and right, your ship rotates slightly so aiming while avoiding enemy fire is a challenge in itself but I never found it irritating; it's just a part of the gameplay that keeps you on your toes.
The gameplay is challenging enough to keep things interesting, while also not forcing the player to get accustomed to a massive difficulty spike.
Despite the drawbacks in the storyline, graphics, and dialogue, the gameplay was decent enough to keep me interested for 10 to 15 minutes at a time, which is often times all you need in a mobile game.
In the first level it wasn't used too much and if they keep it at the same level throughout the gameplay, it will actually be an interesting game mechanic and not a gimmick.
In order for a game like this to succeed, it needs a strong narrative and voice acting, because the gameplay alone will not keep you interested.
MS: Well, with more than 100 hours of gameplay you need a very compelling story to keep a player interested.
Unlike Games TM, though, I found that the gameplay was generally interesting enough to keep me moving through the Paris Stories, their bite - sized, simple narratives simply providing a small amount of texture.
Not really interested to be honest, unless they change the gameplay, instead of keeping to the same exact formula.
- the developers» main goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
Gameplay: 8.5 Solid, fun shooting mixed with time control powers equals for some great gaming and the mix of enemies keeps things interesting as does the constant flow of new weapons and abilities.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
NHL 18 is what every hockey fan loves about EA's hockey franchise — with some added extras in the way of gameplay features and modes to keep the game fresh and interesting.
The game features a tonne of unique and crazy weapons that keeps the gameplay tight and interesting as players strive to find the perfect weapon for the particular situation they're facing.
The story is very deep and taps into honor and betrayal, keeping things interesting outside the gameplay.
However, there's not enough variety to the gameplay to keep you interested in the long run.
In an interesting decision Eko Software chose a top - down perspective for gameplay and kept the controls reminiscent of old isometric games.
The game is trying to deliver an old school arcade feel to the game while still being fresh by providing the mention coop mode, a variety of weapons, abilities and gameplay mechanics, and it's set in a type of game mode where you restart from the very first level each time you start the game or die, while still keeping it interesting with enough diversity to make every play session entertaining.
Aesthetically pleasing, and fantastic puzzles keep the gameplay fun while an engaging story keeps players interested and wanting to explore the world more.
Toukiden: Kiwami has an intricate and expansive system of armour, weapons, mitama and power - ups to keep the gameplay interesting.
By making sure that your gameplay mechanics are each unique, and that there is very little overlap between their functions, you are keeping the choices interesting for the player, and giving them a reason to come back.
Variation in stages also keeps things interesting, as each environment offers new, challenging obstacles and the occasional variation in gameplay.
Outside of joining clues and coming to dramatic conclusions the developers have used many different mini-games and ideas to try to keep the gameplay feeling fresh and interesting, creating a mixed bag in terms of quality.
It focuses on gameplay, crafting and randomly generated levels to keep the game new and interesting.
There will be dynamic world events that change up gameplay and keeps things fresh and interesting.
The underwater gameplay requires a different type of fluidity and allows players to switch up their movements; in a platformer, keeping the player actively interested is key, and the power - ups introduced in Xeodrifter definitely kept me engaged.
Mages of Mystralia is a unique title that blends solid gameplay with some fresh ideas that keep things interesting throughout the experience.
While there's a handful of other big name games out there, all filled with menus or impressive graphics or large - scale battles, Snoopy Pop's clean interface and simple gameplay is the title that has kept us most interested.
The gameplay overall is deep, dynamic and kept me interested and entertained throughout the story.
Levels vary in challenge and verticality and they differ enough to keep you on your toes and the gameplay interesting — some of the levels are incredibly tight affairs requiring precision control while others are vertical climbs presenting a different challenge entirely.
There is enough variety in the level design to keep things interesting without detracting or distracting from the actual gameplay.
Its challenging gameplay, collectibles and the ability to experience the game's story from two different points of view are more than enough to keep you interested.
There are no difficulty levels, although there is a distinct difficulty curve as new dangers are introduced from enemies to hazards and new gameplay elements are also introduced periodically that will usually be tied into the puzzles and level design that retain a flow to the game, while keeping everything moving along at an interesting yet appropriate pace.
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