The simple controls and nearly endless
gameplay keep me interested, and the pick up and go nature of the games makes them perfect for mobile gaming.
The simple controls and nearly endless
gameplay keep me interested, and the pick up and go nature of the games...
Not exact matches
The simple fact of the matter is that this game is just too sluggish and doesn't offer up enough
gameplay variety to
keep most people's
interest for more than a few minutes.
For casual gamers, this game will prove to be frustrating, and for hardcore gamers, the
gameplay itself isn't broad enough or deep enough to
keep them
interested.
Distinctly average, and aside from a few
interesting online elements there's little to
keep you coming back for more after your first few hours of
gameplay.
Its challenging
gameplay, collectibles and the ability to experience the game's story from two different points of view are more than enough to
keep you
interested.
A great level design
keeps the
gameplay interesting and entertaining from start to finish, together with great visuals and very high overall production quality.
The story isn't
interesting enough to
keep you involved, and the
gameplay doesn't elevate past mashing attacks for combat.
It has an
interesting mix of tower defense and action
gameplay, with a quite challenging A.I. that will
keep you on the edge of your seat.
So, if you want to know what games that are worth it will be releasing in 2017 and 2018 in the much appreciated open - world
gameplay style, here's a list that covers ten of the most
interesting titles that are worth
keeping an eye on.
The unique colour wheel
gameplay mechanic makes for an
interesting twist on the classic 2D platformer too, while Hue's clever level design constantly
keeps you on your toes.
Solid
gameplay, which you'd expect at this point in the series» life, but it just doesn't bring enough new or innovative features to
keep you
interested, especially with a competitor as good as skate.
Even if you're tired of the Dynasty Warriors style of hack and slash
gameplay, the open world and massive amount of depth should be enough to
keep you
interested for the duration of the game.
The
gameplay is addicting, the visuals have a surprisingly deep level of detail to them, the controls are solid and fully customizable, and there are enough game modes to
keep things
interesting.
The
gameplay itself becomes repetitive, but the variations in level look and feel do a decent job of
keeping things
interesting.
Those are the core
gameplay mechanics you have to know, outside of reading a riddle / treasure map and digging holes, to
keep the game
interesting and going.
The story and characters are what really drive the
interest in advancing through what might have otherwise been a slog of a brawler, but the action driven
gameplay also
keeps it fun and exciting.
It becomes less about what your directives are and more about putting your loot to work unlocking unorthodox weapon types or vanity items for your character and home base, but the uneven and repetitive
gameplay don't quite serve that loop and
keep things
interesting.
An
interesting implementation is that as you move left and right, your ship rotates slightly so aiming while avoiding enemy fire is a challenge in itself but I never found it irritating; it's just a part of the
gameplay that
keeps you on your toes.
The
gameplay is challenging enough to
keep things
interesting, while also not forcing the player to get accustomed to a massive difficulty spike.
Despite the drawbacks in the storyline, graphics, and dialogue, the
gameplay was decent enough to
keep me
interested for 10 to 15 minutes at a time, which is often times all you need in a mobile game.
In the first level it wasn't used too much and if they
keep it at the same level throughout the
gameplay, it will actually be an
interesting game mechanic and not a gimmick.
In order for a game like this to succeed, it needs a strong narrative and voice acting, because the
gameplay alone will not
keep you
interested.
MS: Well, with more than 100 hours of
gameplay you need a very compelling story to
keep a player
interested.
Unlike Games TM, though, I found that the
gameplay was generally
interesting enough to
keep me moving through the Paris Stories, their bite - sized, simple narratives simply providing a small amount of texture.
Not really
interested to be honest, unless they change the
gameplay, instead of
keeping to the same exact formula.
- the developers» main goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while
keeping the
interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and
gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
Gameplay: 8.5 Solid, fun shooting mixed with time control powers equals for some great gaming and the mix of enemies
keeps things
interesting as does the constant flow of new weapons and abilities.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and
interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player
keep control throughout, and switch up
gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
NHL 18 is what every hockey fan loves about EA's hockey franchise — with some added extras in the way of
gameplay features and modes to
keep the game fresh and
interesting.
The game features a tonne of unique and crazy weapons that
keeps the
gameplay tight and
interesting as players strive to find the perfect weapon for the particular situation they're facing.
The story is very deep and taps into honor and betrayal,
keeping things
interesting outside the
gameplay.
However, there's not enough variety to the
gameplay to
keep you
interested in the long run.
In an
interesting decision Eko Software chose a top - down perspective for
gameplay and
kept the controls reminiscent of old isometric games.
The game is trying to deliver an old school arcade feel to the game while still being fresh by providing the mention coop mode, a variety of weapons, abilities and
gameplay mechanics, and it's set in a type of game mode where you restart from the very first level each time you start the game or die, while still
keeping it
interesting with enough diversity to make every play session entertaining.
Aesthetically pleasing, and fantastic puzzles
keep the
gameplay fun while an engaging story
keeps players
interested and wanting to explore the world more.
Toukiden: Kiwami has an intricate and expansive system of armour, weapons, mitama and power - ups to
keep the
gameplay interesting.
By making sure that your
gameplay mechanics are each unique, and that there is very little overlap between their functions, you are
keeping the choices
interesting for the player, and giving them a reason to come back.
Variation in stages also
keeps things
interesting, as each environment offers new, challenging obstacles and the occasional variation in
gameplay.
Outside of joining clues and coming to dramatic conclusions the developers have used many different mini-games and ideas to try to
keep the
gameplay feeling fresh and
interesting, creating a mixed bag in terms of quality.
It focuses on
gameplay, crafting and randomly generated levels to
keep the game new and
interesting.
There will be dynamic world events that change up
gameplay and
keeps things fresh and
interesting.
The underwater
gameplay requires a different type of fluidity and allows players to switch up their movements; in a platformer,
keeping the player actively
interested is key, and the power - ups introduced in Xeodrifter definitely
kept me engaged.
Mages of Mystralia is a unique title that blends solid
gameplay with some fresh ideas that
keep things
interesting throughout the experience.
While there's a handful of other big name games out there, all filled with menus or impressive graphics or large - scale battles, Snoopy Pop's clean interface and simple
gameplay is the title that has
kept us most
interested.
The
gameplay overall is deep, dynamic and
kept me
interested and entertained throughout the story.
Levels vary in challenge and verticality and they differ enough to
keep you on your toes and the
gameplay interesting — some of the levels are incredibly tight affairs requiring precision control while others are vertical climbs presenting a different challenge entirely.
There is enough variety in the level design to
keep things
interesting without detracting or distracting from the actual
gameplay.
Its challenging
gameplay, collectibles and the ability to experience the game's story from two different points of view are more than enough to
keep you
interested.
There are no difficulty levels, although there is a distinct difficulty curve as new dangers are introduced from enemies to hazards and new
gameplay elements are also introduced periodically that will usually be tied into the puzzles and level design that retain a flow to the game, while
keeping everything moving along at an
interesting yet appropriate pace.