The phrase
"gameplay loop" refers to the repetitive and interconnected actions or tasks that a player must engage in while playing a game. It describes the cycle of actions, challenges, and rewards that keep the player engaged and motivated to continue playing.
Full definition
The
core gameplay loop of exploring, resource gathering, then selling your items and jumping to the next solar system grows tiring quickly.
Initially it took me a few days to get the core
gameplay loop in place and functioning the way I needed it to.
The
basic gameplay loop of survival sandbox crafting then kicks in: defeat hostile creatures and monsters, gather materials from the land and build all the things!
While we got a good look at some of Days Gone's
main gameplay loops, players can expect plenty of other surprises along the way.
He now finds himself completely hooked on the game, and discusses how the game's pace creates a relaxing, yet
engaging gameplay loop.
The sooner you can get your core
gameplay loop working, the sooner you can start testing everything to see how it feels.
This is a «core»
gameplay loop because, with a shooter, this is the activity that a player will be doing most often.
's repetitive but often deep and engaging
grinding gameplay loop has captured even the most hard - core Destiny veterans.
So we not only have a
terrific gameplay loop of loot, craft, stealth and action but the game is damn near impossible to criticize visually.
The thing that ties it all down is that despite the mundane nature of the quests, the progression system and
gameplay loop holds up well.
These sections were totally unexpected, but really helped deliver some diversity to the
familiar gameplay loop.
In terms of gameplay framework, the series is the whole package as now the
disparate gameplay loops all feed into progression in the game.
It also has a very
slick gameplay loop that gives you just enough time during each game day to do about three quarters of the things you wanted to do.
It's just the model I would see them using that wouldn't require them to rethink their
entire gameplay loop.
We did however have it tied to the health system much farther into development, but never got it to a point where it was a
fun gameplay loop.
While it won't win any points for originality, the game holds up because of its
fantastic gameplay loop and enjoyable dungeons.
Though the game excels with great sound and art design, creating truly scary moments, its
boring gameplay loop makes it a hard to sit through.
One of the major factors that will make or break a game for many players out there is the core
gameplay loop regardless of genre.
The
basic gameplay loop of survival sandbox crafting then kicks in: defeat hostile creatures and monsters, gather materials from the land and build all the things!
Your prototype doesn't have to be perfect and it doesn't have to be long, but it should show off your
main gameplay loop.
The
magical gameplay loop builds on the fundamental premise that delivering entertainment is hard, but when you get there, it is obvious that you have arrived.
There's really not all that much to say here, with relatively satisfying puzzles, new weapons and the same
gameplay loop of the previous entries.
The reward ratio for each run was off, the
core gameplay loop not varied enough or the aesthetic was dull.
After completing missions and gathering the necessary goods needed to craft new gear / items several times, you'll get used to such an
engaging gameplay loop.
So we not only have a
terrific gameplay loop of loot, craft, stealth and action but the game is damn near impossible to criticize visually.
The thing that ties it all down is that despite the mundane nature of the quests, the progression system and
gameplay loop holds up well.
Matthew Bertz reviewed the game saying, «
Repetitive gameplay loops aside, the cooperative tactical variety and vast open world make Ghost Recon Wildlands a singular experience unlike any other shooter on the market.
Capcom's series has worked toward perfecting its
rewarding gameplay loop since the mid-2000s: World's mechanical changes are near - universally designed to make that loop even tighter.
By the time I reached the, admittedly awesome, final mission I had already practiced the core
gameplay loop so many times I just wanted to get it over with: enter a restricted location, sneak around, avoiding any altercations unless they're on my own terms, take everything, hack security systems and laptops, reach a room where a cutscene plays, and maybe make a choice that I won't entirely understand because I don't give a shit about any of these people.
Phrases with «gameplay loop»