Sentences with phrase «gameplay loop so»

In fact, I can't think of a previous Zelda game which gets the core gameplay loop so right.
Should you have somehow missed Stardew Valley on release, or simply refuse to play until you get a multiplayer component, the game offers a uniquely charming chance to farm, socialise, and adventure your way through the titular hamlet by way of gameplay loops so tightly designed it would take a sword to untangle all its interlocking systems.

Not exact matches

So we not only have a terrific gameplay loop of loot, craft, stealth and action but the game is damn near impossible to criticize visually.
Scavenging for supplies so you can craft the type of arrows you need to weaken a particularly difficult enemy, surveying a bandit settlement or pasture of machines and engaging with a diverse cast of characters that mostly have stellar personalities is an addictive gameplay loop that will make your 30 + hours with the game fly by.
Unfortunately, while the first hour or so with the game was entertaining, the repetitive objectives, environments, and gameplay make you feel like you are in some sort of insidious gaming Groundhog Day loop.
That's good to know, because finding out where you're supposed to go in this train wreck is even more complicated than in any of the other Soulslike game I've played, so you'll spend a lot of time in that gameplay loop.
Difficulty isn't the major problem, it's that so much of the gameplay loop is hindered by menus and resource management.
Sounds easy, but as soon as you start adding depth to the gameplay, you start challenging the loop: different targets (speed, size, life, etc.), different weapons (power, range, accuracy, etc.), different environments (complexity, dynamics, etc.), and so on.
So the gameplay loop is satisfying.
The primary gameplay mechanic is that the top and bottom of the screen loop, so when you fall off the bottom of the screen, you loop back to the top, and vice versa.
You'll get hooked on the gameplay loop after a couple in - game days because there's just so much to do in Stardew Valley, even after you've accomplished a good number of personal goals.
What's interesting is while so much of what Galak - Z does from the core gameplay loop, to the episodic level structure, to the aesthetic hinges on a blatant use of nostalgia in the way that usually ends up leaving me so empty.
But beyond the visual novelty, the gameplay loop of explore, kill enemies for power ups, kill boss, then repeat, felt so derivative.
I think what makes Stardew Valley so addicting is the simplicity of its gameplay loop.
There's more going on now at all times, and that's a good thing because the gameplay loop shouldn't be so repetitive.
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