Sentences with phrase «gameplay mechanics here»

There's some familiarity with the gameplay mechanics here that doesn't make this DLC as interesting as its predecessor.
The only gameplay mechanic here is dialogue (or perhaps monologue).

Not exact matches

The gameplay mechanics are still a smidgen shallow, and there may not be enough meaningful content to woo those that have already had their fill with the original release — but franchise fans and curious newcomers will find a competent option here.
Although I wish there were more missions and that some new mechanics had been introduced, there's some fantastic Starcraft narrative and gameplay here.
A few tweeks to the gameplay mechanics and some shaping up of the fighting systems and there's a solidly good game with lots of replay value to be had here.
The gameplay mechanics are still a smidgen shallow, and there may not be enough new meaningful content to woo those that have already had their fill of the original release — but franchise fans and curious newcomers will find a competent option here.
Here's the latest screenshot for Metroid: Samus Returns, which shows one of the new gameplay mechanics.
On paper, aside from the new items, there isn't anything extra here that wasn't in the main game, no major changes to gameplay mechanics or an awkwardly inserted turret sequence, for instance; instead it's just more of that sublime Bloodborne gameplay that made the title one of my favourite titles of all time, and that's definitely not a bad thing.
Here's three gameplay mechanics Nintendo is bringing back in Super Mario Odyssey.
Force - pushing, electrocuting, and tossing enemies around each stage proved to make for awesome gameplay mechanics, and I'm happy to say the formula holds up well here.
The by - now tiresome Gears of War cover mechanic is executed here about as well as one can expect from an action title this indifferent to quality control, but the same can't be said, unfortunately, for any of the more active gameplay mechanics.
It even incorporates the time rewind mechanics from the Forza series into its gameplay, although I don't think it holds up really well here.
Here's a mobile game, take a beloved franchise with characters people like, make them power up using ridiculous amount of micro-transaction and grinding, put in a boring repetitive gameplay mechanic of attack / block / dodge and there.
Here's everything we've heard about Pokémon Switch, including its potential release date, title, gameplay mechanics and more.
If some of the gameplay mechanics which stand out here, such as the time manipulation, make up the majority of its next, hopefully, higher budget game, then I for one will certainly be keen to know more.
I'm a strong supporter of not just ramming multiplayer into games that simply don't need it or where the gameplay mechanics simply won't support it, but the way duels here are handled feel like they could have worked well in a competitive online environment.
From backstory to gameplay mechanics, here's what you need to know about Halo 5: Guardians before it lands on Xbox One on Oct. 27.
Here, each gameplay mechanic from the main game receives its own specific assignments, ranging from guard slaying elimination modes, stealth exercises, asset defensing, and assault runs past sequences of checkpoints.
Here you get to experience the urgency the game promotes, enjoy the well polished gameplay, and witness the true depth of the teleportation puzzle mechanic.
Unlike the original game, which uses Max's ability to rewind time as a core gameplay mechanic, you're free from the realms of the supernatural here.
Whilst there's been a few tweaks here and there, Call of Duty's core gameplay mechanics have remained unchanged since at least Modern Warfare.
Fans Are Getting Bored Of The Gameplay Whilst there's been a few tweaks here and there, Call of Duty's core gameplay mechanics have remained unchanged since at least Modern Gameplay Whilst there's been a few tweaks here and there, Call of Duty's core gameplay mechanics have remained unchanged since at least Modern gameplay mechanics have remained unchanged since at least Modern Warfare.
Here, you are introduced to another new gameplay mechanic: Den Defense.
The gameplay ran smoothly and all of the new and improved mechanics worked flawlessly here.
The gameplay mechanics are mechanics we have seen before, even if they do work really smooth in a refined way here.
You'll need to pick these guys off should you wish to progress — and it is here where the main gameplay mechanic kicks in.
There are options to pick up and throw objects as well as magically create new ones you unlock through gameplay (like ping pong paddles and a pong gun) but the mechanics here will have you struggling to manipulate objects.
Loaded with fun and varied gameplay mechanics, there's something for everyone here.
Then here's the game, which is infamously known for it's poor controls, confusing gameplay, and making the pause mechanic very similar to the same button to use the grappling hook WHICH IS VITAL TO COMPLETE THE FIRST LEVEL.
Sure the gameplay isn't going to knock anyone's socks off and the mechanics of Max's time manipulation could have been done better, but the tale that is weaved here is emotional and touching.
There are some truly astounding individual gameplay mechanics at work here, from the flexible uses of Yoshi to several of the boss fights.
Some of the mechanics and gameplay tropes will be familiar to anyone who has played modern indie platformers, but the unique quirks presented here are among the best in recent memory.
The same general gameplay mechanics from Disgaea 2 are here, but with a lot more polish, a new story, and lots of customization to take advantage of.
The same luckily can't be said about the gameplay here, as just like with the Hercules section we saw some of the best and most polished mechanics in recent memory.
Ninja Pizza Girl's aesthetic and mechanics are a little more familiar - this essentially looks and plays like a neo-noir side - scrolling Mirror's Edge, with pizza - but there are some fascinating themes that promise to marry gameplay wonderfully here.
Still, it looks to be a very interesting Mario RPG, even if the new core gameplay mechanic is gaining a few detractors here and there.
And vehicular mayhem happens to be a central gameplay mechanic, which is why you're reading about it here on TeamVVV.
But what makes or breaks Injustice: Gods Among Us is the gameplay: and for those that found MK VS DC and Mortal Kombat «s mechanics to be a bit stiff and unresponsive, there's still more of that to be found here, unfortunately.
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