Sentences with phrase «gameplay mechanics like»

The Mario Party series has really been going downhill in recent years, with every installment throwing in baffling new gameplay mechanics like having all players travel the board together.
That mentioned, Thrones of Britannia will nonetheless be as feature - rich as every other Total War sport, using the franchise's acquainted gameplay mechanics like Faction Politics, War Fervour, and Diplomacy.
There are some new gameplay mechanics like sliding around the sand dunes.
There are new gameplay mechanics like using the environment to trap a monster and swing in a few blows using the greatsword which is a powerful weapon.
With adapted characters like Aku - Aku and Cortex, and gameplay mechanics like crate - smashing and boulder running, Imaginators looks to be a treat for all fans of Crash.
Our guide describes all essential gameplay mechanics like leveling, friendships, character creation, spells or combat.
I would have liked to see more, with bigger gameplay mechanics like swapping decks and playing cards and random from the middle of your deck or something along those lines.
I wish there were more gameplay mechanics like grappling hooks, gravity - changing, or anything besides just jumping around.
No other game has put so much emphasis on its central gameplay mechanic like the hack and slash course of Bloodborne.

Not exact matches

The game, which was leaked to Kotaku and then confirmed by Ubisoft, will be set in 19th - century London and will feature new gameplay mechanics, like a grappling hook.
For those unfamiliar with this buzz word, gamification is the application of gameplay mechanics to traditionally non-game activities like professional...
If you've ever loved the series before, make this a part of your collection ASAP, and if you've been turned off by it before, at least try the free - to - play game out to see if you like the gameplay mechanics.
I also don't like the art style or the clunky gameplay mechanics.
However, with games like God of War setting a precedent with taking an older game which already had a good story and combat and then just positively blowing away all my expectations with a captivating story, graphics, gameplay mechanics, missions, map, upgrade system... YOU NAME IT ALL INCREDIBLE....
Explorers of Sky is a bizarre mix of child - like presentation with hardcore gameplay mechanics which have long since been abandoned by most other hardcore games.
This new trailer mentions the story, the main gameplay mechanics and even the amiibo (which allows you to get some goodies like extra health), but is rather short.
Pros: + Great gameplay Mechanics + Good mix of characters and classes + Monsters feel powerful and scary Cons: - Lack of solo campaign - No local multiplayer - Additional game modes feel like an after thought
Nioh moves Souls - like games into their own genre by expanding the vocabulary of combat mechanics and gameplay systems while keeping a structure, flow, and feel that align with From's signature games.
I'm guessing the difficulty will be on the lower side compared to something like GTA4 (although maybe not, since that's already a really easy game), but it looks like it will be a full adventure game with lots of unique gameplay mechanics and a charming and funny story.
EA is publishing a rather odd little indie platformer called Fe, and despite its odd visuals (especially the colors), it looks like an interesting 3D platformer with some new gameplay mechanics and world interactions.
May not be new in terms of technology and game developers have used similar gameplay mechanics in the past, like on smartPhones, the DS and the Wii
However, aside from just creating better cinematics Kojima wants to create new gameplay mechanics as well, that will make players feel like they are playing a movie.
If you liked the pacing and mechanics of Gauntlet or the old Final Fight style of side - scrolling beat -»em - ups, then Mystic Heroes is a great expansion of and improvement on that sort of gameplay, with lots of well - rendered characters onscreen.
If you liked the pacing and mechanics of Gauntlet or the old Final Fight style of side - scrolling beat -»em - ups, then Mystic Heroes is a great expansion of and improvement on that sort of gameplay.
However, Xenon Valkyrie + brings enough nuance along with rock - solid gameplay mechanics to help it stand tall in the RPG / rogue - like genre.
Id like to think they do nt hate all f2p, i thinks its the ones with «pay to win mechanics» built in to core gameplay e.g charging for health potions and weapons needed to get to higher levels....
how about «New Super Mario bros 3d 64 galaxy world land» Nah id rather have new ideas too but this idea was already touched on id like a game like 64 but new plot and gameplay mechanics
With Narihiro writing code, writer and designer Shouzou Kaga aspired to merge Famicom Wars» tactics - heavy gameplay with captivating stories and RPG mechanics like those found in Square's Final Fantasy and Enix's Dragon Quest — a creative fusion that earned the designation «tactical RPG.»
Games like Monument Valley [$ 3.99], Sword and Sworcery [$ 3.99], and Prune [$ 3.99] are as much about taking the player on an audio - visual journey as they are about pushing their gameplay mechanics.
Like Facebook's FarmVille and the iPhone's Smurf Village, Dead Rising 2's most important gameplay mechanic is time.
Getting into the mechanics and gameplay elements, Ultimate Ninja Storm 4 is almost exactly like its predecessors with a few noteworthy additions.
Whether playfully running down hills with arms extended like a plane, slamming your cap against wooden crates to bust them open, or capturing a frog for the first time — an otherworldly experience that will be as memorable for Mario as it is for you — this initial playground presents the chance to get to grips with the core gameplay mechanics before Nintendo throws you into a wider sandbox.
The Apostles has some suspect writing at times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the same great gameplay mechanics of the base game while throwing in a structured three - arc setup that introduces some interesting characters.
Like, we thought we needed to add more gameplay mechanics.
The core gameplay in 7 Days To Die will be appealing and familiar to anyone who enjoys voxel - based crafting mechanics, open - world exploration and sandbox - approaches to gaming — similar to games like Ark: Survival Evolved, Minecraft, and Terarria.
I feel like the combat mechanics in GTA V were too basic anyway, so they definitely need to beef them up regardless of whether there would be other gameplay aspects they could rely on (horse racing, ranching, hunting, whatever).
The game also introduces a new gameplay mechanic that lets players combine items to make improvised weapons, like duct - taping a fire axe and sledgehammer together to produce «The Defiler.»
It plays like the Pac - man that you remember but the new mechanics make it feel much more immerse and some of the fresh rules attempt to make the gameplay intense and heart pumping.
It's too bad that the game's fundamental mechanics and gameplay hasn't received an overhaul and there are no multiplayer modes to speak off, but Bejeweled 3 still offsets its flaws with a well - rounded selection of modes and absorbing puzzle gameplay; it's Bejeweled like you know and love it.
February 10, 2016 - Rogue - likes have been combined with many gameplay styles but this one makes use of rhythm mechanics.
+ Varied gameplay that offers up something for everyone + A variety of classic Disney melodies for background music + Great voice cast + Different mechanics in the playsets make each feel like a different game.
Yes, fan service is important in small doses, but only packing the game with as many favorite characters as possible, instead of filling it with new takes on the Fire Emblem gameplay mechanics feels like a waste of creativity.
There are several core mechanics not available in the game's current version that looked like they could help diversify the gameplay and make up for the game's current shortcomings, but only time will tell.
But while this might sound like a kick - ass gameplay mechanic, it's actually doesn't get used as well as it should.
Like many of its kind, Green Heart teaches you the simple mechanics of gameplay by integrating the tutorial as just conversations with your neighbors and friends in the village.
With its little colored pawns and dice it feels like a jump back in time, but the way its gameplay mechanics come together create some really fun scenarios.
The Mastermind might seem like the headlining act that the rest of the show is built around, but in reality everything comes down to the Scheme which acts as the game's engine, driving it forward by providing the scenario, or story from a more thematic standpoint, and the conditions for your loss, as well as the unique gameplay mechanics that you'll encounter along the way.
Well I brought it day one and its great game I just think its missing that iconic story / universe / charachter / enem ies / gameplay mechanic that carries mass appeal like some of the other top franchise shooters.
echochrome takes a vast number of liberties with its design and implementation of its gameplay mechanics, and will leave you feeling like there's still plenty of freshness to be found in the medium of gaming.
If they're going to make a third one, though, they definitely need to come up with some new gameplay mechanics because I did get bored with this one quicker than the first: I love loot and guns, but there's only so much shooting I can do before my head begins to feel like there's a conga line composed of fat people wearing spiked shoes in it.
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