Sentences with phrase «gameplay moments on»

PlayStation 4 lets you instantly share images and videos of your favourite gameplay moments on Facebook with a single press of the «share» button on the Dualshock 4 controller
PlayStation 4 lets you instantly share images and videos of your favorite gameplay moments on Facebook with a single press on the DUALSHOCK 4 controller's «share» button.

Not exact matches

Although there are some gameplay moments if gamers aren't especially careful with expenditures early in the game when some dark clouds of boredom while waiting for some moola to multiply in the national vaults can rain on a sunny day of tropical island ruling, those who enjoy SimCity or Civilization - style resource management gameplay with a heavy dose of political behind - closed - doors wheeling and dealing will enjoy an excursion to Tropico in its latest rendition.
The gameplay had its moments but the gun battles were pretty mundane, relying on auto aim coupled with easy - to - kill enemies.
i do nt have words to explain how good the visual quality of the game is, i mean from the moment game starts everything seem real and as if ur are playin a movie... gameplay mechanics are tigher and interchange b / w first person and third person is smooth... also the drebin points improves longevity of the game... but all i can say about the game is from the moment its starts and ends... u on every occasion u praises KOJIMA for his fantastic work..
Its fast - paced style of play makes it easy to pick up and put down on a whim, and its original presentation makes those moments of gameplay surprisingly fun.
i do nt have words to explain how good the visual quality of the game is, i mean from the moment game starts everything seem real and as if ur are playin a movie... gameplay mechanics are tigher and interchange b / w first person and third person is smooth... also the drebin points improves longevity of the game... but all i can say about the game is from the moment its starts and ends... u on
I laughed out loud at these silly references on multiple occasions, and some of the fun story moments are just as amusing as the gameplay.
It's a single player experience, it doesn't focus mainly on the graphics, althought they good, and the gameplay isn't all about short, intense moments against hordes of enemies.
Heavy reliance on menus and sub-par visual fidelity hurt immersion and in - the - moment gameplay, but the game is propped up by the shear quantity of details, things to do, places to discover, and ways to play.
Composer Jan Valta created a brilliant soundtrack that perfectly fills every moment of gameplay, made even more effective by the dynamic system that changes the music on the fly.
If you were hoping for a different approach to the first - person horror genre, Outlast 2 won't offer that to you on the gameplay side, which at times can lead to many frustrating moments.
Of course, the gameplay itself changes up with all the distinct elements that slowly get introduced and there are many memorable quirky moments, but if there were times when you took on a massive enemy or tackled an ostensibly insurmountable feat then the overall gameplay would have felt more complete.
Furi performs admirably on the hybrid machine, though it suffers from occasional moments of stutter which can impede on the gameplay, but they are infrequent enough to not be a major issue.
Clearly Ford Racing 2 is above many of the other car games on the market at the moment with its vast range of different gameplay modes and themes.
Senran Kagura: Peach Beach Splash is obviously aimed at those who prefer the fan service moments that are prominently featured in the series, but presentation wise, it is pretty solid on its own although the gameplay suffers from terrible AI that spoils the overall experience.
Marvel vs. Capcom Infinite lacks on the story front with a short campaign full of fan service moments, but it does provide a deep and satisfying gameplay.
All these different gameplay modes easily makes F1 2003 one of the most varied race games on the market at the moment.
An early bit featuring X-Force leader Cable, and an extended sequence featuring Deadpool's on - again / off - again love interest Death are of particular note, though these moments of goofy inspiration seem almost alien compared with the rampant idiocy and braindead gameplay throughout the rest of the game.
Even the gameplay elements take cues from classic moments in the series — shooting a door panel on the wall will cause the door to close, for example.
On top of the major moments of the show were a huge amount of trailers and gameplay for other games like a Life is Strange prequel, Cuphead, State of Decay 2, Deep Rock Galactic and many, many more.
The only time the gameplay falters is during the few moments when Binary Domain leaves its pure cover - based shooting roots and attempts to mix things up with some different sequences, such as racing jet - skis down a river or on - rail vehicle sections.
It's has nothing to do with how good the story is, its just that if I seen it once I'll remember all the big surprise moments leaving me bored especially for a game not focus on gameplay.
It's not quite perfect though - moving into the more graphically complex towns can see some minor drops and a little tearing at the very top of the screen, but beyond that, the impact on gameplay is limited to brief moments of stutter that quickly pass.
While the original Titanfall garnered a lot of praise with its fresh take on the genre and fun moment to moment gameplay, there were several drawbacks that bogged the game down.
Play reviews on sheer enjoyment, score, atmosphere, gameplay, fun factor, evolutionary / revolutionary moments and elements... combined.
Sure, the clumsy controls are still present, but a player controlled camera eases that burden and some truly legendary boss battles, beautiful storytelling, great gameplay and iconic moments ensure that Snake Eater is almost worth buying the collection for on its own.
The second, more detailed gameplay trailer shows key moments lifted directly from the original game's famous assault on a Shinra power reactor with Cloud, Barrett, and the collected members of Avalanche rendered in startling detail.
Far from just tacking - on a chunk of differentiated gameplay, as seemed often the case in Revolutions, the naval combat is not only an integral part of the history - it's an integral part of of the game, too, allowing Ubisoft to weave Connor's journey in and out of the truly iconic moments from this period.
I admit on a few occasions I did start to get tired of this game, but it was these moments where I would push forward and the game would throw in an entirely new idea that really changed the gameplay and made things feel unique again.
Although retaining the purity of the gameplay was obviously first and foremost amongst the minds at Raven, they also weren't afraid to put their own stamp on the game, whether it is by adding your teammates in their throes of death during THAT iconic moment or by simply adding two new training areas to the beginning of the game to accommodate younger players weaned on the futuristic shenanigans of the later games.
On the flip side, they definitely have the potential to crank out an amazing horror game as their blend of puzzle - based gameplay and environmental work made for some both satisfying and eerie moments.
It has been since Socom on Playstation that I had so much fun in an online game, it is truly a brilliant concept that is currently plagued by some performance issues, it is a Xbox Preview game after all, but the gameplay... the gameplay is a pure rush of adrenaline, funny moments and pure skill.
The newer mini-games have a twist on the gameplay by having notes move across the screen which you must hit at the right moment.
Its been in Early Access on Steam and while I haven't personally played the PC version (I'm interested in and have been following this, but am already occupied with games like Portal Knights and the awesome Dragon Quest Builders to hop into another crafting game at the moment), from people who HAVE posted gameplay videos of that version on Youtube, you can see them hopping between First - Person and Third - Person views a bunch:)
Cliff Bleszinski would speak in the years after its release about making the moment - to - moment gameplay compelling, and Epic succeeded through active reloads, slamming into cover, blindfiring at enemies and so on.
Co-op missions each have their own narrative too, and moments of emergent gameplay are enjoyable as you battle guards on the ground, only to have a group of comrades rain down with air assassinations from above.
While combat can be a grind at times, I played through The Technomancer on the PlayStation 4, and I can at least say that the developers did a great job implementing the touchpad into the moment - to - moment gameplay.
Adéwalé has his moments, but the real draw here is in the expansion of free - form gameplay both on land and at sea, meaning Freedom Cry succeeds at what it set out to do.
While the gameplay is great and full of thrilling, memorable moments that have you on the edge of your seat, the story is ultimately a jumbled mess that makes no sense and ends all too quickly.
Blasting enemy troopers, dogfighting with iconic starships, playing as Hero characters, creating powerful hands of Star Cards... There's an entire galaxy of gameplay waiting for you in Star Wars Battlefront — and EA want to make your first moments on the battlefront count.
Blasting enemy troopers, dogfighting with iconic starships, playing as Hero characters, creating powerful hands of Star Cards... There's an entire galaxy of gameplay waiting for you in Star Wars Battlefront — and EA want to make your first moments on... Read More»
Star Citizen founder Chris Roberts recently took a moment to highlight Infinity on the Star Citizen website, calling it «a real winner» and pointing interested community members toward the new title's gameplay videos and Kickstarter page.
The other explanation according to Miyamoto is that the development of Zelda Wii has been focused on the gameplay, with the story and graphics on the back burner for the moment.
The singleplayer campaign itself will be over relatively shortly with around six to seven hours of gameplay, the sad fact is that thinking back on it I can't really think of any truly standout moments throughout the story, instead I just remember just shooting a lot of enemies.
So of course if you have an Xbox and Battlefront's simplified (boring) gameplay isn't going it for you, you have 2 other options to get your dudebro shooter fix as opposed to just the one dudebro shooter on PS4 at the moment.
Created by the indie team at Fabraz, the Superslime Edition of Slime - san will bring more content than ever before, building on its PC and Switch releases with a ton of mad gameplay moments and a plethora of surprising secrets.
With the title tracking gameplay from up to 99 other players, clearly there's a lot going on behind the scenes that could impact performance and we're willing to bet that PUBG can be both CPU or GPU - bound at any moment.
No matter which multiplayer mode you play on Splatoon, you'll still get great moment - to - moment gameplay which includes the nervousness of tracking a player down, only to see him disappear from view into his own ink.
However, it isn't perfect on the standard PS4, there are moments where the gameplay stutters and texture pop in is quite frequent, but nothing that takes you out of the experience.
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