Sentences with phrase «gameplay options as»

In the first infinity, it was hard to level up your toy box only characters as they didn't have as much variety in their gameplay options as the figures that were connected to a playset.
Legends also comes with a couple of new gameplay options as well.

Not exact matches

Facebook is stepping up its efforts to compete with Twitch and YouTube for video game streaming: The company is now offering select video gamers a chance to monetize their gameplay live streams on Facebook by giving their audience a way to tip them as part of a test of new monetization options.
«And we were careful, when creating the game, to validate the role descriptions we provided to players, as well as validating that all of the gameplay options were perceived consistently with the relevant roles.»
Improved mechanics and gameplay: New features, such as Caravans and a random map generator, allow players to have unlimited replay options and an even smoother gameplay experience.
Contra is here, with its destruction, challenging gameplay and devastating fun: perfect for those who can appreciate it, the others could as well seek for something else, but not without knowing that they're throwing away an option to see how much fun a good game can deliver.
Great gameplay, great additions such as TeamBuilder, smoother animations, added recruiting options and an overall revamping of the game.
* New gameplay options including online play Players can utilize save states as they progress through the game offline.
Great gameplay, great additions such as TeamBuilder, smoother animations, added recruiting options and an overall
Acid 2 tells a story every bit as trippy as its visuals, but underneath it all you'll still find hours of addictive, turn - based, tactical card - based gameplay, with twice as many cards to collect as in the first Acid and more combat options to go with them.
Brave: The Video Game offers a variety of gameplay options, including single - player as Merida, co-op mode with a will o» the wisp, and a special Bear mode.
Gameplay involves a lot of stealth as combat isn't an option, while scrounging for batteries to power your night vision camcorder is vital.
Gameplay involves a lot of stealth as combat isn't an option, while scrounging for batteries...
«With a captivating scenario, diverse gameplay options, breathtaking background, and a colorful cast of characters, Far Cry 5 is primed as one of 2018's earliest Game of the Year contenders»
With a captivating scenario, diverse gameplay options, breathtaking background, and a colorful cast of characters, Far Cry 5 is primed as one of 2018's earliest Game of the Year contenders, and potentially the best title in the series to date.
Fast forward to 2016 and players are given the option of competing in events such as swimming and soccer but in classic video game fashion, the gameplay has been spiced up in «Plus» events to make it even more enjoyable and more importantly, the controls work quite well on the 3DS console that include the buttons, touch screen and even gyro capabilities (for archery) as you make your way through a plethora of events like swimming, golf, hurdles and even rhythmic gymnastics.
A detailed dual wielding system is also part of the gameplay, features such as «double dynamic crosshair» and «weapon flip» for extra accuracy being some of the options.
As far as a fish - out - of - water experience goes, Far Cry Primal nails this for the player, but the limited weapons and lack of ballistic options hollow out the tried - and - proven gameplay looAs far as a fish - out - of - water experience goes, Far Cry Primal nails this for the player, but the limited weapons and lack of ballistic options hollow out the tried - and - proven gameplay looas a fish - out - of - water experience goes, Far Cry Primal nails this for the player, but the limited weapons and lack of ballistic options hollow out the tried - and - proven gameplay loop.
To be entirely fair to Team 17, however, it's still nice to actually have the option of different classes in the game, and while they're not implemented as well as I would have liked and don't change the core gameplay as much as they should, they do at least bring a little more customisation to the game.
In addition to showing off some gameplay and the four classes available to pick from, the trailer briefly shows the available character customization options; as the end of the video teases though, an in - depth behind - the - scenes customization feature is on its way.
Sadly, co-op gameplay is strictly online as there's no split - screen option so you will need PlayStation Plus or Xbox Live Gold to get multiplayer help.
Naval gameplay is back, as is a new ship to control named the Morrigan, so players have plenty of options at their disposal to murder the clan we grew to love and have become so attached to.
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
From a gameplay perspective these turns don't make much of a difference as they don't require you to do anything while playing, but from a track building perspective it opens up a considerable amount of options and lets you sculpt your track around the terrain.
• Real emergent gameplay with many tactical options • Challenging, generated puzzles await on every new run • 7 distinctive character classes to unlock and master: Warrior, Rogue, Wizard, Archer, Cleric, Barbarian, Musketeer • Adaptive, original soundtrack complements the action • Mithril Run DLC: Explore the dark abandoned mines of Moryondor and escape with as much gold and treasure possible • Ripley Run DLC: Armed with your trusty repeater crossbow, face off against a horde of alien Creeps • The Dark Ritual DLC: Stop a group of cultists summoning The Great Old One in this Cthulhu-esque mystery
The presentation of the game is solid with a great user interface across various menus such as the main menu, character gallery menus, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad, face buttons and touch pad, although there is no support for navigation via the right analogue stick.
The presentation of the game is solid with a great touch screen based user interface across various menus such as the main menu, options menu, extras menus and gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick and rear touch pad.
«As part of that update, we have decided to include some additional performance and gameplay improvements, as well as a new controller option.&raquAs part of that update, we have decided to include some additional performance and gameplay improvements, as well as a new controller option.&raquas well as a new controller option.&raquas a new controller option
As with other gameplay elements in Fortune, the Good & Evil design is core to Fable and brings a wealth of options to deckbuilding and in game choices.
There are two gameplay modes; Story mode, which is as it sounds — you play the game on your own or with friends and choose the options you wish.
This exciting new play pattern also gives players the option to switch between playing as a Skylander hero or a villain at any time, creating fun and unique «tag team» gameplay.
The presentation of the game is solid with a great user interface across various menus such as the main menu, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the touch pad.
It was always the plan to have controller support, both because our primary focus is consoles, but also because we knew that keyboard controls would not give us as many options for great gameplay.
This is a nice approach to spending your funds, as it's about giving options rather than progression, which offers the gameplay some extra depth.
As well as intense and eerie gameplay within the chapters the player can chose from three options of dialogue, allowing Alex as a character to be formed by the person playing the gamAs well as intense and eerie gameplay within the chapters the player can chose from three options of dialogue, allowing Alex as a character to be formed by the person playing the gamas intense and eerie gameplay within the chapters the player can chose from three options of dialogue, allowing Alex as a character to be formed by the person playing the gamas a character to be formed by the person playing the game.
Rad Rodgers» presentation is solid with a great user interface across various menus such as the main menu, options menus, help menu, hats menu, bonus menu and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, while using the right analogue stick as an alternative to scrolling through the help menu and tapping the touch pad to move back to the previous menu.
The presentation of the game is solid with a great user interface across various menus such as the main menu, Digivice menus, online battles menus, options menus and gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
Gameplay is as comfortable as ever, giving multiple controller options, even including using a 3DS or a Gamecube controller.
The sheen of the new 360 level graphics is nice (as is the option to switch between that and retro) but what is abundantly obvious is how elegant and well - constructed CE's gameplay really is
I do like the option of having to choose between a short gameplay and a long gameplay as well.
A little more variety in gameplay modes would be nice, but as it is, the game's lacking in options at the moment.
The game doesn't feel as «twitchy» as most dual - stick shooters have, back all the way to Robotron, and it has several difficulty levels and gameplay customisation options.
The presentation of the game is solid due to its stylistic TV broadcast inspirations with a mostly great user interface across various menus such as the main menu, off - road masters menus, free race menus, online multiplayer menus, time attack menus, online leaderboards, weekly challenges menus, options menus, add - ons menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
Deus Ex (usually pounced «day of sex») was an ugly but profoundly deep cyberpunk RPG, not just in terms of plot but also the gameplay options and mechanics giving the player space to play the game as they so desired, although taking the stealthier option was generally much more viable.
Tons of characters and vehicles, over 30 (48 as of Deluxe) tracks, and an immense volume of gameplay customization options gave it more content than anyone in their right mind would know what to do with it, and while Deluxe doesn't go all - out in offering additional loot, it's certainly bumped up what was an already robust package.
The truth is, Tomorrow Corporation's combination of bizarre, Burton-esque aesthetics and creative, varied gameplay options has given their efforts a sort of «timeless» feel that I'm willing to bet will see them continue to be remembered as some of the most beloved in the early history of mainstream independent game development.
The online play is smooth and excellent, the new Flash and Virus Buster options are a lot of fun (Virus Buster with four players is absolute chaos to coordinate) and the good ol' Classic style of Dr. Mario gameplay is just as addictive as ever.
The presentation of the game is solid with a great user interface across various menus such as the main menu, World Tour menus, Quick Mode menus, online multiplayer menus, online leaderboards, My Rider menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
The update includes essential support for most motion controller variants, as well as options for what they call roomscale gameplay, which is exactly as it sounds — the use of the space around you, as opposed to being seated — and will serve to compliment the new levels of immersion offered by the touchy - feely approach.
Still, there's actually a good reason why it's on my list, apart from the whole awesome factor; dual wielding actually shakes up the gameplay considerably as you can mix and match any weapon, shield, staff and spell giving your character a whole host of new options in combat.
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