Sentences with phrase «gameplay over narrative»

Phantom Pain makes a huge departure from the Metal Gear franchise by prizing gameplay over narrative, with Venom Snake being a predominantly quiet protagonist and the majority of the story being told through cassette tapes as opposed to cut scenes, which are a mainstay of the later Metal Gear franchise entries.

Not exact matches

Shad» O may not offer much in the way of new gameplay mechanics over the countless other tower defense games already available, but it distinguishes itself through its striking art design and compelling narrative.
Although not linked to the Wii's Xenoblade Chronicles in a narrative sense, Chronicles X carries over much of the gameplay elements of its predecessor — but now couples on - foot exploration with flight via weaponized, giant robots.
Thinking about narrative earlier on and having a strong commitment to creating a harmonious, rather than antagonistic, relationship between gameplay and narrative is the only way we're going to get over this lack of cohesion.
Even though Outlast 2 seems to be significantly disconnected from the first game from a narrative standpoint, the gameplay elements of the camera and combat - free survival are carrying over.
Games that focus on an interactive narrative over gameplay can be hit or miss for me, but this concept intrigued me.
So, the split amongst Zelda fans usually come down between those who prefer the 2D Zeldas, due to their priding of gameplay over story and those who favour 3D Zeldas, who provide players with a massive narrative and world, whilst sticking mainly to formula when it comes to dungeon.
He inched his way into level and narrative design over time after joining as a gameplay scripter.
Narrative is largely told through narration, a small group of characters talking over gameplay with more world building and backstory filled out in text found throughout the environments.
Over the last two weeks the excellent people at Final Fantasy Union graciously hosted a two - part case study I wrote, comparing the Final Fantasy and Legend of Zelda franchises in terms of game design and narrative, dissecting each franchise's approach to gameplay and story to see what each could learn from the other.
Some may value the gameplay over a strong narrative, but since there was one in place that wasn't utilized, it feels like a huge missed opportunity.
Levine has always been a vocal proponent of gameplay over non-interactive narrative, so how has he managed to keep the player directly in charge of the action with such a complex story to tell?
While it's clear in many games that there's a core gameplay loop that the game was built around, and you'll often see that loop reused over and over again, A Way Out is built around the story and these gameplay settings feel like narrative devices in hindsight.
By comparison, Halo: Combat Evolved and Doom 3 featured intense combat gameplay that took precedence over its narrative.
Apart from the original gameplay, the narrative and the art developed by over 10 Chilean concept artists, the feature that makes this game unique is the possibility of playing both symmetric and asymmetric matches (1vs1, 2vs1, 2vs2).
Though the plot glosses over some important pieces of lore, Final Fantasy XV «s overall narrative is epic and engrossing, its gameplay is deep but accessible, and its main characters are some of the strongest in the series.
There have been countless over the years; whether used as a gameplay mechanic, a narrative tool, or a way to counter-balance the protagonist's total lack of verbal communication, a lot of heroes would be lost without their faithful companions.
There are no narrative connections to prior Xeno titles, but what it does carry over is its gameplay elements.
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