Sentences with phrase «gameplay point of»

«Assassin's Creed IV» is not a revolutionary entry in the franchise from either a narrative or gameplay point of view, but it's a big, fun, polished game that shows just how flexible this long - running series can be.
JB: I knew from the start that I wanted to have many different LEGO themes combined into one game, and from a gameplay point of view, mixing the worlds together was very important.
Exactly how different suits can grant you new powers and why you're capable incorporating these X-genes into your body are never actually explained in the game, and don't really fit in with the comics in any way, but if taken from a purely gameplay point of view it's a decent system that offers a surprising level of customisation to your character, allowing you to create your perfect blend of mutants in one walking badass, and trust me, by the end of the game you will be a badass capable of taking down huge amounts of enemies without breaking a sweat.
All in all most people wouldn't be able to tell this was sequel from the gameplay point of view, but I guess Hideo kojima figured why tamper with perfection.
Conclusion: From a gameplay point of view this is a great game with ~ 50 hours worth of content including side missions and collecting all items.

Not exact matches

The jumbo LED score display shows up to four players» scores at a time, and you can also learn more about your gameplay with the Cricket Pro 800's average point - per - dart calculation at the end of each player's round.
The most overrated game I have seen In my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happen.
i do nt have words to explain how good the visual quality of the game is, i mean from the moment game starts everything seem real and as if ur are playin a movie... gameplay mechanics are tigher and interchange b / w first person and third person is smooth... also the drebin points improves longevity of the game... but all i can say about the game is from the moment its starts and ends... u on every occasion u praises KOJIMA for his fantastic work..
Due to the low price point and uniqueness of the gameplay I highly recommend it.
The gameplay is extremely funny and fluid and from a technical point of view it's finally something good to see.
This game surprised me as I thought it would be in the same vein as Monkey Island, it's more in keeping with Heavy Rain and Fahrenheit / Indigo Prophecies as you're a virtual passenger in terms of gameplay though with point and click.
i do nt have words to explain how good the visual quality of the game is, i mean from the moment game starts everything seem real and as if ur are playin a movie... gameplay mechanics are tigher and interchange b / w first person and third person is smooth... also the drebin points improves longevity of the game... but all i can say about the game is from the moment its starts and ends... u on
While it delivers on the selling point of the beautiful hand - drawn anime art style, it backs it up with fantastic story and engaging gameplay.
The gameplay is horrible to control, frustrating to endure and monotonous to the point of having less variation than one of those tabletop metronome ball things.
The gameplay is sometimes clunky, and there's not much replay value, save for a couple of additional modes like Points Count and one - hit kill Golden Bullets.
Gameplay is to the point, but phenomenal story writing, a flawless tailored multiple storyline flow that competes and possibly beats quantic dream's work, and suspenseful sequences of pure awesome.
Its challenging gameplay, collectibles and the ability to experience the game's story from two different points of view are more than enough to keep you interested.
Megadimension Neptunia VIIR is an odd duck, being sold heavily on the VR features, even though they are so overtly tacked - on, but whatever the development story behind that, Compile Heart has gone back and substantially improved the gameplay engine, to the point that this is genuinely one of the better JRPGs out there.
However, the short gameplay time and repetitive vocal and graphical elements of the title make it a bit hard to recommend at a $ 50 price point.
Perhaps MGSV's best quality is how in pulling gameplay to the foreground and letting much of the exposition remain optional, it opens it up to be enjoyed by people who have in the past been put off by its weirdness, serving as both the perfect entry point and a satisfying conclusion.
BUT none of that should be too big an issue so long as the gameplay itself is on point, right?
You do not actually point and click, but the gameplay style is very reminiscent of old - school adventure - styled games like Sam and Max and Broken Age.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Now for a lot of people gameplay depth doesn't matter, all they want is to feel powerful when they hit things or see cool animations for spells / attacks which this game definitely provides, as well as for gamers who highly value things outside of gameplay such as the points i mentioned earlier.
Figment is not a point and click adventure game, but it certainly eschews a lot of the same sensibilities and gameplay concepts.
It was such a nightmare obtaining this, the best weapon in Final Fantasy 12, that the developers made a point to switch up its location for The Zodiac Age, the new PC and PS4 HD remaster release of the game that in many ways is a complete do - over with major structural changes to the game and its gameplay systems.
This is the one facet where it's nice the gameplay doesn't require a lot of headwork because anyone can start playing immediately, simply point and shoot and you're done.
most lego games have those many fellows wich can do different actions, I always thought it was the weak point of the gameplay, with maccain and his many disguises, this problem is solved
Guards are too dumb or too smart, and when the whole point of stealth gameplay is sneaking past AI, it ruins the experience.
2) In your Enslaved review, you made the point that the shortness and ease of gameplay diminished the experience somewhat.
But they aren't the focal point of the gameplay; in other words, you'll rely on the analog sticks for the basic, critical controls.
We'd also like to point out that, if Fire Emblem is new to you and you don't have any experience with the previous Warriors games, the Gameplay page could be of some use when it comes to understanding the game's strategical and tactical elements.
With the gameplay in the first edition of the game already being strong the developers were already working with a strong game physics they have improved even more since that point.
In terms of core gameplay, getting you to that point is what we want to do.
To help mix up the gameplay, there are four modes including continuous deathmatches (where you score points for taking out racers), deathmatches with rounds, round - based survival, and a deathmatch mode where the head of the pack gets points every time a racer bites the dust.
The game was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titles.
I tortured myself to make a point, I guess: single - player gameplay here will lead you to boredom or lots of frustrating death - walls.
Overall, The Alliance Alive is a solid RPG with a lot of flaws (generic characters and story) but balanced with a lot of strong points too (fun gameplay and combat).
Essentially, you're stepping into the boots of the pussycat - like AI Felyne that normally accompany you on your single player jaunts, with a number of gameplay elements toned down to better suit a novice's entry point into the game.
Why It's So Scary: 30 minutes of gameplay and it's a point - n - click adventure game with digitized actors reenacting a man's first date with a cute lady while on holiday in Portugal?
In the case of the former, the gameplay is rather dull as it is very easy to cheese and exploit the A.I leading to a game where you will be scoring points one after another without feeling any actual sense of accomplishment.
While it doesn't offer much new in terms of gameplay to justify that outrageous price point, this classic clash of world warriors does feature swappable pixel - art graphics, a host of new single / multiplayer modes, and all the original characters you've grown accustomed to pummeling over the years — including semi-newcomers Evil Ryu and Violent Ken.
Even without any major gameplay change, the game still manages to be incredibly gripping, thanks to an excellent story and a slightly better pacing, which sadly worsens in the middle point of the story.
Never have I seen a company market a feature that adds little to the overall package, yet gloss over other features that improve the gameplay to the point that it can actually stand as one of the strongest JRPGs out there.
The difficulty spikes upwards towards the last few chapters, but by that point, you should have a solid understanding of the gameplay systems.
Without the game's two selling points — the mental thrill of tactical work paid off by the visceral enjoyment of combat gameplay — viewers are left with a sub-Tolkien setting and a poor, rather clichéd story.
Although the initial learning curve is gentle, at some point in the journey everyone will understand that playing Monster Hunter successfully demands a thorough mastery of many systems and being comfortable with its very specific pacing, gameplay loops, and fighting styles.
some really great points there, I really like the game and what it has to offer but also wish it was a bit more of an ambitious project with adding some sort of fulfillment other than designing like perhaps more multiplayer gameplay activities, some AC: NL type of activities in the town center and your very own personal space to personalize..
Capcom hasn't detailed how much of the epic action RPG series» gameplay will survive the transition, but did go into specifics on combat — which is, after all, the point of all that levelling and upgrading equipment and collecting and fetching.
Taking into account the above points, we considered that the overall impression of the ad was consistent with gameplay and the footage provided, both in terms of that captured by Hello Games and by third parties, and that it did not exaggerate the expected player experience of the game.
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