Not exact matches
Sadly, lack of innovation, stagnant
problems in the
gameplay and quality - inconsistent stages, hinder it
from reaching new heights.
The sad decline of the Mana series has been difficult to watch, and it's equally unfortunate that its spiritual successor Ever Oasis suffers
from similar
problems — solid action RPG mechanics and moments of creative brilliance hampered by an experimental
gameplay structure that drags everything down with it.
The visuals suffer
from a lot of the same
problems as the
gameplay.
Aside
from the unsatisfying
gameplay, Touhou Kobuto V: Burst Battle's biggest
problem is that it doesn't feature enough content.
It's once you spend more time with it that the
problems with regard to unregistered button presses and certain items not being picked up automatically move
from small annoyance to grating on the entire
gameplay session.
Visually, Frantix suffers
from the same
problem the
gameplay does, and that is the developers seemed to have a clear purpose in what they wanted to do with this game, but the final product just seemed to be an average looking game at best.
It is everything I could have hoped for in a remake as it has
gameplay that doesn't feel dated, it has spectacular HD graphics, it improves most of the
problems from the original, and it incorporates fantastic use of the Wii U GamePad.
But this diversity of
gameplay and
problem - solving is important, because it keeps the game
from getting dull.
Sure, the game does suffer
from some technical
problems, but the good thing is that the
gameplay, for the most part, holds up really well and is incredibly addicting.
Games TM obviously had a bad time with both the technical
problems and
gameplay issues like struggling to get away
from guards or being unable to handle the parkour, whereas didn't find either to be overly annoying.
Yet this is not an opinion I'm going to let color this review or effect my score of the game, instead I'm going to drop back into a more objective mode, because the biggest
problem with Gigolo mode is that it's just really bloody boring
from a
gameplay perspective.
The Division is not a perfect game, heck it has plenty of
problems, but that does not stop it
from being an enjoyable title that has a core
gameplay loop that is captivating.
These pacing
problems effect the core
gameplay as well, as the lack of narrative progression often means there's no sense of reward
from completing puzzles early in the game.
Gameplay: 8.5 A solid and tactical RTS with an added layer of deception make this something special but control issues and a few other
problems stop this
from getting a score of 9.
Like the laser these sections are plenty of fun and break up the pace nicely, but also like the laser suffer
from the same
problems: trial and error
gameplay, and loose controls, which can often make things as frustrating as they are enjoyable.
Bioware's
problems come
from sloppy writing and in the case of the first two mass effects, incredibly clunky
gameplay.
Lots of negative comments
from people about the graphics, but when
gameplay is this smooth, I have no
problems with it!
Aside
from that, we have the unwelcome
problem of environmental objects temporarily «hooking» the player character in place, and a number of traversal animations that, like The Last Guardian before it, are overly ponderous and interrupt the sense of
gameplay flow.
On top of the game's major
gameplay problems, it suffers
from all sorts of minor issues that smack of a low budget and a lack of play testing and feedback.
This mode definitely redeems the game for me a bit, because I really enjoyed the pinball
gameplay and the Arena mode doesn't suffer
from the levelling
problems.
Xbox360Fanboy Writes: Ever since its release, Castle Crashers has suffered
from wonky Xbox Live co-op
gameplay, a
problem developer The Behemoth has addressed and promised a prompt fix for.
Come Part 2, it was a little easier on us: cities are naturally dense, and can be full of different people — and people bring
problems, and opportunities, and trust issues, and jokes, and all the
gameplay that arises
from that.
Idiotic AI, the lack of a solid story and mediocre
gameplay outside of the actual sniping are all holding this game back
from true greatness, and yet despite these
problems this is an easy game to love, its brilliant level design and satisfying sniping providing hours of fun.
From watching the
gameplay video above, you undoubtedly noticed the game's most glaring
problem: the poor lip - syncing with the dub.
Even the
gameplay suffers
from this exact
problem.
There is one thing I didn't like about Burnout and it wasn't really about
gameplay it was the trophy that involved the use of a camera, this was a
problem for me since I didn't have a webcam of any kind and it prevented me
from getting platinum, but I broke down and bought a PS2 eyetoy and got it.
While the
gameplay is incredibly fun and addictive despite its simplicity, and the appearance of the various characters (which are almost overwhelming in how many of them there are; some are awesomely obscure as well, like Batsu Ichimonji
from Rival Schools) is enough to please even the most rabid fanboy / fangirl, there's one huge
problem with Project X Zone: the story.
In the previous article, we've looked at
gameplay from the perspective of a symbolic system that proposes abstract
problems to players, and that requires structuring norms while allowing for variation and uncertainty.
This caused the most
problems during
gameplay when the aim changes
from a typical first or third person style to one where the cursor moves away
from the center of the screen (essentially any time when you go
from normal
gameplay to where you are aiming paint or thinner).
Set in a breathtaking tropical landscape, the latest racing title
from Evolution Studios sets out to rectify several glaring
problems from the original Motorstorm, as well as refine the racing style that has defined this series so well.Though some may view this title as an expansion rather than a full - fledged sequel, the inclusion of water, fire and vegetation within Pacific Rift's environments adds another layer of depth to the
gameplay.
Bringing the classic Battlefield
gameplay into the next generation, Battlefield 4 fixed the audio
problems and the mechanics issues
from its predecessor.
It has a lot of
problems both
from the
gameplay perspective as well as just how buggy it can be.
The
problem with the game is after a few hours you might feel like you have done it all and seen it all, even though you get fresh enemies and fresh surroundings
from time to time I couldn't help notice that no matter how much diversity the combat had I got that sneaky feeling of repetitive
gameplay after a while.
While all the core
gameplay systems in Monster Hunter 3 Ultimate might be up to the same quality as usual there are also some
problems that have persisted
from previous games, which you would assume would have been fixed by now.
However, for all of the new
gameplay elements; there is a major
problem returning
from F1 2016 in the form of the Energy Recovery System (ERS) being nowhere to be seen which is rather odd as it is essentially an updated version of the Kinetic Energy Recovery System (KERS) which featured in previous F1 games by Codemasters.
It's a game that, while beautiful in both sound and graphics, suffers
from many
gameplay problems that would make Lester Knight Chaykin cry.
It took the proven, familiar
gameplay from Ocarina of Time and set the hero loose to fix the
problems of a nation several orders of magnitude stranger than Hyrule.
This definitely detracts
from the
gameplay, and something many PSP games have had
problems with.
For that matter the game doesn't suffer
from bad
gameplay either, but what it does lack is a coherent and engaging narrative to keep you immersed in the world of Aiden Pearce, and that's a
problem that plagues the game throughout, especially during the opening Act.
The biggest
problem that disrupts Dracula's grand return to power are the abundant cutscenes that disrupt the flow of
gameplay from time to time.
This
problem stems
from the twitch - based nature of the
gameplay.
* Bioshock Infinite adopts the same
gameplay and storytelling approach as its predecessor and suffers
from the same
problem.
This
problem stems
from the key
gameplay loop of Urban Trials Playground.
The commercials and ads are great, they show compelling
gameplay and awesome cinematics that we are used to seeing
from video game trailers, but the
problem comes in at the end.