Sentences with phrase «gameplay reasons»

This is temporary for gameplay reasons until they are replaced at a later point in time.
But people have become attached to him over the last 15 years and they've started to sort of fill in the gaps that the character deliberately has for gameplay reasons with a genuine emotional attachment.
Is this variety of gameplay the reason why gamers have been raving about this title since its release?
For this third entry in the series City Interactive opted to try an open - world, and honestly it doesn't quite work, feeling more like the developers have fallen into the trap of having open world purely for the sake of it rather than for good gameplay reasons.
Rockstar does virtual places where sometimes the verb is just to be, even if there isn't always a compelling gameplay reason to be there.
There are obvious gameplay reasons why this needs to be the case on normal difficulty, but more cognisant, persistent AI for those after a steeper challenge would have been welcome.
There are occasional gameplay reasons to swap characters; one's grenade launcher allows you to bombard enemies over a low wall, one's fire attack is especially useful against some monsters, and when one skylander loses all its health you have no choice but to swap it out.
But people have become attached to him over the last fifteen years and they've started to sort of fill in the gaps that the character deliberately has for gameplay reasons with a genuine emotional attachment.
One unique feature of the Vita is the trackpad on the back, which is roughly the same size as the OLED screen on the front — a deliberate design for gameplay reasons.
We all know the motorcycle is truly for fanservice / gameplay reasons, but I think its still kind of believable that this technology can exist in this version of Hyrule.
The game is awash with blood, and when asked if there was a gameplay reason behind it Miyazaki just replied that he hadn't decided if it was to be more than just graphical.
So first of all, from a gameplay reason, we didn't want the player to stop.
This was a very conscious decision, both for gameplay reasons — you can see further ahead, and have more time to react to what's coming toward you — and to show the insignificance of the character, who's very small in this huge and intimidating world.»
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