But people have become attached to him over the last fifteen years and they've started to sort of fill in the gaps that the character deliberately has for
gameplay reasons with a genuine emotional attachment.
Not exact matches
The amount of
gameplay footage on show is a major
reason for us getting excited,
with a career mode trailer, 50 % race at Suzuka and footage of classic McLarens being released recently.
If you own the original game, there are no
reasons to miss this first expansion of Resogun, packed
with two brand - new modes, trophies and hours of addictive
gameplay.
You are never short of
gameplay options and
with it being so simple and fun there's no
reason anyone can't have a fun time
with this charming downloadable title.
The story may not wow you
with its political trappings, but Raiden's transformation and the
gameplay that springs from it are the most alluring
reasons to give him another shot as the leading man.
This is easily the most fun I've had
with a Musou - type game,
with the Fire Emblem
gameplay additions being the biggest
reason why.
There appears to be no story
reason for Thanos to wield a Reality Stone as Spencer holds a Space Stone — but sometimes you just take what makes for fun
gameplay and roll
with it.
Video game movies have a bad rap to begin
with, since they tend to be made from games which sell a lot of copies, but the
reason they sell a lot of copies is cause they have good
gameplay and structure, not because they are epic works of character drama and emotion.
«One of the
reasons I started Certain Affinity was because I wanted to make a game like this — an action RPG
with clever AI, fantastic physics and deep emergent
gameplay that can be enjoyed
with friends in the living room or halfway across the globe,» said Hoberman.
Even so, the main game will only take most players a few hours to see through to its conclusion and utterly fantastic end credits sequence,
with replaying on higher difficulties and leveling up the character's stats seemingly being the main
reasons to return — though the superb soundtrack, cool visuals and gratifying core
gameplay make doing so a fun, if slightly limited experience.
And once again, this gives off a lot of assumptions that «he got fired just for being on a podcast and that was the whole
reason» (which of course helps feed into people's assumptions that «LOL OF COURSE THEY WOULD Nintendo is so BACKWARDS they won't even let employees do PODCASTS») It's the whole Youtube situation again
with people claiming Nintendo actually blocked any
gameplay video where the user doesn't pay them (no, they'll just get a note that «hey, you can't earn any money from this one video»).
The
reason I think it was underutilized was because I completely forgot about this element of
gameplay until I was almost finished
with the game.
Throughout my short time
with Blood and Wine, CD Projekt Red continuously mentioned fan feedback and how much they appreciated the fans when talking about their
reasons for making certain changes and adding
gameplay elements.
Dead alliance is a basic first person shooter
with zombies elements in the
gameplay for no other
reason than to call it a zombie game, the survival mode contradicts itself and the multiplayer constantly has lag, you don't get a campaign even though they sell a single player expansion and at a price of # 20 / # 30 / # 35 depending how you buy it, I think it's a complete waste of your money and time, take a look around the internet to see what other think before you take my advice but quite simply put, if you're a fan of first person shooters then don't waste your time
with this one.
Bullfrog Productions did up the ante
with two vastly superior Genesis ports in the Populous franchise: the outstanding Power Monger and Two Tribes: Populous II, which adds way more features and nuance to the core
gameplay (yet, for some
reason, it was only released in Europe — go figure).
Some fans may be disappointed by the Locke - to - Chief ratio of
gameplay, which is heavily weighted towards Locke, and others may take issue
with how the story wraps - up (again, I'm being vague here to avoid spoilers), but both of these drawbacks have story - based
reasoning behind them that make the decisions hard to criticize.
Add in a great story mode
with depth plus some really fun online
gameplay and Mortal Kombat X for me is one of the best fighters in a long time, especially
with those brutal finishing moves which is also the
reason this game deserves a much needed R18 + rating.
I highly recommend it for the
reasons I've stated so far: beautiful graphics, awesome soundtrack, and difficult but doable puzzles, which will provide you
with many hours of very entertaining
gameplay.
The
reason for this, according to Raph Koster, is down to a combination of several factors: increasingly sophisticated computers and interfaces that enabled asymmetric
gameplay, cooperative
gameplay and story delivery within a gaming framework, coupled
with the fact that the majority of early games players had introverted personality types (according to the Myers - Briggs personality type indicator).
With increased level variety, new
gameplay additions and excellent, original dialogue, the title gives Star Wars fans plenty of
reasons to revisit the franchise.
With multiplayer it's definitely a challenge to properly balance that aspect of the game, and part of the
reason is the sheer volume of variables we have in
gameplay.
The game is awash
with blood, and when asked if there was a
gameplay reason behind it Miyazaki just replied that he hadn't decided if it was to be more than just graphical.
While it's an available option to play Uncharted in 30 fps via PS3 or PS Now (the latter which I definitely would not choose for quality
reasons), it's not favourable, especially
with those who wants to enjoy the Remastered benefits (graphical upgrades,
gameplay tweaks, etc) at its original frame rate.
I'm sparing Crysis some (but definitely not all) of my usual FPS disdain for a couple
reasons: I actually enjoyed the first Crysis's combination of sneakysneak
gameplay and superpowered action, and I also had a good time
with last week's short - lived Crysis 2 multiplayer demo, which featured a couple of really well - designed maps and more of those nanotech - enabled superpowers, like leaping onto rooftops.
It's hard to tell if there was rhyme or
reason to my educated guesses, but there are no real red flags
with the
gameplay otherwise.
Gameplay is the king within our medium and with good reason, but learning to marry that gameplay to the story and overall themes of the game is what will allow videogames to become an even more powerful force within th
Gameplay is the king within our medium and
with good
reason, but learning to marry that
gameplay to the story and overall themes of the game is what will allow videogames to become an even more powerful force within th
gameplay to the story and overall themes of the game is what will allow videogames to become an even more powerful force within the world.
The
gameplay demo begins
with Spidey sneaking up on a group of gang members known as the Demons, who are apparently at war
with Wilson Fisk (yeah, Spider - Man is helping out one of Marvel's biggest baddies, for some
reason).
And for good
reason, given that you'll get a free PC or Mac version of Portal 2 along
with your PS3 copy, as well as exclusive cross-platform PS3 - to - PC co-op
gameplay and voice chat, Steamworks features and much more.
OutsideXtra also released a video
with the new
gameplay footage while giving us
reasons why you SHOULD BE playing the Kingdom Hearts series.
love the
gameplay and really lost myself at times
with the gun customization, wish a little bit more went into the story you know something to give you a
reason to care about but this is a collaboration game where
gameplay was the main focus, that being said I actually really liked the story in azure gunvolt on the 3ds.
There's plenty of potential for the online mode in Pure Football
with its own league system and an interesting amount of unlocks, but the amount of lag certainly detracts from the main positive attributes in the online mode —
reason being is that timing is crucial during
gameplay and it gets interrupted
with any amount of lag issues.
The
reason I'm leading off
with visuals here is that even though Warband is a budget release and you'd possibly expect some corners to have been cut, some of the decisions regarding visuals that have been made during the course of bringing the game to consoles negatively impact the
gameplay.
It took Sarah Northway's Rebuild and then Undead Labs» original State of Decay to realize
with gameplay that we fight zombies for a
reason.
The
reason to hop on board
with the current - gen consoles is not this game, there is no
reason to go out and buy a new console to experience this Lara Croft game as the graphics isn't what you come to expect from a current - gen console by now, but that is not the point of this experience, the gravy is in the
gameplay and the
gameplay is really well put together.
Since its release back in 2003, Disgaea has been crowned as Nippon Icchi's flagship title and it's not without
reason: Disgaea is one of the few, if not the only game, that takes a comedy - based plot and marries it
with over-the-top and complex strategic
gameplay.
Combine this
with the game returning to its roots of completing dungeons and side quests at any time, possible multiplayer modes, an awesome glimpse of the
gameplay last month and a somewhat surprising 2015 release window, and gamers have a recipe for what looks to be a major
reason to own a Wii U.
Gameplay is also of critical importance in trying to get replay value and emphasizing on a
reason for us to continue our time
with a game.
There's no
reason I should put up
with that — it's toxic
gameplay, and quite frankly these people just don't understand what the real threat to Western civilisation is.
Furthermore the combination of a great story mixed
with amazing
gameplay is major
reason to return to a game and in my books this is often why I come back and forth and return.
The only
reason I'd play this game at this point is to hang out
with the guild, the actual
gameplay is beyond boring and stale.
Of course, that's a minor quibble when the
gameplay is so much fun, and there's a
reason fun rhymes
with gun.
However, the
reason most people picked it up was because it was one of those glitch-fest games, the ones where you play around
with your friends to see how much weirdness you can pick up and how you can get the hardest glitch of them all, it was not picked up because of its impressive story,
gameplay mechanics etc..
Link's ultimate goal of visiting the land's four races — the Goron, Zora, Gerudo, and Rito — and restoring the ancient artifacts they once used to help the legendary hero fight evil is, thereby, filled up
with a world that is not there for the sake of forcing him to walk interminably through a vast emptiness, but for the sake of being thoroughly explored for
reasons that are intimately connected
with the title's core
gameplay.
And perhaps it was this barebones
gameplay loop that sealed Glover's fate,
with a sequel scheduled for 1999 before being cancelled due to unknown
reasons.
Armstrong stated that the partnership was the main
reason why Polyarc chose to launch Moss for the PSVR first, in addition to how the technology fit nicely
with the
gameplay.
The story really falls short and does not provide a
reason to stick
with the game, but at least at this point the
gameplay jumps in and really gives you a
reason to keep playing.
By comparison, since NBA2K16, the
gameplay in that series has become bloated, sloppy and frustrating,
with wayyyyyy too much an emphasis on MyPlayer, VC and including Lavar Ball for some
reason, while ignoring legacy
gameplay issues that has existed for years.
That's one big
reason Metroid and Bionic Commando are my favorite platformers from the 8 - bit era — not just the cool stories, unique
gameplay, and atmosphere (especially
with Metroid), but that the controls are pitch - perfect.
It's also interesting to see him tackling the lack of simple level - based
gameplay in recent Castlevanias, which he apparently yearns for: «Another
reason I brought Rondo of Blood to PSP this time was to test case
with the consumers if they would accept the linear type of game.
Golf Story similarly leans into its primary
gameplay mechanic — golf — by finding just about every single possible
reason a person could find to hit a ball
with a stick — be it at, in, through, over, or around something.