Sentences with phrase «gameplay reasons with»

But people have become attached to him over the last fifteen years and they've started to sort of fill in the gaps that the character deliberately has for gameplay reasons with a genuine emotional attachment.

Not exact matches

The amount of gameplay footage on show is a major reason for us getting excited, with a career mode trailer, 50 % race at Suzuka and footage of classic McLarens being released recently.
If you own the original game, there are no reasons to miss this first expansion of Resogun, packed with two brand - new modes, trophies and hours of addictive gameplay.
You are never short of gameplay options and with it being so simple and fun there's no reason anyone can't have a fun time with this charming downloadable title.
The story may not wow you with its political trappings, but Raiden's transformation and the gameplay that springs from it are the most alluring reasons to give him another shot as the leading man.
This is easily the most fun I've had with a Musou - type game, with the Fire Emblem gameplay additions being the biggest reason why.
There appears to be no story reason for Thanos to wield a Reality Stone as Spencer holds a Space Stone — but sometimes you just take what makes for fun gameplay and roll with it.
Video game movies have a bad rap to begin with, since they tend to be made from games which sell a lot of copies, but the reason they sell a lot of copies is cause they have good gameplay and structure, not because they are epic works of character drama and emotion.
«One of the reasons I started Certain Affinity was because I wanted to make a game like this — an action RPG with clever AI, fantastic physics and deep emergent gameplay that can be enjoyed with friends in the living room or halfway across the globe,» said Hoberman.
Even so, the main game will only take most players a few hours to see through to its conclusion and utterly fantastic end credits sequence, with replaying on higher difficulties and leveling up the character's stats seemingly being the main reasons to return — though the superb soundtrack, cool visuals and gratifying core gameplay make doing so a fun, if slightly limited experience.
And once again, this gives off a lot of assumptions that «he got fired just for being on a podcast and that was the whole reason» (which of course helps feed into people's assumptions that «LOL OF COURSE THEY WOULD Nintendo is so BACKWARDS they won't even let employees do PODCASTS») It's the whole Youtube situation again with people claiming Nintendo actually blocked any gameplay video where the user doesn't pay them (no, they'll just get a note that «hey, you can't earn any money from this one video»).
The reason I think it was underutilized was because I completely forgot about this element of gameplay until I was almost finished with the game.
Throughout my short time with Blood and Wine, CD Projekt Red continuously mentioned fan feedback and how much they appreciated the fans when talking about their reasons for making certain changes and adding gameplay elements.
Dead alliance is a basic first person shooter with zombies elements in the gameplay for no other reason than to call it a zombie game, the survival mode contradicts itself and the multiplayer constantly has lag, you don't get a campaign even though they sell a single player expansion and at a price of # 20 / # 30 / # 35 depending how you buy it, I think it's a complete waste of your money and time, take a look around the internet to see what other think before you take my advice but quite simply put, if you're a fan of first person shooters then don't waste your time with this one.
Bullfrog Productions did up the ante with two vastly superior Genesis ports in the Populous franchise: the outstanding Power Monger and Two Tribes: Populous II, which adds way more features and nuance to the core gameplay (yet, for some reason, it was only released in Europe — go figure).
Some fans may be disappointed by the Locke - to - Chief ratio of gameplay, which is heavily weighted towards Locke, and others may take issue with how the story wraps - up (again, I'm being vague here to avoid spoilers), but both of these drawbacks have story - based reasoning behind them that make the decisions hard to criticize.
Add in a great story mode with depth plus some really fun online gameplay and Mortal Kombat X for me is one of the best fighters in a long time, especially with those brutal finishing moves which is also the reason this game deserves a much needed R18 + rating.
I highly recommend it for the reasons I've stated so far: beautiful graphics, awesome soundtrack, and difficult but doable puzzles, which will provide you with many hours of very entertaining gameplay.
The reason for this, according to Raph Koster, is down to a combination of several factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled with the fact that the majority of early games players had introverted personality types (according to the Myers - Briggs personality type indicator).
With increased level variety, new gameplay additions and excellent, original dialogue, the title gives Star Wars fans plenty of reasons to revisit the franchise.
With multiplayer it's definitely a challenge to properly balance that aspect of the game, and part of the reason is the sheer volume of variables we have in gameplay.
The game is awash with blood, and when asked if there was a gameplay reason behind it Miyazaki just replied that he hadn't decided if it was to be more than just graphical.
While it's an available option to play Uncharted in 30 fps via PS3 or PS Now (the latter which I definitely would not choose for quality reasons), it's not favourable, especially with those who wants to enjoy the Remastered benefits (graphical upgrades, gameplay tweaks, etc) at its original frame rate.
I'm sparing Crysis some (but definitely not all) of my usual FPS disdain for a couple reasons: I actually enjoyed the first Crysis's combination of sneakysneak gameplay and superpowered action, and I also had a good time with last week's short - lived Crysis 2 multiplayer demo, which featured a couple of really well - designed maps and more of those nanotech - enabled superpowers, like leaping onto rooftops.
It's hard to tell if there was rhyme or reason to my educated guesses, but there are no real red flags with the gameplay otherwise.
Gameplay is the king within our medium and with good reason, but learning to marry that gameplay to the story and overall themes of the game is what will allow videogames to become an even more powerful force within thGameplay is the king within our medium and with good reason, but learning to marry that gameplay to the story and overall themes of the game is what will allow videogames to become an even more powerful force within thgameplay to the story and overall themes of the game is what will allow videogames to become an even more powerful force within the world.
The gameplay demo begins with Spidey sneaking up on a group of gang members known as the Demons, who are apparently at war with Wilson Fisk (yeah, Spider - Man is helping out one of Marvel's biggest baddies, for some reason).
And for good reason, given that you'll get a free PC or Mac version of Portal 2 along with your PS3 copy, as well as exclusive cross-platform PS3 - to - PC co-op gameplay and voice chat, Steamworks features and much more.
OutsideXtra also released a video with the new gameplay footage while giving us reasons why you SHOULD BE playing the Kingdom Hearts series.
love the gameplay and really lost myself at times with the gun customization, wish a little bit more went into the story you know something to give you a reason to care about but this is a collaboration game where gameplay was the main focus, that being said I actually really liked the story in azure gunvolt on the 3ds.
There's plenty of potential for the online mode in Pure Football with its own league system and an interesting amount of unlocks, but the amount of lag certainly detracts from the main positive attributes in the online mode — reason being is that timing is crucial during gameplay and it gets interrupted with any amount of lag issues.
The reason I'm leading off with visuals here is that even though Warband is a budget release and you'd possibly expect some corners to have been cut, some of the decisions regarding visuals that have been made during the course of bringing the game to consoles negatively impact the gameplay.
It took Sarah Northway's Rebuild and then Undead Labs» original State of Decay to realize with gameplay that we fight zombies for a reason.
The reason to hop on board with the current - gen consoles is not this game, there is no reason to go out and buy a new console to experience this Lara Croft game as the graphics isn't what you come to expect from a current - gen console by now, but that is not the point of this experience, the gravy is in the gameplay and the gameplay is really well put together.
Since its release back in 2003, Disgaea has been crowned as Nippon Icchi's flagship title and it's not without reason: Disgaea is one of the few, if not the only game, that takes a comedy - based plot and marries it with over-the-top and complex strategic gameplay.
Combine this with the game returning to its roots of completing dungeons and side quests at any time, possible multiplayer modes, an awesome glimpse of the gameplay last month and a somewhat surprising 2015 release window, and gamers have a recipe for what looks to be a major reason to own a Wii U.
Gameplay is also of critical importance in trying to get replay value and emphasizing on a reason for us to continue our time with a game.
There's no reason I should put up with that — it's toxic gameplay, and quite frankly these people just don't understand what the real threat to Western civilisation is.
Furthermore the combination of a great story mixed with amazing gameplay is major reason to return to a game and in my books this is often why I come back and forth and return.
The only reason I'd play this game at this point is to hang out with the guild, the actual gameplay is beyond boring and stale.
Of course, that's a minor quibble when the gameplay is so much fun, and there's a reason fun rhymes with gun.
However, the reason most people picked it up was because it was one of those glitch-fest games, the ones where you play around with your friends to see how much weirdness you can pick up and how you can get the hardest glitch of them all, it was not picked up because of its impressive story, gameplay mechanics etc..
Link's ultimate goal of visiting the land's four races — the Goron, Zora, Gerudo, and Rito — and restoring the ancient artifacts they once used to help the legendary hero fight evil is, thereby, filled up with a world that is not there for the sake of forcing him to walk interminably through a vast emptiness, but for the sake of being thoroughly explored for reasons that are intimately connected with the title's core gameplay.
And perhaps it was this barebones gameplay loop that sealed Glover's fate, with a sequel scheduled for 1999 before being cancelled due to unknown reasons.
Armstrong stated that the partnership was the main reason why Polyarc chose to launch Moss for the PSVR first, in addition to how the technology fit nicely with the gameplay.
The story really falls short and does not provide a reason to stick with the game, but at least at this point the gameplay jumps in and really gives you a reason to keep playing.
By comparison, since NBA2K16, the gameplay in that series has become bloated, sloppy and frustrating, with wayyyyyy too much an emphasis on MyPlayer, VC and including Lavar Ball for some reason, while ignoring legacy gameplay issues that has existed for years.
That's one big reason Metroid and Bionic Commando are my favorite platformers from the 8 - bit era — not just the cool stories, unique gameplay, and atmosphere (especially with Metroid), but that the controls are pitch - perfect.
It's also interesting to see him tackling the lack of simple level - based gameplay in recent Castlevanias, which he apparently yearns for: «Another reason I brought Rondo of Blood to PSP this time was to test case with the consumers if they would accept the linear type of game.
Golf Story similarly leans into its primary gameplay mechanic — golf — by finding just about every single possible reason a person could find to hit a ball with a stick — be it at, in, through, over, or around something.
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