● True Stealth Experience — Player - centric
gameplay rewards choice, be it finishing the game without killing anyone or assassinating all who stand in your way
Not exact matches
Lara Croft GO's replayability stems from the collectibles such as varying types of gems that are scattered throughout levels which are required to unlock Lara Croft's outfits, therefore creating a
gameplay design
choice that provides a
reward for exploring the secondary objectives contained within each of the 115 levels spread across 7 chapters including two post-release chapters which will have players returning to levels multiple times over.
Nevertheless, thanks to its expansive
gameplay systems and culture of player -
choice, it more than makes up for its shortcoming by gifting players with one of the most
rewarding and flawlessly executed
gameplay experiences of this generation, and truly deserving of a gaming medal of honour.
The game will comment on your virtue or bloodthirstyness, but more importantly, it
rewards your
choice with actual
gameplay elements.