I guess the mantra we lived by was, «Let's put as few
gameplay rules in as possible».
Echo is a fantastic looking new third person sci - fi adventure game, developed in the Unreal Engine 4 and it has a very awesome
unique gameplay rules and story set in place, and we get to see that gameplay in its pre-alpha state.
Some quests where you invade the simulations of your homies to rescue them have their
own gameplay rules and can even make you play through a 2D brawler or an illustrated text adventure, all sans superpowers.
Move or Die is not just the title of the game, but a
fundamental gameplay rule: gamers who fail to move will see their health bar diminish rapidly.
The online Multiplayer side of things covers everything you can do offline like the maps,
gameplay rules plus some and is then also split into three main game types in DG Fighter, Co-Op Doubles and DG Coordinated Defense.
But
some gameplay rules have been flexed or...
The gameplay rules are the same as in any other mode, but with the combat aspect to it, and the ability to recover cherries that give the player an item to use in - battle.
But
some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements.