Sentences with phrase «gameplay section on»

Not exact matches

While I found the scored - based levels that relied on tricks to be more fun than the racing sections, gameplay is just not deep enough to be engaging for more than a short period of time.
Without going into spoilers for those who haven't experienced the story, thinking back on the film and when a video game version of that should give the player control, or how a scene in the film could be converted into a gameplay section is nailed to a tee.
Vehicular gameplay remains hit or miss and is still Infinity's weakest point, with the mandatory races in the game being passable at worst and the on - rails chase sections actually being fun but relatively simple.
It's a section of gameplay that follows on from the teaser trailer you've probably seen.
To take advantage of it, simply press and hold the Share button on the left Joy - Con and the last 30 seconds of gameplay will be saved in the Switch's Album section.
The only time the gameplay falters is during the few moments when Binary Domain leaves its pure cover - based shooting roots and attempts to mix things up with some different sequences, such as racing jet - skis down a river or on - rail vehicle sections.
At the end of the day I think Out of Ammo works more than it doesn't but when combined with the repetitive RTS sections, the 3 singular missions which are frustration more than fun, and overall basic gameplay, it's easy to get sick of this and move on.
Banker - Design gameplay feature with help of our designers + Your name in game world + 4 x Steam key on release + Digital Artbook and Soundtrack + Thanks in game credits section
Emotionally poignant and philosophical, the true highlights come in sections with barely any gameplay at all: text - based dream sequences that represent memories awoken inside your amnesiac brain, touching on what it would be to live as an immortal, to outlive those who return your love, over and over again.
On the gameplay side, the camera can be tough to maneuver, and platforming sections can be frustrating.
[138] GamePro described the gameplay as «a long hallway toward an orange target symbol on your mini-map that triggers a cutscene, a boss fight, or both,» [138] and 1UP.com criticized the linear aspect as the game's «biggest shortcoming», and felt the first section was «superficial.»
At the very start of the game, players get a tease of four different gameplay sections based on full play sets available.
War on Wheels is simplistic in execution, with gameplay consisting of skating to the left and attacking opponents while jumping over grooved floor sections.
The feature had gameplay footage of Killzone 2 and other titles in a section on the games that you'll be playing.
Naughty Dog Co-President Evan Wells demoed a lengthy gameplay section from the recently - unveiled Uncharted 3 on late night American television.
However many advances in third person gameplay have been made, one of the stand outs being of course lost Planet (which Inafune worked on and a member of the main leads besides inafune is credited for in the «team section»).
Gameplay in Tokyo Twilight Ghost Hunters is split into two sections: the visual novel sections and the ghost hunting sections where you will actually engage ghosts and send them on to the afterlife.
Also important to the plot are «Vision Quests», which are missions that you undertake within Paradigm X where you can experience memories of departed souls, playing through chapters of their lives to uncover the truth of what's going on in Amami City — the gameplay during these quests is much the same, but I actually enjoyed these sections most of all, since you can hear the thoughts of the character whose life you are experiencing, and of course these sections are also story - heavy, which I liked.
Metroid Fusion is also quite good and I'm probably more positive on the game than when I was first playing it but I found it kind of odd with the sectioned off areas resulting in smaller worlds / maps and the mission based gameplay it seemed to have.
Even with Titanfall 2 being based heavily on the Titan gameplay, we still found the sections of the campaign where you were just in control of Jack Cooper much more enjoyable, which is exactly how we felt in Call of Duty: Infinite Warfare, preferring to be in control of Nick Reyes on foot.
Also, at certain points in the game, you will have to take on different styles of gameplay (such as a SCHMUP section).
The tutorial section of the game drags on a bit, the entire middle (Mexican Revolution) portion of the game felt out of place and didn't really add much to the story, and the gameplay has fits of schizophrenia (3 different versions of the dead eye mechanic??? not good).
Unfortunately, the OWL can not save Killzone: Shadow Fall from having a derivative and uninspired gameplay sections such as on rails scenes, the now staple sniping section, to the frustrating free - fall missions and in particular, one of the worst ending encounters (* spoiler alert - pre-credit) we have played in a FPS in recent times.
The overall gameplay is focused mainly on platforming sections and it is here where the game's influences mentioned earlier are quite prominent.
A few elements, like the infrequent fisticuffs or sword - wielding sections, feel a little shoehorned in just to introduce new gestures, but they do at least serve their purpose in breaking up the action... even if they're hardly captivating on a gameplay level.
I worked closely with Level Designers Marc - Andre Gauthier on the depot and Anthony Panecasio on Wrench Jr section on refining the layout and gameplay in each of the sections.
Gameplay involves exploring sections of the game's four worlds, entering designated battle maps, solving puzzles, finding secrets and eventually taking on boss enemies.
However, I'm wondering if that change wasn't brought on to only fix that section, but to also prolong gameplay so that players will stick around and continue to pay for DLC.
Some events go on for way too long and become long sections of boring dialogue between gameplay.
Dynamic animations, such as rocking and stumbling to the motion of the train, help to make these real - time gameplay sections look like a perfectly scripted scene even through they evolving depending on your every action, and act as testament to Cage's eye for filmmaking techniques.
Even further on you'll come across sections that offer gameplay twists, such as riding on the back of a seahorse in an escape scene from a hungry shark!
Upon a cursory glance at the gameplay for Titanfall, especially the on - foot sections, one might struggle to see how the game is any different from Call of Duty and the plethora of pretenders out there.
Like Sonic Generations, gameplay in Forces transitions between 3D running sections where you'll strafe across three lanes, and side - on 2.5 D sections that play more like the classics.
* It will be released on Wii U, PS3, 360, 3DS, PS Vita, PC, and «Next gen» consoles * PC and PS Vita versions will be identical aside from the graphical differences, while the 3DS version will be another Sonic Rush styled game * Similar to Sonic Unleashed (Daytime), Sonic Colours and Sonic Generations where gameplay switches between full 3D movement and 2D side - scrolling sections * Each route in a stage will lead to one of two or three exits at the end that will each take you to a different stage * The developers are trying for a least 20 diferent stages, not including boss battles * «You might unlock Knuckles in any one of three stages.
Please let us know what you think of the game in the comment section below and be on the look out for further gameplay in later streams.
While fighting is the main focus on gameplay, there is also flying, exploration and racing sections included in the game, which adds to the variety.
It is clear Compile Heart wanted to focus on managing and interacting with the idols instead, but some sections of Producing Perfection have almost no real gameplay to them.
When I find the game on Amazon or other retail websites, most all of the available screenshots show the tactical RPG section, when it is quite literally a small part of the gameplay experience.
The game has a totally new graphical engine, and you know I will get into more detail in about how the game looks in the Graphics section, but this does have a pretty significant impact on the gameplay.
The single player Journey Mode offers a sequence of 80 levels, taking place in a variety of themed locales, with each slightly tweaking the core gameplay - the snowy tundra features snow blocks, which cause avalanche - like chain reactions, whereas the cave sections have stalactites that can fall on enemies from above.
The zero - gravity sections of the newest stages gives the tried and true formula of this series a new spin on the always fun gameplay.
It's currently unknown if this section means that Windows 10 for phone users can actually record gameplay video on their device or if they can simply watch previously recorded clips from a Windows 10 PC or an Xbox One console.
a b c d e f g h i j k l m n o p q r s t u v w x y z