Sentences with phrase «gameplay sections of the game»

The cut - scenes that connect the gameplay sections of the game are all done in amazing hand - drawn art that is just as dark and desperate and the rest of the game.

Not exact matches

While it definitely has a «something borrowed» gameplay and visual style, and a instantly forgettable, brief single - player mode, its invigorating and intense Xbox Live multiplayer at such a well - worth - it bargain price provides gamers more than enough incentive to enlist into Section 8: Prejudice's call of duty.
In terms of gameplay, Izzy controls beautifully, with tight controls that lend themselves well to the platforming sections and the game's combat.
Without going into spoilers for those who haven't experienced the story, thinking back on the film and when a video game version of that should give the player control, or how a scene in the film could be converted into a gameplay section is nailed to a tee.
As a result, the game contains a total of 29 tracks, most of which can be heard during the gameplay sections and boss fights, sometimes when the boss is near defeat.
Players will be able to dive right into both kinds of gameplay within each section of the game!
At times stealth or full frontal assaults are mandatory, but at other times the game lets you choose how to tackle each group of enemies or section of the level, allowing you to choose whatever gameplay style feels like the most fun at the time.
Devastation takes the form of a brawler with a semi-open world, favoring almost constant combat over anything else.To the game's credit it tries to break up the gameplay every now and then, throwing in some vehicle chase sections that make use of the Transformers ability to... uh, transform, and even moments where it suddenly shifts to a top - down perspective and then later a side - scroller, too.
Gameplay is helped a number of times throughout the game via the «Beast - Rider» sections, I don't want to spoil anything for anyone who's not yet played it but you'll recognise them when they come along and should be suitably impressed, possibly a touch under used for my taste but I can also see why they wouldn't to overdo it.
Lego Indiana Jones 2 did some really interesting things with the structure of the game, particularly with people who are completionists, because they appreciate the way that the hubs told the story of those movies through really focused gameplay sections with a lot of freedom in the way that you accessed that game.
While the shift between two various types of gameplay does a lot to keep the game fresh, the stealth sections aren't really more than just okay.
Banker - Design gameplay feature with help of our designers + Your name in game world + 4 x Steam key on release + Digital Artbook and Soundtrack + Thanks in game credits section
Given the frequency with which SE have traditionally changed up the pacing in their FF games with the implementation of well implemented mini-games and occasional gameplay tweaks (such as the FFX swimming sections), it's quite jarring to play XIII with it's one unchanging pace, no puzzles, no towns, scant NPCs, scant mini-games, no stopping to smell the roses.
Considering that the host platform is portable, it makes sense that the main game be based around moderately concise sections of gameplay.
The section of the game we showed at PlayStation Experience today includes scenes from the film, as well as all - new gameplay from planet Veldin.
At the very start of the game, players get a tease of four different gameplay sections based on full play sets available.
The feature had gameplay footage of Killzone 2 and other titles in a section on the games that you'll be playing.
This is the one section of the game where the gameplay feels like you have little control over your character because of the way you have to move the plane around.
We have a new launch trailer detailing some of the 3D focused gameplay, including some of the tougher level sections that you'll be encountering in the game!
Metroid Fusion is also quite good and I'm probably more positive on the game than when I was first playing it but I found it kind of odd with the sectioned off areas resulting in smaller worlds / maps and the mission based gameplay it seemed to have.
The game is a sheer joy to play, from its manic off - road sections to its track gameplay blistering around beautiful locales like Nice, the ingenious use of the Drivatar A.I system, the game has something for everyone.
Also, at certain points in the game, you will have to take on different styles of gameplay (such as a SCHMUP section).
The tutorial section of the game drags on a bit, the entire middle (Mexican Revolution) portion of the game felt out of place and didn't really add much to the story, and the gameplay has fits of schizophrenia (3 different versions of the dead eye mechanic??? not good).
And Kovac is a character you run into pretty quickly in the first hour or so of gameplay and he is the one who has surived the island the longest and will give you different hints as to how you can do the same thing in the form of his survival guide which you will find pages from throughout the game, which are made into entertaining little cartoon series explaining you the importance of different sections of the gameplay.
This COMPLETE version includes exclusive gameplay challenges, a video gallery with cutscenes and game trailers, an image gallery with concept art, an audio gallery featuring fan remixes, original songs, and demos of BIT.TRIP songs, and a «letters to the fans» section which explores the story behind CommanderVideo's epic journey.
Gameplay involves exploring sections of the game's four worlds, entering designated battle maps, solving puzzles, finding secrets and eventually taking on boss enemies.
Thankfully this is not all too evident in the gameplay sections, but there are a lot of cut scenes within the game at various intervals and so it's hard not to notice the flaws as it tries so hard to make you believe the story which neither has that much of a build - up.
It's just a straight, brainless run through shooting sections and set pieces and an artless laundry list of gameplay tropes that are seemingly only haphazardly thrown in here because they are in fact «things that you sometimes do in shooting games
Nintendo says the game will feature a new «dynamic rotating camera» to heighten the gameplay in different sections of the levels in Tropical Freeze.
The tennis and golf sections of the games were very reminiscent of both Mario Tennis Open and Mario Golf: World Tour in their reliable gameplay.
In last week's Gran Turismo 5 tech analysis, Digital Foundry delved into its gaming archive and compared the new game to sections of gameplay from GT4.
Upon a cursory glance at the gameplay for Titanfall, especially the on - foot sections, one might struggle to see how the game is any different from Call of Duty and the plethora of pretenders out there.
* It will be released on Wii U, PS3, 360, 3DS, PS Vita, PC, and «Next gen» consoles * PC and PS Vita versions will be identical aside from the graphical differences, while the 3DS version will be another Sonic Rush styled game * Similar to Sonic Unleashed (Daytime), Sonic Colours and Sonic Generations where gameplay switches between full 3D movement and 2D side - scrolling sections * Each route in a stage will lead to one of two or three exits at the end that will each take you to a different stage * The developers are trying for a least 20 diferent stages, not including boss battles * «You might unlock Knuckles in any one of three stages.
I was also surprised to see that there was MORE gameplay in this episode, including some of the first - person sections and, probably more surprisingly, some adventure - game style puzzle solving.
Please let us know what you think of the game in the comment section below and be on the look out for further gameplay in later streams.
With such a robust and lengthy history of properties and games to draw from, Nintendo fans have seen plenty of retro - inspired elements over the years from classic Mario running along the screen when making a purchase in the Wii Shop Channel to classic NES gameplay sections in 2017's Super Mario Odyssey.
Aside from mixing gameplay styles up a bit with the costumes, there are sections of the game that steer away from platforming, such as riding a mine cart, trying to avoid, spikes and columns of octopuses (yeah, you read that right), and pick up gems.
And that zero - gravity section seems to open the game up for the more traditional type of twin stick gameplay too: --RRB-
In moment - to - moment gameplay, this can be used to have a friend help you past a difficult section of a game by taking control for a small period.
It's in this section of the game that you're introduced to the reactive gameplay elements, meaning you need to hover a cursor over an item to interact with it — in this case, a shotgun and a nearby shell.
Some disappointing gameplay sections and a lack of online play are some of the things that make this Power Rangers game not that great.
Gears Of War 4 gameplay then jumps to another section of the fort showcasing the beautiful environments o the game and its graphical capabilitieOf War 4 gameplay then jumps to another section of the fort showcasing the beautiful environments o the game and its graphical capabilitieof the fort showcasing the beautiful environments o the game and its graphical capabilities.
When I find the game on Amazon or other retail websites, most all of the available screenshots show the tactical RPG section, when it is quite literally a small part of the gameplay experience.
The short video shows clips of gameplay from the game, including 2D side - scrolling sections featuring Classic Sonic, and his counterpart Modern Sonic navigating less traditional 3D environments.
We've been treated to hours of gameplay footage, and can now say that we've explored a large, yet relatively fractional, section from the start of the game.
However, it seems that Spiderman is taking hints from the original Shenmue games and using them in a way that actually helps add to the tension... Of course, that's only from the section of gameplay we saw... But, that section definitely got me interesteOf course, that's only from the section of gameplay we saw... But, that section definitely got me interesteof gameplay we saw... But, that section definitely got me interested!
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