Sentences with phrase «gameplay sequences as»

The effect is most prominent throughout the games cinema sequences but it is also used to enhance numerous gameplay sequences as well.
Lastly, a new trailer for Detective Pikachu was also released this morning and shows off a variety of gameplay sequences as well as highlighting the grizzled Detective Pikachu himself.
Eurocom has included different gameplay sequences as you try to relive the certain experiences from the five films.

Not exact matches

This gameplay has been tried a few times before — the action sequences of Ghost Trick (Nintendo DS, iOS) come to mind — but I believe that the concept has never been as fully refined as Harold «s footage demonstrates.
Although some gameplay elements are added, such as rhythm - based musical sequences and a brand - new item creation system, the title is by - and - large what fans have come to expect from the series.
The only time the gameplay falters is during the few moments when Binary Domain leaves its pure cover - based shooting roots and attempts to mix things up with some different sequences, such as racing jet - skis down a river or on - rail vehicle sections.
These action sequences are integrated into the resource management portions, and provide fun, smooth, and intuitive gameplay as a welcome break from your strategizing and investigating.
What's even more sad is dropping full price on a game with less than 5 hours of actual gameplay (the rest of the campaign consist of story sequences and QTE events that barely count as gameplay) with no bonus modes like online or an arena horde like mode.
Emotionally poignant and philosophical, the true highlights come in sections with barely any gameplay at all: text - based dream sequences that represent memories awoken inside your amnesiac brain, touching on what it would be to live as an immortal, to outlive those who return your love, over and over again.
In The End, This Game Hath Been Rated: 55 % Lame Bruce Banner stealth sequences and repetitive gameplay as The Hulk work together to make The Hulk yet another mediocre superhero title.
And during platforming, scripted sequences and cutscenes Lara Croft did indeed come across as scared and fighting every second for her life, but during the gameplay she was anything but these things.
- The gameplay during Desmond's game is described as narrative - fueled puzzle sequences.
This approach means that it no longer becomes anything related to memorising a certain button sequence and instead it becomes more about fast reflexes to ensure that you come out on top of an encounter and show your authority as the Sheriff of Fabletown, which is an appropriate design choice as it certainly adds more of a challenge to the gameplay as you are not guaranteed to be the first to every punch and block when in a one - on - one encounter with a Fable.
Boss fights are even more epic the second time around, and there are some new gameplay elements such as flight sequences on the back of Pegasus.
Twisted Pixel attempts to keep things fresh by changing up the sequences that are littered throughout the level, but as these sequences lack depth or fine tuned gameplay, they quickly feel repetitive.
Frame - rate performance between PS4 and PS4 Pro remains pretty identical with the majority of combat gameplay running at a stable 60 FPS, although the frame - rate drops to 30 FPS during intro sequences and super moves which does not impede upon gameplay at all as they are both non-interactive instances.
The opening sequence plays heavily on Star Wars, but acts as a welcome gameplay tutorial to help more inexperienced players learn the ropes.
As you speed through levels you'll be racing across collapsing paths as Blood Dragons stomp around and neon colors flash in the background, and these sections result in some seriously fun gameplay sequenceAs you speed through levels you'll be racing across collapsing paths as Blood Dragons stomp around and neon colors flash in the background, and these sections result in some seriously fun gameplay sequenceas Blood Dragons stomp around and neon colors flash in the background, and these sections result in some seriously fun gameplay sequences.
Pan's gameplay is limited to giving Lyra more platforming abilities, as well as joining in with some scraps that play out in little quick time event sequences.
There were a few elements during gameplay sequences however, that just did not quite work right such as prompts to perform a «takedown» or breaking open a door which left me a bit annoyed at times.
While in the global network, the game is pretty straight forward from a gameplay perspective, as there are barely any puzzles and it's a lot more focused on combat sequences that play like traditional side - scroll shooters.
One thing that the developers did that was fantastic is featuring the dog as both a character and an instanced gameplay event similar to that of a turret or tank sequence.
Despite minor annoyances such as the vehicular sequences, the overall story campaign, and throwback to old school (both in story and gameplay) feels like a fresh take on the decade long running series.
The Opera House sequence is often regarded as one of the reasons why Final Fantasy's music is as popular as it is, but it was the gameplay itself, the requirement to actually remember certain lines and sing them during the «performance» that made this moment feel especially innovative for its time.
The gameplay is therefore full of numerous stealth elements as well as purely arcade sequences, including open exchanges of fire.
Platforming feels like something from the early N64 era that's not Super Mario 64, but the game also likes to change shit up unexpectedly with difficult gameplay sequences that are just as rough, and which require you to get good on the spot.
The acting and production value for the lengthy video sequences compliment the game in a way where transitioning between in - engine gameplay and high resolution video isn't as jarring as it could be.
While the physics issues aren't as apparent in puzzle sequences, since the game was clearly designed for them, you're still playing a platformer, and a missed jump at the wrong time means a restart from the checkpoint... and this can get extremely frustrating, because while the puzzles themselves are clever and fun, the platforming physics are not, and the gameplay working depends on both of those.
Others offer actual gameplay, such as a brief horror survival sequence narrated in comic book form, or a fun experimental control game where you play a tentacled monster, or a sequence with playing with toys in a bathtub that may make you cry (it's a case where you the player are complicit in something terrible, but the mechanics make you want to do it, and even celebrate you doing it)
Designed by Damon Slye, the game is a 3D vehicle simulation of the M1 Abrams tank, one of the first on the market.The port from DOS to Sega Genesis was performed by Realtime Games Software Ltd in the UK using their own 3D games engine that was earlier used in Carrier Command with some tweaks to adapt it to the Genesis and the needs of the tank scenario.Although the simulation depicts the four crew positions, and is advertised as a simulation, gameplay is not actually very realistic; the missions are arcade game - like with a fixed sequence of actions to perform.
The Dream sequences are the highlight of the game, as they house more creative twists in gameplay, whereas anything that takes place outside of Luigi's dreams — which, unfortunately, is the brunt of the game — feels like it's running on the same ideas as the previous three Mario & Luigi titles.
The additions found in Final Fantasy XV Windows Edition don't stop at a few additional story sequences, as there's plenty of new gameplay content.
a b c d e f g h i j k l m n o p q r s t u v w x y z