Sentences with phrase «gameplay story scenes»

Not exact matches

Obviously, it can be seen as a little fishy for a game to have only (at most) 10 hours gameplay through the story and probably twice that length of time in cut - scenes, but that's what this game is all about.
Even if it shows a little variety in the gameplay mechanic (thanks to the three available classes), few players will forgive the bad looking polygonal scene and a offhanded story mode.
Without going into spoilers for those who haven't experienced the story, thinking back on the film and when a video game version of that should give the player control, or how a scene in the film could be converted into a gameplay section is nailed to a tee.
it has not memorable scenes like Opera Scene in FF IV the Dragon Quest series is mainly focused on gameplay than story and characters
The Apostles has some suspect writing at times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the same great gameplay mechanics of the base game while throwing in a structured three - arc setup that introduces some interesting characters.
And before anyone disagrees, would you seriously not like a MGS game that tells just as good of a story, but with more gameplay and fewer cut scenes?
Once again this changes near the end of the game, when it appears the developers all walked into the office and realized they needed at least one real cut scene and that maybe actually working some of the story into the gameplay a bit better would be a good idea.
The core gameplay in Mind Zero is dungeon crawling RPG battling between text / voice heavy narrative scenes serving to pushing the story forward.
«Single - player games generally have more of a story / narrative component to them, and gameplay elements such as cut scenes to further the story as well as boss fights.
Borrowing ideas from the latest Mortal Kombat game, the story mode in Injustice incorporates fully cinematic cut scenes with the one on one gameplay you come to expect with most fighting games.
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Granted, I've been out of the gaming scene for a little bit and don't know if the gameplay and story here have become the norm, but I highly doubt it.
- E3 2014 video was running in real time and in - engine - the scene shown was made especially for the trailer - the scene with Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, was a gameplay element that hadn't yet been implemented - Aonuma «really wanted to put that in the game» and made this happen as development went on - the team expanded on the game's story as well, which was brought about from the E3 2014 trailer
if the gameplay and the story is broken then i don't think 5 min sex scene will sell the game.
The first trailer of the game mostly only showed scenes from the Western world that the game will create, so players would like to know more about its story and its gameplay.
This cuts down on the use of GC cut scenes which makes for a higher percentage of gameplay within a title containing a very decent and broad story.
Beerus, Whis, GodGoku, Super17, GreatApeVegeta, and some story mode scenes and gameplay....
This will be the very first installment in the series that'll feature interactive cut - scenes within gameplay, expect an experience similar to Mortal Kombat X story mode.
I found myself very satisfied with the quality of acting, special effects, fight scenes and narrative consistency and how seamless it integrates and fades back to the main game: the scenes never outstay their welcome and are as action - packed and intriguing as the story found in normal gameplay.
According to Squadron 42 gameplay story lead Tony Wills, a ton of effort is being sunk into making sure the animation in these interactive scenes is up to snuff...
There are a few scenes in this game that raise the narrative bar far above your typical first - person shooter story, and I hope other developers consider spending more time on story and gameplay in the future, rather than dividing their time shoe - horning in multiplayer functionality.
The Apostles has some suspect writing at times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the same great gameplay mechanics of the base game while throwing in a structured three - arc setup that introduces some interesting characters.
Thankfully this is not all too evident in the gameplay sections, but there are a lot of cut scenes within the game at various intervals and so it's hard not to notice the flaws as it tries so hard to make you believe the story which neither has that much of a build - up.
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One big gripe that I had was the staccato nature of gameplay segments to story scenes, or even just random conversations.
Phantom Pain makes a huge departure from the Metal Gear franchise by prizing gameplay over narrative, with Venom Snake being a predominantly quiet protagonist and the majority of the story being told through cassette tapes as opposed to cut scenes, which are a mainstay of the later Metal Gear franchise entries.
However, the constant drive for increasing technical innovation, with increasing concern over profitability in order to recoup rising development cost, has choked what makes games enjoyable — innovative gameplay, engaging story, and immersive interaction — over what makes them marketable — brightly lit action scenes, manly grunting, and sexualized characters.
FEATURES: • In - depth, fast - paced narrative experience crafted by Remedy Entertainment • Top quality live action show that is directly impacted by choices made in - game • Stellar cast of actors • One story told many ways • Time - amplified action gameplay • Navigate epic scenes of destruction as they skip and rewind in broken time
I mean, the story is horrendous, and there were several lousy choices going on (use of the D - pad for 3D movement, few powerups, even fewer original powerups, little exploration, those scenes where you had to find the exact pixel to move on, etc.), but I did think the gameplay mostly worked.
A story cutscene was also showcased, leading into a camp scene, before the host uses the skip feature to back to gameplay.
Even though Guns, Gore & Cannoli is an indie - game we hope it will be a great experience for players, we really did an effort the come up with a nice story with cool dialogues and cut - scenes to add to the action and fun of the gameplay.
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The story is nice, but the gameplay versus cut - scene ratio is just out of hand.
The remake will include «revamped 3D visuals and upgraded gameplay» as well as voiced characters and «core scenes from the original story now newly visualized in - game.»
Since its release, Catherine has been well - received for its unique story concept and gameplay hybridization, and Catherine's competitive scene has received a second wind as of late, as well.
The mechanic is stock - standard visual - story gameplay, where the characters can move around the scenes and locations, and interact with different environmental elements, or initiate dialogue sequences with other characters.
This leads to a well done but deeply disturbing scene on a slave ship near the end, but gameplay wise it doesn't really matter how many slaves you save except to continue the story or unlock some upgrades.
Freya's attempts at peaceful intervention may have profound effects on the impact of the story, but it adds virtually nothing in terms of the gameplay itself besides an occasional quick - time event here and a scene transition there.
Showing off those gorgeous visuals, the Story has some great looking cut scenes that transition seamlessly into gameplay.
The actual gameplay can be put into words, but there's so much more bizarre things that keep you glued to the screen that it makes the gameplay seem bland compared to the story cut - scenes.
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A story cutscene was also showcased, leading into a camp scene, before the host uses the skip feature to back to gameplay.
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