Sentences with phrase «gameplay structure which»

This is a very enjoyable platformer and a unique gameplay structure which makes this game stand out with likeable characters and a decent plot.

Not exact matches

Video game movies have a bad rap to begin with, since they tend to be made from games which sell a lot of copies, but the reason they sell a lot of copies is cause they have good gameplay and structure, not because they are epic works of character drama and emotion.
METAL GEAR ONLINE is built around a dedicated squad - based competitive multiplayer structure, which has been fully redesigned with the familiar gameplay and aesthetic styling of the acclaimed METAL GEAR SOLID series.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The characters are well written, voiced and structured, the missions, which I will be talking more about down in the gameplay section, are great, and the Blur cutscenes steal this expansion's show.
The gameplay demo on display shows off some of Batman's new tricks such as the enhanced Detective Mode which allows players to reconstruct and study crime scenes, the remote claw gadget, and the expansive open world structure that grants additional freedom to players.
One incredibly fun feature is the ability to walk on walls with gravity - bending boots - players can build bases, bridges, tunnels and mine shafts without regard to any given orientation, which can lead to some mind - bending structures and architecture, as well as many interesting gameplay situations.
Differing experiential attitudes are being incorporated into the very structure of the gameplay itself which, at once provides an understanding of the terror of mental illness to an individual who may not have experienced it before but also celebrates the diversity of the human mind in its application of individual approaches to the world around us.
Sun and Moon introduce the region of Alola, a region which is incredibly different to any other region not only in terms of visuals but also in gameplay structure.
a b c d e f g h i j k l m n o p q r s t u v w x y z