Sentences with phrase «gameplay systems like»

We have already built most of the big, risky gameplay systems like AI, construction, combat, and crafting.
Will there be a new gameplay system like Street Fighter III's parries or Super Street Fighter II Turbo's super moves?
With a loot - based gameplay system like this, we can expect to see microtransactions even though they haven't been officially confirmed.

Not exact matches

The gameplay was like a marriage between Resident Evil and SquareSoft's Active Time Battle system.
However, with games like God of War setting a precedent with taking an older game which already had a good story and combat and then just positively blowing away all my expectations with a captivating story, graphics, gameplay mechanics, missions, map, upgrade system... YOU NAME IT ALL INCREDIBLE....
The Flame in the Flood is a superb rogue - like survival game with a deep crafting system, charmingly beautiful presentation, and challenging gameplay that entices you back time and time again to try and best your previous run.
Nioh moves Souls - like games into their own genre by expanding the vocabulary of combat mechanics and gameplay systems while keeping a structure, flow, and feel that align with From's signature games.
This resulted in greater immersion and enhanced challenge by throwing out gameplay crutches of previous games like the Soliton radar system, forcing players to more thoughtfully interact with the world and the enemy soldiers that populated it.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Featuring a familiar turn - based battle grid system and boasting a uniquely deep style of strategic gameplay that revels in its own difficulty, Natural Doctrine drew me in like a moth to a flame — and boy, did I ever get burned.
MLB The Show 17 doesn't reinvent the wheel, but Sony San Diego has nearly perfected the gameplay systems within this series that even incremental upgrades year after year feel like huge changes for someone like myself.
While the story is not exactly something that offers a fresh perspective on science fiction horror, it is executed brilliantly and together with the gameplay, provides an experience that shouldn't be missed by those who enjoyed some of the cult classics like Bioshock and System Shock.
It has far more complicated gameplay systems than the likes of Paper Mario: Sticker Star, but compared to earlier games in both the Paper Mario and Mario & Luigi series, the world and story have taken a backseat.
Their systems are like Madden's now «gameplay» buttons, just there to act like it's new, but really adds nothing.
So don't expect any super deep gameplay systems or anything like that because, well, you simply won't find it here.
Sure, it might look like a mobile title and some of its gameplay systems certainly suggest a healthy dose of that design DNA, but look past its lo - fi veneer and you'll discover a wacky little 2D action platformer that doesn't ask much of you but gives a lot of entertainment in return.
I would have liked some kind of expansion to this overworld system as it has the potential for a lot of interesting gameplay elements and strategies.
Developed from the ground up for VR and motion control devices like Oculus Rift and Sixense Stem System, players will be able to interact with objects within the environment to solve puzzles and uncover the secrets of Loading Human's story - driven gameplay.
Ok, here's my take on it... I have both systems and can only get it for one... and the PS4 has the edge on graphics (which I have to «try» and tell which one is which by screen shots side by side) I still go with the X1 on multiplats, for me the «snap feature» BY FAR makes up for the lost graphics (that in real gameplay hardly exists to me) plus my controller of choice, plus in my experience, the network is more stable... those things push me to the X1... I have Minecraft on both and everything just flows so much better on the X1, the OS, friends, messages, party, just like it better... I mean, my PS4 dosent really feel much different than my PS3 did... but my X1 sure feels different than my 360 did... PS4 is a beast and ill play all exclusives but the everyday «workhorse» console for me is the Xbox one...
The Microsoft Xbox 360 HAHAHAHAHAHHAHHAAHAHHA what a pathetic console I can see your games stacked high next to your broken down system At least you can admire the new box art when you buy alan wait and splinter cell Youtube will also have plenty of gameplay videos when those games come out so you can feel like you played the game
If you sell a game for $ 2 like one of the examples quoted, the experience is probably pretty shallow, and it's very likely that most people will have explored most of the game's gameplay systems in 2 hours.
thats another thing, like a post above, i do nt care what tricks they use to make a game look photrealistic or look amazing, thats not tricks ot me, thats better devving, better devs learn the system and learn new techniques, so those tricks are actually new technioques that make the image appear better, ill take that over a dev that cant make better graphics anyday, as long as the gameplay is good.
You missed the point, those two system ARE N'T JUST about the exclusives, they have MAJOR third party support & that's key to winning next gen. Third party games are becoming more & more appealing, not to mention that the Wii spark (which made it the best selling console last gen) has died, no one looks at the WiiU and thinks: «Wow, I like the new touch screen controller» because believe it or not, it makes it hard for you to focus from one screen to the other & that doesn't work well with a console that needs to be hooked to a TV (games that support switching gameplay from the TV to the controller are great though!).
«We have listened closely to our fans and have evolved the multiplayer in Crysis 3 by adding a host of new gameplay features including the unique Hunter mode, deadly new weapons like the Predator bow, deeper loadout and unlock options, enhanced upgrade systems and more social features like the New York Feed.
As I stated above, but the focus should be on X, its a better game than XI simply due to the fact, its a near Infinite Dragon Quest experience, that has alot of its gameplay, storytelling, and things to do that is exactly like any other Dragon Quest game, the only differences is the combat system which is a form of ATB, and its online.
The Star Wars battlefront beta was a blast to play, the graphics met my expectations and the gameplay was very solid, there are a few things I would like to see fixed before the full release, for example: the spawning system needs to be fixed so it doesn't leave you're just spawning and dying due to bad spawn locations which would have me jump back into the game with the enemy right behind me, along with giving the Rebels a ground vehicle to use on Hoth so they can go up against the AT — STs.
The game is challenging with rogue - like gameplay and there is no hand - holding, and the crafting system is easy to use.
I often feel modern games are missing the charm — and the challenge — that Shinobi once offered, so it was a great opportunity to bring that style of gameplay to a new system like the Nintendo 3DS and show that classic game design still has a lot to offer.
When it comes to killing and feeling like a one person army, Hotline Miami 2 is as fun as ever, thanks the simple yet challenging combat, varied enemy types that'll have keep players on their toes, and all new characters that change up the way you kill by offering new and cool gameplay mechanics, replacing the mask system in the first game.
The gameplay is perfect the controllers are just like the originals and the whole system just oozes nostalgia!
But include digital distribution systems like PSN into things and the world looks a lot more diverse — in terms of content, gameplay, purchase price, commitment required, etc..
This game a new kind of gameplay, with that map «dungeon crawler like» and the battle system looks amazing.
In keeping with the rest of the gameplay's obvious influence from MMOs, the game's battle system is more in - line with a game like World of Warcraft than an old school Dragon Quest game.
Weapons durability is treated like ammo, and most of the gameplay systems wouldn't even work without it.
The changes made to the gameplay have restored R3 back to the quality of Fall of Man, and it can be argued that the inclusion of new elements like the weapon levelling system and the changed health system make it even better.
I certainly agree with the list you made about what made Amnesia feel like the gameplay was better (especially the sanity system, but also for me just having an inventory was very important and it was the first thing that completely put me off a machine for pigs).
Uncharted 4 have drivable vehicles, dynamic combat in huge diverse locales, new traversal mechanics like the rope & piton, that new Uncharted / TLOU mix multiplayer beta, new melee system build upon TLOU combat, New stealth gameplay, that gloriously rendered mud & fire, and now branching dialogue options.
Yes, the smaller gameplay elements around the primary systems are all fairly dull and the game does suffer from some stilted dialogue and equally stilted animations, but this is one of the few examples of a detective game that actually makes you feel like a detective, asking you to pay genuine attention to the clues at hand in order to deduce the correct answer and then having the balls to let you fail.
Gameplay Added checkpoint melody, spawning a checkpoint wherever you like Completely overhauled the checkpoints system, they're more intuitive and fair now, and faster too Added HD Rumble to a lot of instances that didn't have rumble in other versions, including ambient rumble in the crystal room and escape bubble sequence in Tower Town Flying Toki (spoiler!)
In order to introduce a lot of speed into the gameplay, we've come up with our new «Rola Tech» motion system, All the characters ride around on Rola ball feet providing super fluid character motion, so it plays like a fast 2D shooter, but with real physics, explosions, 3d environments and destructible scenery.
Like Deadly Premonition, the gameplay is also a weave of multiple systems that don't always coalesce.
Also forefront in my mind for this development was to show players that «this is what a next - gen RPG looks like,» from the gameplay system to the story.
The game is a sheer joy to play, from its manic off - road sections to its track gameplay blistering around beautiful locales like Nice, the ingenious use of the Drivatar A.I system, the game has something for everyone.
«The gameplay is a mix between Deus Ex / System Shock, Gone Home, and dialogue - focused RPGs like Fallout,» Jakub says, as a comparison.
v0.9, v0.9.2) with the last one being the largest, Arena Commander v1.0, with fifteen new ships for backers to fly (all the Aurora and Hornet variants, Mustang family, Base Avenger and Cutlass Black) as well as significant gameplay additions like the signature system and social features like the first version of the lobby system allowing you to join up with your friends.
«Licensing a well proven anti-cheat system like BattlEye, helps ensure a fair gameplay experience for everyone.
We will also try to make our contribution to the genre by proposing our own vision of key gameplay features like our advanced weapons improvement system or our association of a world map you can explore and very larges open areas.
It was already known that gameplay of LittleBigPlanet for the PSP looks and feels like the PlayStation 3 counterpart, but the biggest question we had was how well would the level editor be on a portable system.
A revamped gameplay system allows players to take more control than ever, making Madden 16 feel like a polished product.
Rather than relying on the usual gameplay found in familiar games of the genre, Generation of Chaos: Pandora's Reflection uses a battle system called the «Attack Chance» where additional damage is delivered when the player pushes the button in time with the on - screen thythm prompts, like the music games of the days of yore.
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