Sentences with phrase «gameplay systems of world»

The stacking mechanics are possibly one of the most interesting gameplay systems of World of Final Fantasy, as they leaves plenty of customization possibilities.

Not exact matches

Since when are games with enormous worlds, hundreds of hours of gameplay, heart - wrenching stories, and unbelievably addictive crafting systems, considered non-essential to the fact the game doesn't have 10K textures while running at 750 frames - per - second?
Take this game for example: keep a random encounters ratio of 10 monsters / minute, keep the non-existent interaction with the world, keep a simplicistic combat system (they weren't so simplicistic even back then) and discard good stories, nice graphics (the graphics of this game would have been considered amateurish at best on a super nes), gameplay, exploration, sense of wonder.
Gameplay tweaks seem minor at first, but dual wielding guns and plasmids, the ability to melee with any weapon, and the new real time reflex - based hacking system made a world of difference.
But it has given us much more: hours and hours of gameplay, acción / RPG gameplay, stellar Voice acting / script, tons of side missions and exploring, lovable / likable / crappy characters, beautiful worlds and lore, dinamic battle system with different classes that totally change the way we play as Shepard, female and male Shepard (how many games do that).
«Following the amazing reception to Middle - earth: Shadow of Mordor, we massively expanded every dimension of the game, including the world, the story, the RPG systems, the core gameplay and of course the personal player stories of the Nemesis System,» said Michael de Plater, Vice President, Creative, Monolith Productions.
It's a brand new world and narrative, but it expands upon the gameplay of I Am Setsuna, with a revamped Active Time Battle system so that players can adjust placement mid-fight, and with with seamless environments to explore.
This resulted in greater immersion and enhanced challenge by throwing out gameplay crutches of previous games like the Soliton radar system, forcing players to more thoughtfully interact with the world and the enemy soldiers that populated it.
Tetris Worlds continues that streak, bringing their distinct brand of simple, yet addictive gameplay to the current generation of systems.
With its humorous writing, nice level design, smooth gameplay and multiple references to classic games, Rad Rodgers: World One is a title that fans of the genre will surely enjoy, despite its lack of true innovation, short length and some performance issues on less powerful system configurations.
If its gameplay systems and available interactions are as bold and progressive as its attempt at political and social critique then this has every chance to push the series back to the top of the open - world pyramid.
Listen in to hear our thoughts on the game's story, the new gameplay mechanics with Paper Mario and the trio battle system, the collision of the popular worlds of Mario & Luigi and Paper Mario, along with just about everything else about the new game.
It has far more complicated gameplay systems than the likes of Paper Mario: Sticker Star, but compared to earlier games in both the Paper Mario and Mario & Luigi series, the world and story have taken a backseat.
The platforming / climbing of Tomb Raider, the open world strategy of Metal Gear Solid V, the dungeons of The Legend of Zelda and the arrow - based combat recent Tomb Raider games all mix to form a solid set of gameplay systems that keep the game exciting and fun.
It brings together a richly detailed world with multiple levels, a quirky cast of characters and supplements it with some fun gameplay systems.
Monster Hunter World is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
It's true Monster Hunter: World throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
What I mean by that is that across the full gamut of its creative intent, gameplay systems, world - building, and general approach pretty to much everything, Sony Santa Monica's Norse masterpiece iterates on so many of the most distinctive games and influences from the medium's last seven years or so to act as a kind of cumulative full - stop on an era.
These upgrades serve to prevent the stealth aspects of the gameplay from getting stale and give each mission a freedom of choice that many games promise but fail to deliver upon, including a morality system that actually impacts upon the world rather than being a perfunctory afterthought.
It's that they are really excellent at certain parts of the experience - for example, the world setting might be really exciting, or the gameplay system really unique.
Created by dedicated sports video game designers who previously worked on the acclaimed Top Spin Tennis line, Tennis World Tour aims to deliver realistic and demanding tennis gameplay, a wide range of playing styles, and a strategic preparation system that influences the course of each match.
Despite a strong focus on accessibility and numerous quality - of - life improvements over previous titles, Monster Hunter: World still begs you to muscle through your initial struggles and build a comfort level with the gameplay systems and pacing.
• A unique and dynamic combat system — each move is also an attack • The ability to individually equip * each * fighter in your army • A large selection of weapons, spells and abilities, including the option to use mounted units • Diverse upgrade trees, and each unit level up provides cosmetic changes • An intriguing non-linear story • A distinctive game world without common fantasy cliches • Over 50 hours of gameplay within the game.
The Harvest Moon games were some of the first titles in the gaming world to combine gameplay and dating mechanics, featuring a complicated marriage system and many events such as festivals and happenings around town.
The upcoming Detective Pikachu for the Nintendo 3DS family of systems offers a unique take on the world of Pokémon, both in its setting and its gameplay.
Many of these games have in - built benchmarking tools and thus aren't completely accurate representations of real - world gameplay, but typically they tend to stress a system more than the regular gameplay will.
Set in the whimsical world of Albion, Fable Fortune is a Fable themed free - to - play collectible card game (CCG) that combines the franchise's most cherished gameplay systems with an array of pioneering game modes.
It's true Monster Hunter: World throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
Monster Hunter World is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
The gameplay systems which drive this survival - horror open - world crafting experience are as super deep as the original PC version, but the constant bugs, crashes, glitches and other technical let - downs may deter a large portion of home console players from becoming dedicated fans.
DISLIKED: - The fact that those good things open really far into the game - Horrible writing - Practically zero opportunity to connect to the primary world - Apart from the battle system, very unfocused and practically automatic gameplay takes the front seat for most of the game
But include digital distribution systems like PSN into things and the world looks a lot more diverse — in terms of content, gameplay, purchase price, commitment required, etc..
Though MGSV has a refreshingly new take on the traditional MGS formula with it's base development, recruiting and buddy system, the lack of cutscenes and open - world gameplay might give the impression that the missions are somewhat repetitive in nature, usually missions boil down to, extracting somebody, acquiring something or plain old killing — at least compared to past editions, MGSV might leave the player asking: «Wait, why am I doing this again?»
In keeping with the rest of the gameplay's obvious influence from MMOs, the game's battle system is more in - line with a game like World of Warcraft than an old school Dragon Quest game.
Dynasty Warriors 9 is the next hack and slash game with stealth elements that revamps the hardcore, fast - paced gameplay of the series with the introduction of the open world environment with day - night cycles and dynamic weather systems set in China that can be explored on foot, horseback or boat, though the game will focus on livable environments such as cities and towns as well as places where large battles take place.
«Following the amazing reception to Middle - earth: Shadow of Mordor, we massively expanded every dimension of the game, including the world, the story, the RPG systems, the core gameplay and of course the personal player stories of the Nemesis System,» de Plater said.
It strips back some of the gameplay elements from the first, with less interactions with the world, sanity system, item management, and more.
The foreseeable future for Larian (i.e. the next couple of years) is going to see us making further progress in improving our RPG craft and creating dense game worlds with hopefully new and innovative gameplay systems based on old school values.
Advance includes many new features, gameplay mechanic changes, graphical and audio enhancements, and stylistic and aesthetic alterations from the All - Stars edition, with the most significant changes being the addition of the enemy Robirdo, a robotic Birdo, replacing Mouser as the boss of World 3; the addition of the «Yoshi Challenge», in which players may revisit stages to search for Yoshi Eggs; a new point - scoring system; multiple hit combos; enlarged sprites; and digital voice acting.
Remedy Entertainment, the creator of Quantum Break ®, Max Payne ®, Alan Wake ® and Death Rally ® and one of the leading independent game studios in the world, is looking for a World Systems Designer to create innovative and long - lasting gameplay for P7, a new Remedy proworld, is looking for a World Systems Designer to create innovative and long - lasting gameplay for P7, a new Remedy proWorld Systems Designer to create innovative and long - lasting gameplay for P7, a new Remedy project.
We will also try to make our contribution to the genre by proposing our own vision of key gameplay features like our advanced weapons improvement system or our association of a world map you can explore and very larges open areas.
Evolution Worlds» unique gameplay utilizes a 360 - degree, turn - based tactical combat system new to GameCube, and features over 60 hours of gameplay with more than 100 characters.
Combining seamless gameplay, Final Fantasy characters and breathtaking worlds from the past 30 years of the franchise, Dissidia Final Fantasy Nt welcomes all gamers to the online battle arena with its renowned bravery combat system.
The platforming / climbing of Tomb Raider, the open world strategy of Metal Gear Solid V, the dungeons of The Legend of Zelda and the arrow - based combat recent Tomb Raider games all mix to form a solid set of gameplay systems that keep the game exciting and fun.
Combining seamless gameplay, FINAL FANTASY characters and breathtaking worlds from the past 30 years of the franchise, DISSIDIA FINAL FANTASY NT welcomes all gamers to the online battle arena with its renowned bravery combat system.
Within the first 15 - minutes of gameplay it is easy to spot influences from a bunch of 8 - bit classics such as «Super Mario Brothers 3» with the level select via over world map and mini stages that appear after completing a level; the «Mega Man» series with its one - hit deaths from ceilings lined with spikes, smooth screen transitions, and inability to run; «Duck Tales» with its pogo mechanics; «Castlevania» with its item select / magic system, and that is just off the top of my head.
The adorable visuals and charming gameplay elements like the toys and the sticker system all help wrap you up into the world of Ditto.
Quantum Conundrum Platform: Windows PC, PlayStation ® Network for the PlayStation ® 3 computer entertainment system and Xbox LIVE ® Arcade for the Xbox 360 ® video game and entertainment system from Microsoft Developer: Airtight Games ESRB: E (Everyone) Available: June 21 for Windows PC, Summer for PlayStation 3 system and Xbox 360 From the mind of PORTAL ™ co-creator Kim Swift, Quantum Conundrum features engaging puzzle gameplay with the introduction of the Inter-Dimensional Shift Device (IDS), an invention that gives players the ability to shift to and from various dimensions, manipulating the world around them in order to solve puzzles of ever - increasing difficulty.
They set out on the hefty task of making a fun and unique movement - based gameplay system in a large and interesting open world hub.
Having sampled Civilization V's latest expansion pack in our Brave New World hands - on preview, we were keen to explore some of the deeper and persistent gameplay systems that Firaxis» latest offering brings to the experience.
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