Nioh moves Souls - like games into their own genre by expanding the vocabulary of combat mechanics and
gameplay systems while keeping a structure, flow, and feel that align with From's signature games.
Not exact matches
Arsenal's
system can be fluid as well, but when the
gameplay is completely different with arsenal being a more possessive side
while madrid being a more direct, counter attacking side.
Since when are games with enormous worlds, hundreds of hours of
gameplay, heart - wrenching stories, and unbelievably addictive crafting
systems, considered non-essential to the fact the game doesn't have 10K textures
while running at 750 frames - per - second?
The improved free - flow combat
system and various new gadgets contribute to brilliant
gameplay,
while a complex screenplay delivers a breathtaking experience.
While it features some good
gameplay and controls, its combat segments are way too short and the progression
system is unbalanced.
While the game fails to capture some of the more crucial
gameplay systems of the source material, it does affectionately revisit and reexamine it.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo
system,
while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies
while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening
system, called the «Seventh Sense» awakening, unlike the NUNS awakening
system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
From new game modes and maps, to new abilities and
gameplay systems, Blazing Griffin intends to keep the sweet act of assassination feeling fresh, all
while appealing to Mr. X's vain sensibilities.
While the 1994 game featured a number of impressive
systems and mechanics at the time, channeling the same design from Ultima Underworld and other first - person RPG games, much of its
gameplay feels a bit outdated in today's age.
While the story is not exactly something that offers a fresh perspective on science fiction horror, it is executed brilliantly and together with the
gameplay, provides an experience that shouldn't be missed by those who enjoyed some of the cult classics like Bioshock and
System Shock.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle
system that lets the players attack an enemy from one side
while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the
gameplay might actually get boring & repetitive quite quickly actually but
gameplay is not always everything, and don't get me wrong the
gameplay is not actually bad but it could have been alot better!
The
gameplay loop can get repetitive
while the customization and combat
system are fairly simple.
While a genre wasn't detailed, the game will feature «weapons, movement, abilities, gadgets, health and other underlying
gameplay systems.»
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While the physics
system is itself a marvel of
gameplay finesse, Fight Night Round 4 also utilizes consistently awe - inspiring animation and stunning musculature on the boxer models.
While the game was probably most famous originally because of its presentation, the
gameplay systems found in it were noteworthy in their innovations.
It has everything you'd expect, and
while there are streamlining and quality of life efforts to make the game more accessible, the
gameplay systems in general seem to be a natural continuation of ideas expressed in Monster Hunter 4.
While I'm glad there was a one - stop shop explaining all of the game's
systems in - depth, but I felt it should have been integrated a bit more fluidly into the
gameplay.
First original Star Wars game built exclusively for handhelds: Multiplayer modes enhance collaborative
gameplay while taking advantage of the unique capabilities of both the PSP
system and Nintendo DS.
While most survival horror games focus on the surviving aspect and often forgo the fighting aspects, Dead Space has
gameplay based around dismembering the strange creatures, called necromorphs, that keep on jumping out of the ship's vents (the vent
system in which necromorphs can crawl around in is amazing) to shrill musical cues.
The tantalising prospect about procedural generation is that it can open the door for a wealth of emergent
gameplay to sprint forth from the
gameplay systems at work, but
while No Man's Sky has procedural generation by the wazoo it has almost zero emergent
gameplay.
Dark Devotion features several distinctive
gameplay mechanics for greatly expanded replayability — the prayers, blessings and curses
system allows for flexibility and a variety of approaches to each foe,
while its myriad of weaponry allow for combining skillsets to alter your approach with each play through.
Gameplay wise it's deep and rewarding, the combat
system,
while maybe not perfect if you look at it as if it was a fighting game, is DAMN GREAT.
Trials Fusion builds off the same maddeningly addictive physics - based
gameplay as its predecessors
while incorporating brand new features, including the FMX tricks
system.
My next section of the «review in progress»
while mention
gameplay, story progression, and the upgrading
systems.
While the game provides fun city building and free
gameplay, but the mithril
system they use can cause players to be either overpowering or extremely under powered players.
New
gameplay features will be implemented into ARMORED CORE: VERDICT DAY to ensure that players who choose to play alone will be able to create and recruit a squad of A.I. controlled mechs and enjoy the robust feature sets of co-op and multiplayer modes
while new matchmaking
system ensures that players will always find battles at a moment's notice.
The replayability for the Vita release of Neon Chrome stems from important areas of
gameplay such as the procedurally generated destructible environments, an incredibly in - depth upgrades
system as well as a plethora of weapons, abilities and enhancements that is pivotal to the balancing of
gameplay in regards to your character or your surrounding enemies having the upper hand,
while the cross-buy PS4 version also brings local co-operative multiplayer for 2 to 4 players which are all features that will collectively have players returning for quite some time on both Vita and PS4.
South Park: The Fractured But Whole offers the same rude humor and fun
gameplay as its predecessor,
while expanding upon the combat
system established in that title in a way that is fun and satisfying.
While the
gameplay seems very compatible with the DS's touchscreen, sadly the DS
systems limitations do hinder the title at the same time.
While we know what to expect from the 2v2 fighting that is a staple of the Gundam Versus series, this promo highlights new
gameplay mechanics tied to the Force
System in the single player mode.
While Gamevil's earlier Baseball Superstars games featured an anime - RPG aesthetic, the licensed MLB Perfect Inning offers more realistic sports sim
gameplay along with its free - to - play card collecting
system.
While there's a few repetitive fetch quests, the crafting
system and puzzle - solving make for some solid
gameplay — if you have patience, love zombies and The Walking Dead and survival - crafting, check it out.
While Mafia 3 does a brilliant job in storytelling with some of the cutscenes acting as a documentary style explanation of how the events unfolded using archived footage and some being involved with the story itself and it is rather clever how its done but Mafia 3 doesn't get as adventurous with its
gameplay as the shooting and cover
system are very basic and at times will make you want to scream at the TV.
While the main, and only real
gameplay system here is in the fighting, which is done on a 3D - plane, there are quite a few different ways to do that.
While the
gameplay experience and RPG mechanics are mostly well done, with the best combat
system of the entire series, the predictable story, uninteresting characters, and generally mediocre writing make the Pathfinder's quest to find a new home for humanity not as memorable as it could have been.
Levelling and choosing your loadout really change the game from being just a simple score - challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern standards and
systems in place, keeping that old school multiplayer score competition
while adding in
gameplay systems that make sense today,
while still throwing in different things to keep the game feeling fresh; it was even discovered that there's a hidden Smash TV style area in the last level, really hammering home the mix of old school charms and new
gameplay mentalities.
The Activity Log tracks both your
gameplay activity, noting which games you've played and how long you've played them, as well as your physical activity, counting every step you take
while carrying your Nintendo 3DS family
system with you in Sleep Mode.
Overall, with well - written characters and a quaint visual style, I am Setsuna works well as a throwback to 16 - bit era RPGs, tackling mature themes of sadness and death
while providing a
gameplay experience that is rarely seen on modern
systems.
Gameplay is where Bloodborne truly shines, offering an experience that is both true to its hardcore roots
while also simplifying
systems for newcomers.
In their infinite wisdom, Atlus has ported the game over to the Vita and instead of simply throwing the game onto a cartridge, they threw in all sorts of additional content
while at the same time making changes and enhancements to pre-existing
gameplay systems.
While this is only one of the level styles, I really hope it's the main one, as mixing camera angles, platforming segments, speed segments and the new parkour
system crafted a really enjoyable bit of
gameplay.
While the overall Disc Jam package is pretty barebones right now (essentially one game mode for 2 - 4 players, a minimal cosmetic upgrade
system, and no leaderboards), the
gameplay included here is fun as hell.
Citizens of Earth has a lot in common with Earthbound, it's art style, it's battle
system and the general oddness surrounding the games plot all seem to stem from the classic RPG, but at the same time, Citizens of Earth manages to be it's own different beast entirely,
while the
gameplay and graphical elements may be similar to Earthbound, the story seems to differ itself.
In the previous article, we've looked at
gameplay from the perspective of a symbolic
system that proposes abstract problems to players, and that requires structuring norms
while allowing for variation and uncertainty.
While story, characters and visuals are all key components of what makes a videogame memorable, it's their core mechanics and
gameplay systems that make them fun — and 2017's release roster offered fun in abundance.
While there's definitely some performance issues and a couple of odd design choices, I honestly believe that the gameplay systems and the way they interact with each other while creating the story, more than make up for any janky is
While there's definitely some performance issues and a couple of odd design choices, I honestly believe that the
gameplay systems and the way they interact with each other
while creating the story, more than make up for any janky is
while creating the story, more than make up for any janky issues.
New aquatic
gameplay will explore the oceans for colonization by dramatically extending the play space,
while an overhauled diplomacy
system will provide players with additional layers of dynamic choices and options to shape the diplomatic landscape
while engaging with the AI and one another.
«So, in essence, you've got a full - featured MMORPG dripping with polish and quality at every turn, an awesome combat
system that takes the time to show each epic attack in slow - motion cutscenes,
while still providing a simple, tactical
gameplay experience that's great for kids, and fun for everyone else, that also creates a social dynamic allowing players to work together to survive — not to mention the chance to pilot your own pirate ship, alongside a bunch of addictive little mini games — and all that's before you reach level 5.»
The first of the
systems has a tangible effect on
gameplay by reducing accuracy and vision every time Tokaj is frightened — with an inverse boost to physical damage —
while the latter is basically a fancy way of describing how many of the objects you find in the environment are able to be used as melee weapons.
While all the core
gameplay systems in Monster Hunter 3 Ultimate might be up to the same quality as usual there are also some problems that have persisted from previous games, which you would assume would have been fixed by now.