Sentences with phrase «gameplay terms»

There seems to be no reason for them to exist in gameplay terms other than to provide an arbitrary barrier for the player to surpass.
But in pure gameplay terms, the big question for the multiplayer component was always going to be balance.
Every single unit is modeled after real world hardware, and every single one of them details specific stats for specific weapons in easy - to - understand gameplay terms.
Whoever wanted a revolution, not just in the plot but in gameplay terms, will be disappointed.
We should define video games beyond pure gameplay terms.
But we wanted to take that sense of character and bring it to bear in gameplay terms as well, so he's a little bit rougher, a bit more brutal, and we've redesigned a number of the classic Assassin's Creed core moves and styles in order to reflect that and move the series forwards.
In raw gameplay terms, BioShock 2 improves on the original in everyway, with a deeper combat system, a broader set of enemy types and the addition of a fully - featured multiplayer mode.
Speaking of which it is a little odd to that enemies don't really react to being set on fire, which can be rather baffling when your desperately trying to burn them alive only to have them hit you in the face with a hammer, yet from gameplay terms it does make sense; if setting them ablaze made them freak out then magic would be just a tad overpowered.
It's a lightweight system, though, as there's no a whole lot that can actually bump up the happiness of your crew, and their emotional well being isn't really felt in gameplay terms until they are quite literally wrecking your stuff.
The only question remaining was what could be added to the collecting and battling mechanics — since little had changed in gameplay terms between the first two sets of games, would Ruby and Sapphire merely be updated and expanded versions of the same thing?
That said, in pure gameplay terms, Pahelika does appear to resemble the classic game.
Maybe it won't really expand your experience in gameplay terms, but if you loved the original game, this DLC can offer some hours of good driving fun and eye candy.
One of the frustrating aspects to many story - driven games is just how linear they are in gameplay terms.
In gameplay terms, it was among the best of the major releases last year, with a single - player campaign that, if anything, was too long, and tons of collectibles for those that sort of thing appeals to.
In gameplay terms it is exactly what it appears to be: a super hard 2D platformer very much in the style of Super Meat Boy.
So we saw the time period as advantageous in both narrative and gameplay terms, as you can see from the stuff we've been showing.
Visually the game looks beautiful, whilst in gameplay terms it appears to be more action driven than the original.
In gameplay terms, this translates to large - scale battles involving cutting down hundreds of opponents who stand between you and your objectives — having to defend and support your own army, whilst routing the generals of the opposition and foiling their traps and schemes.
However, in gameplay terms it boils down to flailing your arms around in front of the telly like a drunk hailing a cab.
In gameplay terms, however, Elizabeth serves a different kind of role: that of a glorified door opener.
In gameplay terms, players can now strike the ball harder and put more spin on passes and shots.
Quake is more of a glossy experience in gameplay terms — very precise, every microsecond counts.
In gameplay terms, time hasn't been kind to Street Fighter in the same way it has to Street Fighter II.
The game has flaws to be sure, the combat system wasn't really all too challenging, and Elizabeth's ability to phase things wasn't really exploited too much in gameplay terms (though it was definitely used well in story terms).
In gameplay terms, the game plays much as I remember it — and for me, it remains the most interesting and fun Final Fantasy title in a decade.
In gameplay terms, combat and piloting are enhanced with more melee moves and excellent lightsaber sword - play, while space exploration and pod - racing join up the different planet - based missions.
In gameplay terms, the characters mostly feel similar, although they all have at least a few unique moves to their name.
Also like Bioshock, Metro 2033 treats conflict, in gameplay terms, as a transaction between the player and the game.
In gameplay terms, amid the state - of - the art special effects and sheer graphical detail, the corridor - like structure is hugely familiar, a single route plotted through the chaos.
FromSoftware had huge success with the Soulsborne saga, but AC represented their ability to produce something entirely different, both in genre and gameplay terms.
(In gameplay terms, this game hasn't aged very gracefully, but its great graphics and sense of humour still rock!)
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