Not exact matches
While the
gameplay is a complete divergence from standard «Halo,» it's a heavy - hitter in its own genre (real -
time strategy games).
While this one doesn't quite reach some of the stylistic and
gameplay - oriented heights of Sands of
Time a few years back, this re-imagined Prince of Persia delivers great thrills and plenty of accessibility inside a very pretty package.
The game can be way too easy that it holds your hand on easy and
while difficult on hard, the difficulty spikes out of no where which can be frustating at
times, Overall this game is great where it counts the
gameplay and characters and music but the difficulty and unsteady framerate brings down the experience.
The level design,
gameplay and 3D bonus rounds will definitely feel right at home with long -
time players,
while the frustrating boss battles and terrible soundtrack leave you wondering where Sega could've slipped up in development.
While I found the scored - based levels that relied on tricks to be more fun than the racing sections,
gameplay is just not deep enough to be engaging for more than a short period of
time.
NBA 2K18 succeeds in delivering truly addictive
gameplay that is pretty easy to pick up for newcomers,
while long -
time players will enjoy mastering the advanced techniques.
While there's gory fun to be had, the failure to replace the
time - limit based
gameplay with any kind of alternative mechanic is a mistake.
It's fun fast - paced
gameplay is a blast to pass the
time while waiting in lines or just if you want to zone out for a
while.»
While it won't reach classic status like Banjo - Kazooie, Unbox is a fun distraction that offers a decent amount of gameplay should you want to invest the time into it, all while being an adorable cardboard
While it won't reach classic status like Banjo - Kazooie, Unbox is a fun distraction that offers a decent amount of
gameplay should you want to invest the
time into it, all
while being an adorable cardboard
while being an adorable cardboard box.
While the game can be fun in short bursts, the
gameplay loop is designed around you playing for extended periods of
time.
While it may be dragged down somewhat by the brief running
time, Tactics has the wonderful
gameplay that makes it worth that replay or two.
If Red Dead Redemption 2 fielded it's multiplayer component with lootboxes that provided players with weapons, horses and other items that greatly affected
gameplay, then slapped huge prices on them
while saying «psst, you can also get them for real money», the outrage would rain on the game's parade big
time.
While its transition to 3D - styled environments do little to exude the silliness it initially boasts, the smaller additions to its core
gameplay as well as a few neat twists to the in - level perspective, prevent one's play -
time from feeling stagnant along the way.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system,
while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies
while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same
time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
While Red Dead Redemption gets repetitive at
times, it still offers fun
gameplay mixed with a solid story and interesting environment which, overall, leads to a very solid game.
Yet this new Double Dragon manages to update the series» brawling
gameplay while instilling a healthy dose of nostalgia for the
time period that birthed the franchise.
However,
while the near perfection of the core Ninja Gaiden
gameplay remains unchanged, the controls feel slightly unwieldy in Sigma Plus, like a strange mix of delayed response
times due to the game running in 30 frames - per - second, and over-sensitivity due to the Vita's tiny analog sticks.
Additionally, the way the Focus ability was introduced was done very well as it fit both the story and the world nicely, and didn't feel at forced
while enhancing
gameplay at the same
time.
While it has evolved over
time, some central tenets have remained as core to the
gameplay style — often referred to as «Metroidvania», as both the Metroid and Castlevania games contain similar tropes — including abilities learned throughout the course of the game, non-linear maps, some form of character levelling, and, some would argue, advanced difficulty.
While the game does feel like a re-skin at
times, Monster Wars still does a great job taking the classic
gameplay from Legendary and transplanting it in a new setting.
While the 1994 game featured a number of impressive systems and mechanics at the
time, channeling the same design from Ultima Underworld and other first - person RPG games, much of its
gameplay feels a bit outdated in today's age.
While the story takes the backseat here, the
gameplay is what truly shines giving the players an ample amount of
time in a fun sandbox environment to experiment around and discover secrets that are scattered throughout the world map.
While it's easy to say the idea is getting worn out already, they've all been focused on specific things that add into the core
gameplay and provide new experiences every
time.
As Ryse takes us back to the old
times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side
while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the
gameplay might actually get boring & repetitive quite quickly actually but
gameplay is not always everything, and don't get me wrong the
gameplay is not actually bad but it could have been alot better!
In Boss Rush mode, players battle through challenging boss encounters consecutively,
while Time Attack mode encourages time - based gameplay and provides online leaderboards that track the fastest times for each g
Time Attack mode encourages
time - based gameplay and provides online leaderboards that track the fastest times for each g
time - based
gameplay and provides online leaderboards that track the fastest
times for each game.
While my
time with the original was limited I found it to be full of potential if not a bit awkward with some visual and
gameplay glitches, but nonetheless it was quite promising.
The
gameplay gains a certain amount of intensity thanks to the audio technology that halts, augments, and tinkers with all the sounds
while your
time manipulation powers are in play.
While Fire Emblem Warriors»
gameplay can also feel a little sword heavy and «same - y» at
times, I would attribute that to the fact that most of the main characters in the recent Fire Emblem series are sword wielders.
Unfortunately, the effort here feels rather lackluster and
while the story mode campaign offers some nice fan service moments, the
gameplay portion of it is rather bland where you fight just the same enemy for the umpteenth
time with minor story related tweaks to differentiate each battle.
While not a rhythm game per se, its soundtrack has minor
gameplay influences, with simple techno beats amplifying the intensity of each perfectly
timed jump.
There's a lot to unlock here, and
while it is complex at
times, the main core
gameplay is as simple as can be, which is what makes it so addicting to play.
The Apostles has some suspect writing at
times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the same great
gameplay mechanics of the base game
while throwing in a structured three - arc setup that introduces some interesting characters.
I'll admit:
While I did truly enjoy my
time with Generations, I'm torn with some of the
gameplay that came along with it.
If Red Dead Redemption 2 fielded its multiplayer component with lootboxes that provided players with weapons, horses and other items that greatly affected
gameplay, then slapped huge prices on them
while saying «psst, you can also get them for real money», the outrage would rain on the game's parade big
time.
While they borrowed
gameplay aspects and maps from previous installments, the reveal event showed that there are so many new mechanics this
time around.
Its core
gameplay is vastly improved compared to past games, and
while it's initially less impressive — the clunky tutorial doesn't help — hands - on
time really brings out the best of it.
While they're a wonderful way for kids to practice skills, some parents report that kids have a hard
time limiting their
gameplay, even with assigned educational games.
Tegra Zone is designed to complement the Android Market as it offers additional information about the game such as professional reviews,
gameplay videos and game trailers
while at the same
time allowing the user to download the game through the Android Market.
While there are in - app purchases offered to assist with
gameplay, those same coins / bonuses can be earned over
time.
The
gameplay is fresh and manages to bring out feelings of nostalgia
while breaking new ground at the same
time.
Young / Toon Link seems to fit better with the overhead traditional
gameplay,
while adult Link is more suitable for the open exploration approach introduced in Ocarina of
Time.
I sat down with Richard Meredith — the game's designer and
gameplay programmer among many other things — who guided me through the first few levels of the game
while at the same
time explaining some of the design philosophies.»
And
while gameplay is obviously far more important, it's disappointing to see that the graphics are still lagging behind everyone else, although it's important to remember that the game still has plenty of development
time yet.
The
gameplay just needs something more to keep it engrossing for the considerable
time it actually takes to get through the games three modes, and
while the mechanics are definitely satisfying and fun they did begin to drag around the five or six - hour mark.
Our expansions are designed to excite our large and active fan base
while attracting new recruits with
gameplay that is dynamic and unpredictable every
time.»
The lack of depth in the
gameplay can at
times be frustrating, but there is also something to be said for the focus on spectacle: the close - ups during combat, the brilliant animations and look of ferocity on Monkey's face all contribute to the fact that Enslaved really does look and feel amazing in action, even
while you're wishing there was just a little more to it all.
While we have seen combat
gameplay already before, this
time it is different since we are traveling through a dungeon now.
The Stronghold gives you a chance to delve into some other
gameplay between missions, and
while the economy needs some fixing, as you'll probably be drowning in gold most of the
time, it's satisfying to slowly rebuild such a ruined glory.
Overall, these fall into the same place as Sonic's dash: sometimes they feel like a cool way to freshen up the
gameplay,
while other
times they make the levels feel trivial.
While Super
Time Force «s novel take on
gameplay is fun, it is also the crux of the game.