Doing the work to clean up the graphics and interface so it displays nicely while blown up to my TV probably took some work, sure, but the actual
gameplay translates over extremely well.
Not exact matches
In another (slightly cryptic) twist, this new version of the game will feature what PopCap is calling «updated 2012
gameplay,» which somehow
translates to «no more lives, no more checkpoints and no more game
over.»
Kindly
translated by the ever - dependable Andriasang, Famitsu's report reveals development is headed up by Dragon Quest 9 producer Ryutaro Ichimura, who scoured the globe for
over two years conducting surveys on art and
gameplay direction.
All of the cut - scenes are produced with a odd cartoon flair that doesn't
translate over to the
gameplay, which is more of a bright handful of polygons — a 3D representation of a cartoon.
«So as you can imagine, we're building a foundation of
gameplay that
translates over to the other larger experiences we have planned for multiplayer, that we haven't revealed yet, as well as our campaign.
Once you do understand how the presets work there's actually some great options for a realistic look, but the facial animations don't exactly
translate over during
gameplay.
We have plans to also later port the game to Playstation Vita, iOS and Android devices (depending on how well the
gameplay can
translate over to the touch screen controls).