Sentences with phrase «gameplay tropes»

Vermintide 2 steps on the known Left 4 Dead gameplay tropes and pushes the genre some significant steps further.
This is obvious of course; seeing as it was the first 3D game in the series, but it both improved on core facets that made the first couple of games so unique while also adding gameplay tropes that would be recreated and copied for years to come.
What makes the game such a joy to play isn't its plot however, but the way it completely rewrites the RPG rule book, flat out refusing to conform to the typical gameplay tropes and standards set by countless other games in the genre.
Sadly, the second half of the game is nowhere near as strong as the first, quickly dropping the intuitive ways to surprise and interact with the player in favour of more natural gameplay tropes that you'll have seen before.
Despite the game being far more focused on the Survival Horror gameplay tropes made popular by the likes of Resident Evil and Silent Hill, it manages to mix them with RPG gameplay styles as well.
The Bureau: XCOM Declassified will surely polarize both new and long time fans of the franchise, but overall it provides a unique blend of gameplay tropes found in some of this generation's most popular video game experiences that offer entertaining moments throughout the campaign.
It's then slightly disappointing to see some gameplay tropes mess with this strong sense of identity, as Lincoln sometimes is able to pick up magazines like Playboy around its world.
Still a good game and true to the original, but some of the gameplay tropes feel a little forced and unwelcome.
It's just a straight, brainless run through shooting sections and set pieces and an artless laundry list of gameplay tropes that are seemingly only haphazardly thrown in here because they are in fact «things that you sometimes do in shooting games.»
And I do like the idea of a campaign based around the gameplay tropes of multiplayer.
Some of the mechanics and gameplay tropes will be familiar to anyone who has played modern indie platformers, but the unique quirks presented here are among the best in recent memory.
I love, love, LOVE the gameplay trope of restoring life to a barren world.
The 1980s game is responsible for coining the gameplay tropes of increasingly hard / dense waves of enemies, a fixed grid arena, and a control scheme based on two joysticks, one to control movement and the other to control directional fire.
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