Released in September 2015, the game features boss villain Plague Knight as its playable character with new
gameplay twists not found in the original.
Not exact matches
Great
gameplay for a 2001 game, the visual setting still satisfys,
not to mention every mission had an unforgettable
twist.
The input system doesn't work well.The whole structure is the same as the first two «Cooking» games, with a botanic
twist that doesn't renew a childish
gameplay.
While the classic Metroid
gameplay might
not appeal to a few gamers, this new 2.5 D graphic
twist with some excellent new
gameplay choices we have an instant classic.
While the story doesn't have any
twists or turns worth writing home about, the style it possesses is one - of - a-kind and gives the game solid character to flesh out the package around the core
gameplay premise.
That's
not to say that Plants vs. Zombies: Garden Warfare has left behind its strategy roots (pun intended), because thanks to a few
gameplay twists, they still do exist to an extent.
While the overall
gameplay has taken clear strides for the better, the package is underscored by a series of minor to major nuisances —
not the least of which being a story prone to ridiculous plot
twists — leaving it less a series reboot and more one missed opportunity after another.
When you look back at
Twisted Metal Black it really was
not a very solid looking title, but the
gameplay seemed to make up for its graphical faults and that is also true in Downhill Domination.
Overall: 7.5 Summary: Insanely
Twisted Shadow Planet is the second Summer of Arcade game to present a truly distinctive art - style to the table, but unlike Bastion it doesn't deliver quite as well on the
gameplay.
Summary: Insanely
Twisted Shadow Planet is the second Summer of Arcade game to present a truly distinctive art - style to the table, but unlike Bastion it doesn't deliver quite as well on the
gameplay.
Despite the faults and predictable
twists of the story, Deadfall Adventures could have been a cheesy but loveable throwback to the Indiana Jones series were it
not for the infuriatingly broken
gameplay, particularly the puzzles.
While zero - g VR
gameplay has got a lot better Anshar Studios are open to the fact that Detached is
not for everyone: «This is an extreme VR experience that simulates sudden and dramatic acceleration, freefalling,
twisting and rolling.
The modes are amusing but very retro (meaning overused and
not particularly inspired), only saved by the inclusion of Demon Runes that transform you into powerful versions of several demons like the Revenant or Baron of Hell that at least add a
twist to the
gameplay.
I'm hoping there's a
twist in the narrative because if there isn't, it will make some key
gameplay elements such as interrogating potential suspects seem mundane and cumbersome.
These moments add a neat
twist to
gameplay and show that Operation Warcade isn't afraid to take a modern approach, whilst the switch to a more up - close first - person view sees the game playing more like a typical FPS too.
This adds a nice
twist to the usual pinball
gameplay because it is
not a matter of simply keeping the ball in play as long as possible, but also getting the ball to areas that will give you more points.
It is true that this is
not the most exciting or interesting game developers from Playtech have created, but the two - way payment system adds a fun
twist to the traditional
gameplay.
Then you have the Living Towers which is a
twist from the Challenge Towers from the previous game that really spice up the
gameplay by making it quite dynamic as you don't know what's going to be thrown at you, especially when it comes to modifiers.
Granted, the Worms
gameplay doesn't allow for a whole heap of nuance, but still, Worms could use a
twist at this point.
The developers promise
not only excellent
gameplay, but also an interesting story with unexpected
twists and several variants of the development of events.
Thankfully the story doesn't get in the way of the
gameplay, as DG2 features the same classic tower defense action fans know and love but with a couple new
twists.
While the breakout blocky builder is clearly
not going anywhere, there's still plenty of room for other games to offer new
twists on its core
gameplay elements.
It's a clever
gameplay mechanic that provides a unique
twist to the whole platforming experience, and it's only made more interesting by how the switch doesn't ONLY open the portal.
While the mini-games are
not groundbreaking in terms of
gameplay, they give a great NBA
twist to some classic games.
It's
not exactly «realistic,» but it adds a fun
twist to the
gameplay.
Twisted Pixel doesn't just stop there, however, as the
gameplay changes to a different style every now and again to keep things interesting.
Adding a unique
twist to the
gameplay — Kick's gun
not only blasts baddies, but its recoil can be used to launch the lad into and through many exciting levels and obstacles!
While I don't consider the unchanging attitude or
gameplay of
Twisted Metal (2012) a bad thing, I do
not consider the controls so bad either.
It's certainly forgivable, but without a compelling
twist on the
gameplay, it just doesn't deserve to climb up this list.
(I'll try
not to spoil story details; there are some very interesting
twists, and outside of those moments it's
not that crucial to
gameplay.)
It's very easy to pickup as the
gameplay is all about speed and drifting through the
twists and turns and
not dependent on absolute precision.
Dark Souls 2 doesn't necessarily better its predecessor, but it does add some fresh
twists to the
gameplay.
While it's mostly your standard adventure story with one interesting
twist at the end of Episode 2, there's a lot of nice looking EGA art
not used in the
gameplay itself.
Ultimately, however, the main draw of any open - world game is the
gameplay, and while
not perfect, Watch Dog's hacking abilities add an engaging and unique
twist to the third - person action.
In both cases, those games accomplished a neat trick: creating vast, beautiful worlds that seemed endless from the start, having a lot of
gameplay that led you to what seemed like the final boss, having you beat that boss, and then throwing in a plot
twist that made it so that
not only did you have a LOT more
gameplay, but the world got even bigger as a result.
Sounds like a really cool idea, a nifty
twist on an old
gameplay style, like Portal or Unfinished Swan or whatever, but they just couldn't quite get the writing and level design up to scratch.