Sentences with phrase «gameplay twists not»

Released in September 2015, the game features boss villain Plague Knight as its playable character with new gameplay twists not found in the original.

Not exact matches

Great gameplay for a 2001 game, the visual setting still satisfys, not to mention every mission had an unforgettable twist.
The input system doesn't work well.The whole structure is the same as the first two «Cooking» games, with a botanic twist that doesn't renew a childish gameplay.
While the classic Metroid gameplay might not appeal to a few gamers, this new 2.5 D graphic twist with some excellent new gameplay choices we have an instant classic.
While the story doesn't have any twists or turns worth writing home about, the style it possesses is one - of - a-kind and gives the game solid character to flesh out the package around the core gameplay premise.
That's not to say that Plants vs. Zombies: Garden Warfare has left behind its strategy roots (pun intended), because thanks to a few gameplay twists, they still do exist to an extent.
While the overall gameplay has taken clear strides for the better, the package is underscored by a series of minor to major nuisances — not the least of which being a story prone to ridiculous plot twists — leaving it less a series reboot and more one missed opportunity after another.
When you look back at Twisted Metal Black it really was not a very solid looking title, but the gameplay seemed to make up for its graphical faults and that is also true in Downhill Domination.
Overall: 7.5 Summary: Insanely Twisted Shadow Planet is the second Summer of Arcade game to present a truly distinctive art - style to the table, but unlike Bastion it doesn't deliver quite as well on the gameplay.
Summary: Insanely Twisted Shadow Planet is the second Summer of Arcade game to present a truly distinctive art - style to the table, but unlike Bastion it doesn't deliver quite as well on the gameplay.
Despite the faults and predictable twists of the story, Deadfall Adventures could have been a cheesy but loveable throwback to the Indiana Jones series were it not for the infuriatingly broken gameplay, particularly the puzzles.
While zero - g VR gameplay has got a lot better Anshar Studios are open to the fact that Detached is not for everyone: «This is an extreme VR experience that simulates sudden and dramatic acceleration, freefalling, twisting and rolling.
The modes are amusing but very retro (meaning overused and not particularly inspired), only saved by the inclusion of Demon Runes that transform you into powerful versions of several demons like the Revenant or Baron of Hell that at least add a twist to the gameplay.
I'm hoping there's a twist in the narrative because if there isn't, it will make some key gameplay elements such as interrogating potential suspects seem mundane and cumbersome.
These moments add a neat twist to gameplay and show that Operation Warcade isn't afraid to take a modern approach, whilst the switch to a more up - close first - person view sees the game playing more like a typical FPS too.
This adds a nice twist to the usual pinball gameplay because it is not a matter of simply keeping the ball in play as long as possible, but also getting the ball to areas that will give you more points.
It is true that this is not the most exciting or interesting game developers from Playtech have created, but the two - way payment system adds a fun twist to the traditional gameplay.
Then you have the Living Towers which is a twist from the Challenge Towers from the previous game that really spice up the gameplay by making it quite dynamic as you don't know what's going to be thrown at you, especially when it comes to modifiers.
Granted, the Worms gameplay doesn't allow for a whole heap of nuance, but still, Worms could use a twist at this point.
The developers promise not only excellent gameplay, but also an interesting story with unexpected twists and several variants of the development of events.
Thankfully the story doesn't get in the way of the gameplay, as DG2 features the same classic tower defense action fans know and love but with a couple new twists.
While the breakout blocky builder is clearly not going anywhere, there's still plenty of room for other games to offer new twists on its core gameplay elements.
It's a clever gameplay mechanic that provides a unique twist to the whole platforming experience, and it's only made more interesting by how the switch doesn't ONLY open the portal.
While the mini-games are not groundbreaking in terms of gameplay, they give a great NBA twist to some classic games.
It's not exactly «realistic,» but it adds a fun twist to the gameplay.
Twisted Pixel doesn't just stop there, however, as the gameplay changes to a different style every now and again to keep things interesting.
Adding a unique twist to the gameplay — Kick's gun not only blasts baddies, but its recoil can be used to launch the lad into and through many exciting levels and obstacles!
While I don't consider the unchanging attitude or gameplay of Twisted Metal (2012) a bad thing, I do not consider the controls so bad either.
It's certainly forgivable, but without a compelling twist on the gameplay, it just doesn't deserve to climb up this list.
(I'll try not to spoil story details; there are some very interesting twists, and outside of those moments it's not that crucial to gameplay.)
It's very easy to pickup as the gameplay is all about speed and drifting through the twists and turns and not dependent on absolute precision.
Dark Souls 2 doesn't necessarily better its predecessor, but it does add some fresh twists to the gameplay.
While it's mostly your standard adventure story with one interesting twist at the end of Episode 2, there's a lot of nice looking EGA art not used in the gameplay itself.
Ultimately, however, the main draw of any open - world game is the gameplay, and while not perfect, Watch Dog's hacking abilities add an engaging and unique twist to the third - person action.
In both cases, those games accomplished a neat trick: creating vast, beautiful worlds that seemed endless from the start, having a lot of gameplay that led you to what seemed like the final boss, having you beat that boss, and then throwing in a plot twist that made it so that not only did you have a LOT more gameplay, but the world got even bigger as a result.
Sounds like a really cool idea, a nifty twist on an old gameplay style, like Portal or Unfinished Swan or whatever, but they just couldn't quite get the writing and level design up to scratch.
a b c d e f g h i j k l m n o p q r s t u v w x y z