Sentences with phrase «gameplay unlike any other game»

Virus is a furious and addictive action game that, like its designers, exudes creative gameplay unlike any other game you have seen.

Not exact matches

Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Unlike other next - gen ports, FIFA 14 on the PlayStation 4 is an entirely updated game with not just nicer graphics but slicker gameplay.
Unlike other games where micro-transactions include cosmetic add - ons or granting a few extra abilities, Battlefront II's micro-transactions affected the core gameplay and game progression as Battlefront 2, has a pay to win system.
This why Playstation is the best in this gaming industry, not like others that only depend on their company name like Nintendo for example that only want to keep selling their devices without releasing new games, Sony on the other hand they keep pushing boundaries in terms of gameplay and visuals, they always have this forward thinking unlike the competition that like to remain in the past or just being closed minded (Nintendo / MS).
While there is gameplay footage, there is no real attempt to give us a sense of what the 3D effects will be like, unlike what some other game trailers have attempted to do.
The only positive is that gameplay skill isn't tied to stat boosts from loot boxes at all, unlike other current controversial games.
Unlike other next - gen ports, FIFA 14 on the PlayStation 4 is an entirely updated game with not just nicer graphics but slicker gameplay.
Matthew Bertz reviewed the game saying, «Repetitive gameplay loops aside, the cooperative tactical variety and vast open world make Ghost Recon Wildlands a singular experience unlike any other shooter on the market.
The game includes a rich gameplay unlike many other mobile games.
Unlike the other two games, a large majority of the gameplay takes place under the faceless individuals, and it's hard to really care about what's going on to these individuals let alone the world.
On top of this, unlike any of the other versions Zen Pinball that you may have played, you get to play the game in 3D that adds a whole new dimension (editors note: pun not intended) to the overall gameplay experience.
Really, the amount of ways in which turning 2D lets you solve puzzles and take down bosses is fantastic, and unlike say, the boat or the wolf transformation from other games, it merely adds to, not replaces the core gameplay.
In writing this, I realised that this game makes it very hard to separate gameplay, story, open world and quests as they are all interlinked and serving each other, often invisibly, unlike any other game I have played before.
Starting in Italy and bringing down increasingly difficult targets, you can can enjoy gameplay with realistic bullet physics unlike almost any other game on the platform.
This gameplay style, more commonly seen in point and click adventures, and the combination of combat and physics interaction, make Penumbra Overture unlike any other game we've personally experienced.»
The game's coloring book aesthetic, puzzle - solving / item - collecting gameplay and fun abilities (throwing eggs, flutter jumping and transforming into vehicles) make it a charming Mario game unlike any other.
«With its massive, seamless open world design, deep exploration, tense dungeon crawling, extreme battles, and an innovative online component that allows gamers to draw from the collective experience of the community, Dark Souls provides a gameplay experience unlike any other.
With all this I would still recomend this to anyone who is looking for something more unique coupled with a soundtrack that combines classic and electronic musical styles, a deck bulding combat style of gameplay unlike anything even when compared to other games today, and with a story that is just as deep and interesting this is a game that you shouldn't pass up.
[55] Unlike other modern, complex RPGs, Dragon Quest retains the simple gameplay from the first game, which many critics find refreshing and nostalgic.
a b c d e f g h i j k l m n o p q r s t u v w x y z