Once that short initial novelty wears off, the game becomes a poorly executed slog through a few highly repetitive and wholly
mediocre gameplay variants.
What complements the set
of gameplay variants available, is the Joyride mode, which offers different kinds of challenges, such as time trials or those requiring the player to destroy objects for instance.
Speed Run is a pointless, overly harsh time attack mode where scoring high is just a case of getting lucky and Untouchable, a challenge in which you can't take a single hit, is one of the most abysmal,
tiresome gameplay variants I've ever encountered.
As for Horde mode, it spawned many imitators since its inception and it still remains the King of the siege -
tower gameplay variant gameplay.
Hardcore fans will definitely have issues with the «perks» system, but just like past Halo games, a vanilla Slayer
Pro gameplay variant is available.
Once that short initial novelty wears off, the game becomes a poorly executed slog through a few highly repetitive and wholly
mediocre gameplay variants.
Regardless of
the gameplay variant, camaraderie ran strong through Verdict Day's sorties.