Throughout the beta the development team will be looking for feedback from those involved in 5 vs 5 online fracas, it's always good to see someone harnessing the opinionated nature of
gamers for a useful purpose.
Not exact matches
Some of the most tedious and grindy
game systems ever devised have been used by MMOs to represent crafting, which forces players to tediously gather materials
for the
purpose of making useless objects in hopes of finally attaining the skill to make a few actually
useful things.
Like Faceshift, Emotient's technology could be used to analyze and transform facial expressions
for the creation of virtual avatars,
useful for social media
purposes and
games.
This mechanism is
useful when the player must quit the
game quickly without having time to travel to a save point, and is almost essential on a mobile release when the platform is used
for many other
purposes besides playing
games.