Sentences with phrase «gamers than any previous title»

This Uncharted title, while featuring a lot of combat, feels more like an adventure game than the previous titles.
By no means am I good at playing Arma 3, but I feel less daunted by the game than previous titles in the franchise.
The truth is that although the Zelda franchise has not been the most accessible franchise in gaming history, The Wind Waker HD did more to make itself accessible to disabled gamers than any previous title in the series.
This Uncharted title, while featuring a lot of combat, feels more like an adventure game than the previous titles.

Not exact matches

The most obvious improvement from the previous games is the interface, which is now far simpler than it was in any other SimCity title... This is without a doubt the best SimCity game so far.
The game retains the charm and wit of previous Paper Mario titles, and its new sticker mechanic makes combat even more engaging than before.
The only unfortunate aspect of multiplayer was co-op campaign was removed from the game but even so, the main gameplay feels more fleshed out and considerably better than the previous title.
Overall, there's a shocking amount of content in God of War and it will keep gamers busy for far longer than any previous God of War title did.
This is at least partly attributed to my relative lack of knowledge of Norse mythology compared to Greek but I estimate that most gamers who come from a similar background as me will find the enemy types and Gods to be far less exciting than in previous God of War titles.
There was news of a few very welcome games, from Monster Hunter World through to Metroid Prime 4, but after previous years packed with new hardware showcases and impactful titles like Shenmue III and the Final Fantasy VII remake, E3 felt safe rather than revolutionary.
While Rising is a little more tame than their previous titles, as the Metal Gear franchise is more grounded in reality, make no mistake that this game is full of the insane action you'd expect from Platinum Games.
Those who've played previous games (including any of the three Horizons) will be gifted with legacy gear befitting the themes and colour schemes of each title, with the Horizon duds being a lot less formal than any of the others.
Unlike previous Halo titles, Halo 5: Guardians begins to become a downward spiral from here, and seems to be a bit more organized than Halo 4 as 343 Studios was wise in ditching the all - too - familiar hidden backstory through terminals throughout the game.
A third person 3D title with first person elements sounded like a clever fusion of past and present games, and it promised to be more storyline based than previous titles, too.
Of course the game is an Xbox One exclusive title and this title is going to be bigger than the previous games in the series, so it is very important for Halo fans to keep an out for Halo 5: Guardians at E3 2014.
«I found it far more repetitive than either of the first two titles» said hornet1990 and «realised that so many of the systems, mechanics and even sounds had almost been lifted wholesale» from the previous game.
I enjoy the AAA games that make billions of dollars annually just as much the rest of you, but other than a few exciting new IP's (Destiny, Evolve, and Sunset Overdrive standout), these annual titles are more often than not just a simple re-skinning of the previous year's model, with rehashed multiplayer components that are made relevant over the course of the next year with DLC that includes «re-imaginings» of maps that came out two years ago in a previous installment.
The response of the camera to movement will make games like Just Dance 2014 and Fighter Within less of a pain than previous Kinect titles but probably equally cumbersome in anything but a huge living room.
Like the previous teasers confirmed, the upcoming Attack on Titan game will be more tactical and fast - paced than your average Musou title.
The game was released for the Sony PlayStation 4 (PS4), Microsoft Xbox One and PC on March 8, and Ubisoft announced that the game has sold more copies on its first 24 hours of availability than any previous title in the company's history.
The Sonic Boom titles deliver totally different experiences than previous Sonic games with collaborative gameplay at their core, all while featuring the traditional element of Sonic and his adventures — SPEED.
Having missed the previous two games, but heard from many people that Sniper Elite V2 was actually a title worth playing, I went into Rebellion's later effort largely blind, having only an understanding garnered from videos and research rather than hands - on experience.
The game's story also feels shorter than the previous home console titles — which may or may not have been due to the introduction of a multiplayer mode.
Mafia 3 is one of this year's titles I was really looking forward to and after what I had seen at previous E3 shows and from all the trailers released, I had high hopes for a game that promised so much more than the highly enjoyable but hollow Mafia 2 from 6 years ago.
Not much is known about the title so far, other than it is set in São Paulo, twelve years after the events of the previous game.
Instead the game weights heavily upon its social link system, now called confidants, and relies on these more - so - than previous titles since confidants directly impact the game.
On the downside, when destroying structures throughout the game, some remains can take longer to disappear than they have in the previous titles.
From the very start you realize that this game's tone is way darker than any previous Zelda title, but it only gets darker.
The game itself is unique to new players and exiting but if you've already played the previous titles than this won't live up to the hype you were hoping for.
The swoosh itself, despite being a tiny bit of programming, makes the game feel more luxurious than previous Paradox titles.
First and foremost, Mass Effect Andromeda is an exploration game, much more than the previous ones, and I dare even to say more than the first titles in the series.
The new game's passing seems to have somewhat remedied this: basic passes feel a little chunkier, while hitting the right bumper and pass (which previously executed a flair pass, which is now mapped to left trigger + pass) will hit a hard pass, which will be better suited for long passes into tightly defended areas than passes in previous FIFA titles have tended to be.
Well, to start with unlike previous Tomb Raider titles this game looks set to focus much more on survival and endurance than ever before.
Since none of these remaining titles have been around longer than three months, all of them are covered in previous entries of The Offerings, but since I don't want to end this post by basically saying «Here, you do all the work...» I'm going to do one last quickfire rundown of these games, Viking funeral style.
Each faction within the game offer greater richness, depth and variety than any previous Total War ™ title to date, and brings the ancient world to life like never before.
After the original release of the game on PlayStation 2, many fans felt that this new entry to the franchise was a bit weaker than the previous titles.
Of the three main Final Fantasy games released on the PlayStation 1, Final Fantasy IX raised the bar and pushed the system even further than what had been done in previous titles.
It all works incredibly well and adds to the title's immersion and style - you feel more in the center of the action than in previous Zelda games.
This was largely due to changes that made the game more accessible to newcomers, including a required tutorial during the introductory cut scene and a greater emphasis on story progression than previous titles in the series.
This will be a key aspect of Balrog's game and should allow him to deal with projectile characters better than he's been able to do in previous Street Fighter titles.
Hard core Halo fans will notice that the entire game has a very different visual feel than previous Halo titles.
Fans of the previous Trauma Center games may be a bit disappointed that the surgery aspect of the title isn't as difficult or evolved as it could be, but the sheer variety of gameplay modes on tap should be more than enough to offset this feeling.
Our September PC Games Market Monitor shows that WoW gamers were spending less time playing other titles, a much lower crossover engagement than in previous months.
A new decade and Mario has more title roles given compared to the previous era other than starring as Cameo's in other games.
Within the game, players will be following three conmen who are after their own desires and each is playable freely making the game feel quite a bit bigger than previous title installments to the franchise.
The game screen has been expanded to 640x480 pixels, much larger than previous RPG MAKER titles.
The game is very much a successor to previous large scale 3D Mario titles, particularly the legendary Super Mario 64, as the game's world is made up of many diverse environments designed to feel even larger than they are.
I knew this game was going to be more open and expansive than the previous title, allowing more player freedom, but even after attending a press screening of the game during Gamescom last year, I was still not ready for how expansive both the game world and its rich plot were going to be.
From Software's director also revealed that Bloodborne's story will be branching and that his development team is taking a non-linear approach to the game, more so than his previous titles Demon Souls and Dark Souls.
This game actually is a little more risque than previous Corpse Party titles in spots, and Mages definitely didn't hold back on the violence or gore either.
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