This Uncharted title, while featuring a lot of combat, feels more like an adventure
game than the previous titles.
By no means am I good at playing Arma 3, but I feel less daunted by
the game than previous titles in the franchise.
The truth is that although the Zelda franchise has not been the most accessible franchise in gaming history, The Wind Waker HD did more to make itself accessible to disabled
gamers than any previous title in the series.
This Uncharted title, while featuring a lot of combat, feels more like an adventure
game than the previous titles.
Not exact matches
The most obvious improvement from the
previous games is the interface, which is now far simpler
than it was in any other SimCity
title... This is without a doubt the best SimCity
game so far.
The
game retains the charm and wit of
previous Paper Mario
titles, and its new sticker mechanic makes combat even more engaging
than before.
The only unfortunate aspect of multiplayer was co-op campaign was removed from the
game but even so, the main gameplay feels more fleshed out and considerably better
than the
previous title.
Overall, there's a shocking amount of content in God of War and it will keep
gamers busy for far longer
than any
previous God of War
title did.
This is at least partly attributed to my relative lack of knowledge of Norse mythology compared to Greek but I estimate that most
gamers who come from a similar background as me will find the enemy types and Gods to be far less exciting
than in
previous God of War
titles.
There was news of a few very welcome
games, from Monster Hunter World through to Metroid Prime 4, but after
previous years packed with new hardware showcases and impactful
titles like Shenmue III and the Final Fantasy VII remake, E3 felt safe rather
than revolutionary.
While Rising is a little more tame
than their
previous titles, as the Metal Gear franchise is more grounded in reality, make no mistake that this
game is full of the insane action you'd expect from Platinum Games.
Those who've played
previous games (including any of the three Horizons) will be gifted with legacy gear befitting the themes and colour schemes of each
title, with the Horizon duds being a lot less formal
than any of the others.
Unlike
previous Halo
titles, Halo 5: Guardians begins to become a downward spiral from here, and seems to be a bit more organized
than Halo 4 as 343 Studios was wise in ditching the all - too - familiar hidden backstory through terminals throughout the
game.
A third person 3D
title with first person elements sounded like a clever fusion of past and present
games, and it promised to be more storyline based
than previous titles, too.
Of course the
game is an Xbox One exclusive
title and this
title is going to be bigger
than the
previous games in the series, so it is very important for Halo fans to keep an out for Halo 5: Guardians at E3 2014.
«I found it far more repetitive
than either of the first two
titles» said hornet1990 and «realised that so many of the systems, mechanics and even sounds had almost been lifted wholesale» from the
previous game.
I enjoy the AAA
games that make billions of dollars annually just as much the rest of you, but other
than a few exciting new IP's (Destiny, Evolve, and Sunset Overdrive standout), these annual
titles are more often
than not just a simple re-skinning of the
previous year's model, with rehashed multiplayer components that are made relevant over the course of the next year with DLC that includes «re-imaginings» of maps that came out two years ago in a
previous installment.
The response of the camera to movement will make
games like Just Dance 2014 and Fighter Within less of a pain
than previous Kinect
titles but probably equally cumbersome in anything but a huge living room.
Like the
previous teasers confirmed, the upcoming Attack on Titan
game will be more tactical and fast - paced
than your average Musou
title.
The
game was released for the Sony PlayStation 4 (PS4), Microsoft Xbox One and PC on March 8, and Ubisoft announced that the
game has sold more copies on its first 24 hours of availability
than any
previous title in the company's history.
The Sonic Boom
titles deliver totally different experiences
than previous Sonic
games with collaborative gameplay at their core, all while featuring the traditional element of Sonic and his adventures — SPEED.
Having missed the
previous two
games, but heard from many people that Sniper Elite V2 was actually a
title worth playing, I went into Rebellion's later effort largely blind, having only an understanding garnered from videos and research rather
than hands - on experience.
The
game's story also feels shorter
than the
previous home console
titles — which may or may not have been due to the introduction of a multiplayer mode.
Mafia 3 is one of this year's
titles I was really looking forward to and after what I had seen at
previous E3 shows and from all the trailers released, I had high hopes for a
game that promised so much more
than the highly enjoyable but hollow Mafia 2 from 6 years ago.
Not much is known about the
title so far, other
than it is set in São Paulo, twelve years after the events of the
previous game.
Instead the
game weights heavily upon its social link system, now called confidants, and relies on these more - so -
than previous titles since confidants directly impact the
game.
On the downside, when destroying structures throughout the
game, some remains can take longer to disappear
than they have in the
previous titles.
From the very start you realize that this
game's tone is way darker
than any
previous Zelda
title, but it only gets darker.
The
game itself is unique to new players and exiting but if you've already played the
previous titles than this won't live up to the hype you were hoping for.
The swoosh itself, despite being a tiny bit of programming, makes the
game feel more luxurious
than previous Paradox
titles.
First and foremost, Mass Effect Andromeda is an exploration
game, much more
than the
previous ones, and I dare even to say more
than the first
titles in the series.
The new
game's passing seems to have somewhat remedied this: basic passes feel a little chunkier, while hitting the right bumper and pass (which previously executed a flair pass, which is now mapped to left trigger + pass) will hit a hard pass, which will be better suited for long passes into tightly defended areas
than passes in
previous FIFA
titles have tended to be.
Well, to start with unlike
previous Tomb Raider
titles this
game looks set to focus much more on survival and endurance
than ever before.
Since none of these remaining
titles have been around longer
than three months, all of them are covered in
previous entries of The Offerings, but since I don't want to end this post by basically saying «Here, you do all the work...» I'm going to do one last quickfire rundown of these
games, Viking funeral style.
Each faction within the
game offer greater richness, depth and variety
than any
previous Total War ™
title to date, and brings the ancient world to life like never before.
After the original release of the
game on PlayStation 2, many fans felt that this new entry to the franchise was a bit weaker
than the
previous titles.
Of the three main Final Fantasy
games released on the PlayStation 1, Final Fantasy IX raised the bar and pushed the system even further
than what had been done in
previous titles.
It all works incredibly well and adds to the
title's immersion and style - you feel more in the center of the action
than in
previous Zelda
games.
This was largely due to changes that made the
game more accessible to newcomers, including a required tutorial during the introductory cut scene and a greater emphasis on story progression
than previous titles in the series.
This will be a key aspect of Balrog's
game and should allow him to deal with projectile characters better
than he's been able to do in
previous Street Fighter
titles.
Hard core Halo fans will notice that the entire
game has a very different visual feel
than previous Halo
titles.
Fans of the
previous Trauma Center
games may be a bit disappointed that the surgery aspect of the
title isn't as difficult or evolved as it could be, but the sheer variety of gameplay modes on tap should be more
than enough to offset this feeling.
Our September PC Games Market Monitor shows that WoW
gamers were spending less time playing other
titles, a much lower crossover engagement
than in
previous months.
A new decade and Mario has more
title roles given compared to the
previous era other
than starring as Cameo's in other
games.
Within the
game, players will be following three conmen who are after their own desires and each is playable freely making the
game feel quite a bit bigger
than previous title installments to the franchise.
The
game screen has been expanded to 640x480 pixels, much larger
than previous RPG MAKER
titles.
The
game is very much a successor to
previous large scale 3D Mario
titles, particularly the legendary Super Mario 64, as the
game's world is made up of many diverse environments designed to feel even larger
than they are.
I knew this
game was going to be more open and expansive
than the
previous title, allowing more player freedom, but even after attending a press screening of the
game during Gamescom last year, I was still not ready for how expansive both the
game world and its rich plot were going to be.
From Software's director also revealed that Bloodborne's story will be branching and that his development team is taking a non-linear approach to the
game, more so
than his
previous titles Demon Souls and Dark Souls.
This
game actually is a little more risque
than previous Corpse Party
titles in spots, and Mages definitely didn't hold back on the violence or gore either.