Sentences with phrase «gamers walked side»

It expresses the concept of time which ties into the story, and also expresses the thirty years during which developers and gamers walked side by side while enjoying the series.

Not exact matches

Meanwhile on the TV side, the site TorrentFreak found that for the third year running, HBO's Game of Thrones is the most pirated program of 2014 with more than 8 million downloads from BitTorrent, followed by AMC's The Walking Dead (4.2 million), and CBS's The Big Bang Theory (3.6 million), the consistently most watched cable drama and network comedy.
I get what you're saying... But we've been on the other side of the games we've deserved to win and walked away with a point or nothing soooo many times.
Both sides of the ball — plus special teams — will walk through the entire game plan (including exotics).
Looking forward to walking back to Wembley Park after the game side by side with 80,000 Spuds on the way back to their Homes (with wheels on).
However, midway through the second half, the game proved to be anything but friendly as the Ghanaian orchestrated a walk off due to continued racist abuse from a section of the home side's support.
Chelsea and Man Utd will be insanely tough, in the past, if we walked into those matches with confidence and form we lacked fight and drive and started those games with side passes and not enough pressing.
In turn, they'll have to walk a thin line now to avoid blowing their own chances of signing a quality player, with the 26 - year - old bagging 99 goals in 192 games for Diego Simeone's side since joining in 2014, while he's got 19 goals in 49 caps for France to prove he has been delivering for club and country for some time.
If you walked into this game with no background knowledge, you'd struggle to believe there were any title winners in their side.
For a large amount of the game it seemed that Bilbao would walk away from the Mestalla with three points and condemn Pellegrino to his fourth defeat of the season but the Basque side crumbled in the final minutes.
Every time there was a foul, by either side, Chelsea would take time out of the game by complaining to the referee about something, before players walked away waiting for someone else to take the kick and waste time.
So something like taking a walkside by side, or talking across the table at game night, or even riding in the car where mom is in the front seat and they feel «safe» in the back seat.
Rainbow Bear Dice Game for Preschoolers from Life Over C's Place Value Game with Dice from Still Playing School Rainforest Dice Long and Short Vowel Reading Game from Learning 2 Walk Preschool Rainbow Grid Game from Preschool Powol Packets Monster Math: A Dice Simple Math Activity from Play Dough & Popsicles Fun Shapes Dice Game for Kids from School Time Snippets Writing Game Using Dice from Teach me Mommy 10 - Sided Dice Multiplication Game from Line upon Line Learning Alphabet Dice Letter Formation Activity from Sugar Aunts Block Stacking Dice Game from Kidz Activities Simple Addition Dice Game from Powerful Mothering DIY Dice from Sugar Spice & Glitter
For example, some simulated universes behave like an old arcade game — if you walk to one edge of the universe, you cross back over to the other side, like Pac - Man exiting the right side of the screen and reappearing on the left.
A couple of weeks ago I wore a pair of Tory Burch espadrilles from last summer to a baseball game and by the time I walked from my car to the stadium a couple of my toes were peeping out of the side.
I like to dance iam active I like to go for walks I belive on whats on the in side of a person is what matters I want no head games just lookin 4 love in all the wrong places but may have some luck here
i have brown hair hazel eyes i like to play games on the pc and going out to walk my dog hes sided kick
From the «Telltale's TWD series fanboy» side this game having all you need: good and charismatic characters with their own stories, absolutely GREAT main character, Michonne, and, for the first time, those cool psychodelic flashbacks with her daughters are absolutely creeping me out in a good way and COOLEST ACTION with machette, when I was seeing that, I was just like «Whoa, well, you got what you deserved, you walking dead motherf ** kers!».
The controls don't have a steep learning curve, the music is well done, even though I think this was the game's main weakness (I would have brought in Ennio Morricone for it), the characters are full of life (and if you have friends similar to Irish, it makes it all the more amusing), the side missions are mixed in difficulty and can happen anytime you're out on your horse or for a walk.
If that's all Game Night was, it'd fall dutifully in line with countless other comedies in which buttoned - up suburbanites take a walk on the wild side that, by the third reel, breaks out into a flailing, headlong sprint.
«Admission,» Stephen Trask, composer «Ain't Them Bodies Saints,» Daniel Hart, composer «All Is Lost,» Alex Ebert, composer «Alone Yet Not Alone,» William Ross, composer «The Armstrong Lie,» David Kahne, composer «Arthur Newman,» Nick Urata, composer «At Any Price,» Dickon Hinchliffe, composer «Austenland,» Ilan Eshkeri, composer «Before Midnight,» Graham Reynolds, composer «The Best Man Holiday,» Stanley Clarke, composer «The Book Thief,» John Williams, composer «The Butterfly's Dream,» Rahman Altin, composer «The Call,» John Debney, composer «Captain Phillips,» Henry Jackman, composer «Closed Circuit,» Joby Talbot, composer «The Company You Keep,» Cliff Martinez, composer «The Conjuring,» Joseph Bishara, composer «Copperhead,» Laurent Eyquem, composer «The Counselor,» Daniel Pemberton, composer «The Croods,» Alan Silvestri, composer «Despicable Me 2,» Heitor Pereira, composer «Elysium,» Ryan Amon, composer «Ender's Game,» Steve Jablonsky, composer «Enough Said,» Marcelo Zarvos, composer «Epic,» Danny Elfman, composer «Ernest & Celestine,» Vincent Courtois, composer «Escape from Planet Earth,» Aaron Zigman, composer «Escape from Tomorrow,» Abel Korzeniowski, composer «Evil Dead,» Roque Baños, composer «47 Ronin,» Ilan Eshkeri, composer «42,» Mark Isham, composer «Free Birds,» Dominic Lewis, composer «Free China: The Courage to Believe,» Tony Chen, composer «Fruitvale Station,» Ludwig Goransson, composer «G.I. Joe: Retaliation,» Henry Jackman, composer «Gangster Squad,» Steve Jablonsky, composer «Gravity,» Steven Price, composer «The Great Gatsby,» Craig Armstrong, composer «The Hangover Part III,» Christophe Beck, composer «Hansel & Gretel Witch Hunters,» Atli Örvarsson, composer «Haute Cuisine,» Gabriel Yared, composer «Her,» William Butler and Owen Pallett, composers «The Hobbit: The Desolation of Smaug,» Howard Shore, composer «Hollywood Seagull,» Evgeny Shchukin, composer «Hours,» Benjamin Wallfisch, composer «How Sweet It Is,» Matt Dahan, composer «The Hunger Games: Catching Fire,» James Newton Howard, composer «Identity Thief,» Christopher Lennertz, composer «The Incredible Burt Wonderstone,» Lyle Workman, composer «Insidious: Chapter 2,» Joseph Bishara, composer «Instructions Not Included,» Carlo Siliotto, composer «The Internship,» Christophe Beck, composer «The Invisible Woman,» Ilan Eshkeri, composer «Iron Man 3,» Brian Tyler, composer «Jack the Giant Slayer,» John Ottman, composer «Jobs,» John Debney, composer «Kamasutra 3D,» Sreejith Edavana and Saachin Raj Chelory, composers «Labor Day,» Rolfe Kent, composer «Lee Daniels» The Butler,» Rodrigo Leão, composer «Live at the Foxes Den,» Jack Holmes, composer «Love Is All You Need,» Johan Söderqvist, composer «Mama,» Fernando Velázquez, composer «Man of Steel,» Hans Zimmer, composer «Mandela: Long Walk to Freedom,» Alex Heffes, composer «The Missing Picture,» Marc Marder, composer «Monsters University,» Randy Newman, composer «The Mortal Instruments: City of Bones,» Atli Örvarsson, composer «Mud,» David Wingo, composer «Murph: The Protector,» Chris Irwin and Jeff Widenhofer, composers «Now You See Me,» Brian Tyler, composer «Oblivion,» Anthony Gonzalez and Joseph Trapanese, composers «Oldboy,» Roque Baños, composer «Olympus Has Fallen,» Trevor Morris, composer «Oz The Great and Powerful,» Danny Elfman, composer «Pacific Rim,» Ramin Djawadi, composer «Pain & Gain,» Steve Jablonsky, composer «Percy Jackson: Sea of Monsters,» Andrew Lockington, composer «Philomena,» Alexandre Desplat, composer «The Place beyond the Pines,» Mike Patton, composer «Planes,» Mark Mancina, composer «Prisoners,» Jóhann Jóhannsson, composer «R.I.P.D.,» Christophe Beck, composer «Reaching for the Moon,» Marcelo Zarvos, composer «Romeo & Juliet,» Abel Korzeniowski, composer «Runner Runner,» Christophe Beck, composer «Rush,» Hans Zimmer, composer «Safe Haven,» Deborah Lurie, composer «Salinger,» Lorne Balfe, composer «Saving Mr. Banks,» Thomas Newman, composer «The Secret Life of Walter Mitty,» Theodore Shapiro, composer «Short Term 12,» Joel P. West, composer «Side Effects,» Thomas Newman, composer «The Smurfs 2,» Heitor Pereira, composer «The Spectacular Now,» Rob Simonsen, composer «Star Trek Into Darkness,» Michael Giacchino, composer «Stoker,» Clint Mansell, composer «Thor: The Dark World,» Brian Tyler, composer «Tim's Vermeer,» Conrad Pope, composer «Trance,» Rick Smith, composer «Turbo,» Henry Jackman, composer «12 Years a Slave,» Hans Zimmer, composer «2 Guns,» Clinton Shorter, composer «The Ultimate Life,» Mark McKenzie, composer «Unfinished Song,» Laura Rossi, composer «Wadjda,» Max Richter, composer «Walking with Dinosaurs,» Paul Leonard - Morgan, composer «Warm Bodies,» Marco Beltrami and Buck Sanders, composers «We Steal Secrets: The Story of WikiLeaks,» Will Bates, composer «We're the Millers,» Theodore Shapiro and Ludwig Goransson, composers «What Maisie Knew,» Nick Urata, composer «Why We Ride,» Steven Gutheinz, composer «The Wind Rises,» Joe Hisaishi, composer «Winnie Mandela,» Laurent Eyquem, composer «The Wolverine,» Marco Beltrami, composer
The game certainly is no walk in the park, but is not too hard either has no confusing tactic side games going on and with the ability to change between three playable characters makes the game a lot of fun.
While there's plenty of collectibles to find and side missions to complete, the lack of any atmosphere when walking around town squanders the appeal of the game even further.
Leisure facilities include day and night game drives in open - sided 4x4 vehicles with quality guides, a day in the Masai Mara National Reserve, escorted walks and sundowners.
Take a walk on the spacious beach, play a game of tennis on our lighted courts, enjoy a beverage in our beach - side cabanas, take a dip in the fresh water pool or let the kids splash around in the zero - entry child's pool.
The highly trained guides will make your safari at Azura truly special, personalizing a safari itinerary for you that includes extensive game viewing drives in open sided Landrovers, both on and off road, walking adventures, boating, fishing and star - gazing.
Out of sight hasn't meant out of mind for the developers of Feist, the silhouette - heavy side - scroller that walked away with the titles of Best Overall Game and Best Visual Design in the 2008 Unity Awards and Student Showcase winner at the 2009 Independent Games Festival.
The game walks you through its full analogue control, where you move the left side of the body with the left stick, and the right side of the body with the right analogue stick, giving surprising depth at times to what on the surface looks like a simple pick - up - and - play game.
In this game, only red and green shelled Koopa Troopas appear, and neither walk off the side of cliffs.
I think this is an issue that a lot of the game faces; when not engaging in turn - based combat or scrabbling around for supplies in a settlement, the caravan moves from one picturesque side of the screen to the other, flying their colourful banner and walking at a pace that would get anyone killed just from boredom.
If you didn't notice that holding the Start button on the side of the Move controllers (a button most players probably forgot even exists), then get ready to hear the same prompt over and over as you struggle to figure out why the game wants you to walk beyond your camera to reach a crate.
I'm not even sure what's happening in the trailer for Year Walk, or what the game is about, but it's definitely this side of disturbing.
Some games are more narrative driven, while others focus more on the visual side of things, but it's usually a combination of both to create a compelling story that ends up creating a «Walking Simulator».
The game is a side - scrolling platform shooter in which players guide a boy called Max and his water pistol through a series of increasingly difficult levels in order to defeat an invasion by the Mudds — a race of, well, mud creatures whose main directive seems to be to sit in awkward places and periodically walk back and forth.
On the negative side, however, BlazBlue's narratives make little sense, characters talk over one another before fights, others have long - winded dialogue and a steep learning curve will frustrate a lot of casual fighting fans hoping to button mash their way to victory; you just can't walk into this game expecting to unleash insane combos ala Marvel Vs. Capcom 2.
With a new display system, the game's multiplayer allows players to choose which side of the screen to play on.Movement has undergone some changes and now is similar to the movement mechanics found in Download Tekken 7 for PC game Revolution, most notably when characters walk backwards.
The game features a screen wrapping element wherein if you walk to the left side of the screen, you appear on the right side of the screen.
As for the game itself, it has pretty good voice acting, the graphics average on the better side («average» because some characters are highly detailed, but some aren't at the same level), and the game walks you through the controls while you're playing so it's easy to get started.
Good combos and player graphics and a story mode where you can go through the campaign of the anime and manga and a shops to get better combos for your character and dlc clothes and characters and a little mess around lobby like at wings of freedom where you can walk around and do what you like and do some campaign missions in 3d where you walk or run around the map doing your objective and same for and online mode with some PvP actions or a capture the flag mini game where with a team of 6 max on each side or capture the bomb from the first cupple of episodes from the beginng
Even though the A.I. is good for a video game, it seems strange that you can walk right by an enemy or be right on the other side of the room without them noticing.
The controls don't have a steep learning curve, the music is well done, even though I think this was the game's main weakness (I would have brought in Ennio Morricone for it), the characters are full of life (and if you have friends similar to Irish, it makes it all the more amusing), the side missions are mixed in difficulty and can happen anytime you're out on your horse or for a walk.
The game starts out as a standard 2D side - scrolling platformer, starring you as Shin - Chan taking a walk in his neighborhood.
I found that before each game, a cinematic would play on both sides, describing the job and depicting our team walking up to the beginning area.
Telltale's The Walking Dead was one of last year's surprise hits; due to its immersive presentation and dark take on the lengths some will go to for survival, The Walking Dead was given the «2012 Game of the Year Award» from numerous outlets, and a side - story DLC - «400 Days».
You're going to have to play all the way through Year Walk to find the game's romantic side.
In showing understanding without praise, the game's story manages to walk a thin line between having the player act as part of what is arguably a local insurgent group and siding with said groups, the end goal of which is a more considered viewpoint which treats enemy combatants as human beings rather than koopa troopas.
Im not saying i do nt want this game it does look amazing, i just want sega to re-assure me and every one else that the animations in the game will be better by the release or before cause sonic does nt even run right i was hoping his animations would be similar to sonic unleashed's side - scrooling parts, or at least a 3d version of the clasic sonic animations, and it really did nt look like he was going that fast compared to theold games, maybe even slower then sonic 1, other then that im so excited, so if anyone from SEGA are reading the coment's, please just put our minds at eas, give us something like a quick progretion video of sonic standing then walking then running and coming to a screatching halt like he used to.
When you are not reeking havoc, you can enjoy the more humorous side of the game like beating people do death with a giant purple dildo bat or completing one of the games challenges, like running over crowds of people on the side walk... oh wait, that's still reeking havoc.
Part of this work is done through live mentoring, which walks devs through many aspects of the business side of making games.
Think of Super Metroid with polished pixel art and an updated soundtrack, but this side - scrolling game lets you do more than just walk around the pretty scenery; you can fly, too.
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