Not exact matches
In Cincinnati's second preseason
game, Burfict received a five -
game suspension for a hit on Chiefs fullback Anthony Sherman, but that would later be reduced to three
after appeal.
Vontaze Burfict will miss the first three
games of the 2017 season
after a five -
game suspension handed out in preseason was reduced following an
appeal by the Cincinnati Bengals linebacker, according to ESPN's Josina Anderson.
It's doable, obviously — no air raid coach has won a national title,
after all — but for coaches with harder jobs, being able to define the
game is awfully
appealing.
After the conclusion of an
appeal hearing that featured testimony from NFL commissioner Roger Goodell, the league lifted its indefinite suspension, which it levied on Sept. 8, an increase of Rice's original two -
game suspension.
United were lucky not to concede in the
game, as Alejandro Diaz's effort hit the post and the referee waved away penalty
appeals,
after Daley Blind fouled Miguel Samudio in the area.
When you're playing with your preschooler, even favorite
games can lose their
appeal after a while — for both of you.
The
Game Commission, a seven - member body appointed by the governor that oversees Sandoval's agency and sets its policies, upheld her decision on 29 September
after hearing an
appeal from FWS last month.
There are many
appealing characters in this free dating
game and each has his own life story; they are all humans
after all.
It doesn't live up to its full potential, though, as it could be much more immersive and feature more action moments and
after some
game time, it feels somewhat less
appealing.
it's likely that
after the initial
appeal wears off you'll be left with a
game that's better served as a coffee - coaster.
I do agree it would be nice to «continue» the
game after completing it, though I also don't think that necessarily means «sandbox» either (for example, GTA - style Zelda simply wouldn't
appeal to me).
After landing a few acting roles, including stints on The Cosby Show and the MTV
game show Remote Control, he began writing for SNL in 1990 and soon became a popular on - screen player, known for his crude humor and underdog
appeal.
It doesn't seem to have done any better in the UK sales charts either, but
after having played the
game the
appeal is obvious.
After all, its wildly inventive premise is one of the many things that separate «Wreck - It Ralph» from other films in the genre, and the fact that it
appeals to video
game fans of all ages certainly doesn't hurt.
After starting, you're greeted with a visually
appealing menu where you can select from
games, manuals, extras, and options.
After all,
games tend to increase learners» natural desire for competition, goal achievement, and genuine self - expression, while they also promote interactivity, have rules, a quantifiable outcome, and can be colorful,
appealing, and extremely realistic.
A Washington state high school football coach took advantage of his position when he prayed on the field
after games, and he's not entitled to immediately get his job back, a federal
appeals court said Wednesday.
Starbucks wanted to introduce the concept in renovated locations that were in busy neighbourhoods, with the intention that it would
appeal to both the soccer mom looking for a glass of wine while their child is at a
game and the group of friends meeting up for a beer
after work, Williams said.
I've been looking forward to getting a good look at the new Zelda for so long, and
after a day of seeing
game after game that does not
appeal to me, I am jonesing harder than ever for the Treehouse Zelda stuff tomorrow.
- Kataoka believes the world of The Legend of Zelda: Breath of the Wild is the true protagonist of the
game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one of the main
appeals of the
game - she wanted the music to not just reflect, but also enhance that
appeal - she wanted the music to reflect the long History of Hyrule, but also the ordeals of the Link and Zelda of this particular entry - in order to express the idea of a world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used in orchestras - these contrast the synthesizer sounds of the ancient civilization - the main theme includes chord progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep in the main theme, which explains the rather strange break in the song - the break represents Link taking a «new breath»,
after 100 years in stasis - the break basically serves as the division between Zelda and the past, and Link and adventure in the present day - she usually does not pay much attention to such details, but had the opportunity to do so this time
After the GameCube remake of «Resident Evil» failed to meet sales expectations, he believed that
appealing to the growing masses of action
gamers was a way for the series to evolve and gather new fans.
Sony on the other hand tried to
appeal to the core
gamer and showed
game after game after game.
Well folks,
after being refused classification upon its initial submission in early 2011, and again upon a subsequent
appeal from publisher Warner Games, it seems a third time's the charm for the most recent Mortal Kombat
game.
The
game has three or 4 very small locations of which you tire of
after a short time, though this does let you memorize layouts and help with planning they'll lost their
appeal after a short time and you'll be wishing for new locations to visit.
It's easy to find yourself saying, «just one more level», though it's also a
game where it loses its
appeal after 15 - 30 minutes.
But
after even just 30 - minutes the
appeal fades, and the
game begins to become tiring, the simple allure of violence no longer enough to sustain interest.
Some recent examples include the Manhunt 2 debacle in the UK where the
game was released with an 18 + rating only
after Rockstar was forced to remove some content, and the Video
Appeals Committee used its independent scrutiny to overturn the BBFC's decision.
The stage that I created that I liked most was a stage that had only one enemy robot at the beginning but increased to three robots
after collecting all the gold»), «After Burner Climax» («This game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the appeal of shooter games based around completing an objective&raq
after collecting all the gold»), «
After Burner Climax» («This game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the appeal of shooter games based around completing an objective&raq
After Burner Climax» («This
game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the
appeal of shooter
games based around completing an objective»).
I can definitely see the
appeal after trying some of the faster cars, but racing
games are just not my thing.
Date A Hipster Vampire: The
Game I never went to prom in my adolescence, mostly due to not understanding the
appeal of spending money for a trivial school event where the real fun is only
after the fact.
I rate this far higher than Wii Sports, since that
game got boring, even at parties,
after one or two
games, while Nintendo Land has much more
appeal and replayability.
I've never owned or even cared about a single Halo
game, but
after watching hours of Halo 3 played online, I started to understand the
appeal.
The Mechromancer works because it's coming out relatively soon
after the
game's release, but beyond that, I'm not sure there's much
appeal.
Still, despite its seemingly limited
appeal, Sonnori has decided to revive its first person horror
game some 15 years
after it debuted.
So I was concerned that Skyrim would come and go like every other
game, because perhaps the
appeal just wouldn't be there anymore
after spending hundreds of hours in Oblivion.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home
after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the
games, I think that reminiscing about aspects of a video
game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video
game, even though I did not live the events of the
game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what
appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Some within Sony's HQ resisted the notion of continuing with the venture
after being so publically humiliated by Nintendo, but Kutaragi
appealed to Sony boss Norio Ohga, passionately pointing out that the perfect revenge would be to beat the Kyoto giant at its own
game.
After all, it's their responsibility to detect any
game - breaking bugs and glitches, or anything that could be changed to make the
game easier or more
appealing to play.
After that Nintendo had trouble adjusting, and with most of their
games appealing to hardcore
gamers coming out in that period when they were dominating, they were screwed.
Although I never picked up the original
game (the demo's cover system felt far too broken) the aesthetic values of the sequel really
appealed to me, so I ignored the somewhat negative reviews and picked up the Limited Edition for less than half the RRP (rather worryingly) only two weeks
after its UK release.
So perhaps more important then lasting
appeal to replay the
game after you've finished it, is the desire to finish the
game at least once.
Unfortunately Bungie has mismanaged the
game spectacularly and
after all of the shiny guns and flashy animations have worn off — at its core, it just isn't very
appealing.
I personally had been a naysayer of the series, and
after hearing the
appeal from others who took that brave step, I'm glad I took the chance with this
game.
It may seem redundant to say that the Kingdom Hearts
games hold a lot of nostalgic value, but their charm and
appeal hasn't waned long
after their original releases.
After leaving a soul crushing office job for the simple life in the countryside (perhaps a little nod to why these
games are so
appealing) the player character ends up in the struggling hamlet of Pelican Town — presumably with the ability to reinvigorate the local economy through the power of locally sourced produce and artisanal goods.