Sentences with phrase «games and how»

I've written quite a number of times about the value of narrative within games and how it propels the -LSB-...]
Jason will be speaking at M.I.G.S. on November 16 about the ground - breaking score to Dead Space, his experience composing music for games and how interactive development is shaping the future of game audio.
Shannon gives a rundown of some of the best E3 2017 multiplayer games and how hyped we are for them!
to help other small studios to reach and grow their communities, and raise gamers» awareness of indie games and how to help them.
First, the games and how the Move handles them.
TenPenceArcade is a place to go to find your old arcade games and how the youth of the retro - gaming age are dealing with the loss of their beloved games.
Roger Hicks talks about his games and how his life has inspired his games to come to life.
It remains to be seen how well these games will do but it seems in the short term at least that Nintendo have the right idea on which IP's to launch, how to monetise their games and how to grow their Nintendo account userbase.
Bethesda's Todd Howard has explained how 8 GB RAM is beneficial to their games and how it allows them to do things on consoles that they...
I met Fumito Ueda at the Gamelab conference last summer, where he talked about his process of making games and how traditionally he created an image early on to represent what he wanted to achieve.
I'm planning on writing an article on Monday about some of the lessons that we've learned from our previous games and how we intend to use those lessons to make Cosmic Star Heroine our best game ever.
We're thinking a lot about progression in RTS games and how those systems could focus on helping players develop their skills.
How compatible they are with games and how well they work even when they are compatible is another issue entirely.
I talked about the history of the main games and how the series has been a major influence for action and horror games.
Our aim is to show the variety in games and how there is a game for everyone.
She will show you the essence of story narrative mechanics for games and how to apply them, and more...
Artists Jani Lintunen and Chih - Han Hsu discuss about art in mobile games and how game teams work at Supercell
«A beautiful masterpiece», «inventive, moving and unrelentingly funny», «a deft statement on games and how we play them» - Little Inferno is an unusual game filled with surprise and wonder, and even better the less you know about it before playing!
What do you think about those games and how do you feel like Ys sort of differs from those games?
Also in this set of links - a discussion of music games and how over they may or may not be, a moral code for game development looked at, plus a look back at BBS Door games, analysis of whether The Long Tail is truly working in the plethora of current digital titles, and more.
At least write a blog post explaining how the PS + team decides on games and how feedback is used in the decision.
But it's only my theory based on the history of games and how Sony treats technology they feel isn't making them money.
I personally want to learn about games and how others enjoy them before I buy them for myself.
The book talks about the future of videogames, how they affect our dreams and our psychology, research on the health of gamers, the benefits of playing games, how concepts applied to games could also be applied to our lives in the future using a process called gamification, the concept of serious games and how they can be used to help people and so much more.
He sat down with Gamesauce to talk about his findings, the challenges of adapting a game studio to developing digital downloadable games and how a publisher like THQ has a growing interest in it too.
Mark Rein, co-founder and vice president of Epic Games, talks about the growing opportunities in mobile games and how they'll impact current and next gen consoles in this exclusive interview.
Seeing the upcoming games and how they perform on our console of choice is whats keeps everyone happy.I expect to see some very good demos and a ton of announcements.
Semple explains: «We're here because of the game, and the people are core to making the games and how we run — and their relationships are key to that.
As a game developer myself, it's incredible to get in the mind of developers and understand their games and how we can help.
Jem Alexander talks to legendary developer Tetsuya Mizuguchi about the integration of music in games and how that will evolve with VR
It started from a conversation about fighting games and how they're all generally side view, and could we make a fighting game where the viewpoint was actually from behind the character.
It's a fair reaction to have to the influx of various monetization models that are now being used in games and how predatory and prominent they have become within the design of boxed titles.
You brought up great points, especially about the sexualization of women in video games and how it really is the same for men.
Depending on how much your child plays games and how good they are at them, you'll want things they can play together with you and by themselves.
Read the directions for how to play the games and how to earn points.
It seems there are plenty of arguments against such games and how they are affecting our youth.
These worksheets teach students about the ratings systems for games and how appropriate different games are for children.
Just recently on the GameCritics.com podcast, we talked about how many eighties action movies would make terrific IPs for games and how it was near criminal that there isn't a Big Trouble in Little China video game.
CCP Games CEO Hilmar Veigar Pétursson talks to us about the popularity of battle royale games and how it has no effect on Project Nova's development.
Most fans of the video game and first film reject this sequel soundly, although the insatiably curious will probably find it interesting on a purely speculative level, seeing more of the characters from the games and how they are «brought to life» in a big screen manner.
Lets see the games and how it actually performs.
The decision to buy will depend on your desire to have a true arcade version of the games and how sentimentally attached you are to each title.
When kids could spend most of their Saturday playing, they could choose their own games and how to play them.
«To study the properties of the games themselves and how they relate to problem gambling, we have focussed on two psychological distortions that occur across many forms of gambling: «near - miss» outcomes (where a loss looks similar or «close» to a jackpot win) and the «gambler's fallacy» (for example, believing that a run of heads means that a tail is «due», in a game of chance).
That all depends on the games and how involved you get the guests!
The Mexican showed his quality by scoring two late screamers in the 8 - 2 win at the weekend, but also how quickly he adapts to the pace of games and how fatigued the opposition are.
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They talk about the dream possibility of playing for the same pro team, how Rick, Kay, Norm and Kelli could still caravan to games and how the two players would marry their high school sweethearts (Greene's girlfriend, Veronica Clark, and Pollack's, Lindsey Hopkins, are Georgia students) and continue the family - getaway tradition.
I think the reason why maybe half the fans (included me) are not convinced of Giroud as our first CF is that we as club are or used to be very depended on our CF to win as games and some how have tradition for strikers to thrive in Arsenal (Atletico Madrid are really good at that) even though they where not world class when bought (unlike Chelsea apart from Drogba and now Costa) With the midfield we have now someone like Bony would compete for top scorer.
The top 4s season runs over 60 games and how many players are going to do 100 %?
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