Sentences with phrase «games artistic design»

@ccgr I agree, I think the games artistic design goes a long way to making the game so beautifully immersive.

Not exact matches

The best part is that it couldn't be easier, In addition to the six gameplay mechanics and features to choose from, the Game Builder also enables users to upload their own artistic creations and designs.
These games are designed with simplicity, but also depth, in mind and also around creating an artistic vision via the game.
I mean, it helps to hear about the theory of game design and to get some artistic education, but we are in an era where... making a game is like writing a book, if you want to do it, you can do it.
The in - game graphics are vibrant and lively, constantly filling the screen with barrages of light, particles and other lovely stuff for your eyeballs to goggle at, and it's all backed up with some great artistic design.
+ Hilariously self - referential, self - aware dialogue + Brilliant artistic design spoofing popular comic genres and game cliches + Love the developer has for this project palpatable in every single pixel
Best Game: What Remains of Edith Finch Artistic Achievement: Hellblade: Senua's Sacrifice Audio Achievement: Hellblade: Senua's Sacrifice British Game: Hellblade: Senua's Sacrifice Debut Game: Gorogoa Evolving Game: Overwatch Family: Super Mario Odyssey Game Beyond Entertainment: Hellblade: Senua's Sacrifice Game Design: Super Mario Odyssey Game Innovation: The Legend of Zelda: Breath of the Wild Mobile: Golf Clash Multiplayer: Divinity Original Sin 2 Music: Cuphead Narrative: Night in the Woods Original Property: Horizon Zero Dawn Performer: Melina Juergens — Hellblade: Senua's Sacrifice
To be released in chapters, the game shows thoughtful attention to artistic design and visual elements over it's 3D sceneries.
Last week's Mm Picks saw a wonderful array of levels including a couple of amazing mini-games that really push the boundaries of artistic design, two classic platforming levels for Sackboy and if you're just looking to relax, why not just play a nice game of Snakes and Ladders with some fellow Sackfolk or against some bots?
The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression.
Both titles were also nominated in the coveted Best Game, Artistic Achievement and Game Design categories.
The game also features some mini-games, although I was a little disappointed with the quality — while I enjoy the artistic style of the game, the mini-games often had more basic designs, such as a sword fight which consisted of simple controls and cartoony «chibi» renditions of Morgane and her opponent — while I didn't expect anything too complex, it would have been nice if these parts had all been designed in the same visual style as the rest of the game, as they felt a little out - of - place.
From design to game line - up, PS3 feels more artistic and feminine, while Xbox 360 is more manly and mature.
For perhaps the first time in commercial videogame design (and I make a distinction here that you never do, in my experience), a development team took risks — serious risks, actually — to push their game away from the conventional expectations of the player community in order to explore a more artistic space.
Not to be outdone by prior work, Uncharted 4 is also unmatched in its environmental design and artistic direction, even by previous Uncharted games.
Best Game Assassin's Creed: Origins Hellblade: Senua's Sacrifice Horizon: Zero Dawn The Legend of Zelda: Breath of the Wild Super Mario Odyssey What Remains of Edith Finch Artistic Achievement Cuphead Gorogoa Hellblade: Senua's Sacrifice Horizon: Zero Dawn The Legend of Zelda: Breath of the Wild Uncharted: The Lost Legacy Audio Achievement Call of Duty: WW2 Destiny 2 Hellblade: Senua's Sacrifice Horizon: Zero Dawn Star Wars: Battlefront 2 Uncharted: The Lost Legacy British Game Hellblade: Senua's Sacrifice Monument Valley 2 Reigns: Her Majesty The Sexy Brutale Sniper Elite 4 Total War: Warhammer 2 Debut Game Cuphead Gorogoa Hollow Knight Night in the Woods The Sexy Brutale Slime Rancher Evolving Game Clash Royale Final Fantasy XV Fortnite Overwatch PlayerUnknown's Battlegrounds Tom Clancy's Rainbow Six Siege Family Just Dance 2018 LEGO Worlds Mario + Rabbids: Kingdom Battle Monument Valley 2 Snipperclips Super Mario Odyssey Game Beyond Entertainment Bury Me, My Love Hellblade: Senua's Sacrifice Last Day of June Life Is Strange: Before the Storm Night in the Woods Sea Hero Quest VR Game Design Assassin's Creed: Origins Horizon: Zero Dawn The Legend of Zelda: Breath of the Wild Nier: Automata Super Mario Odyssey What Remains of Edith Finch Game Innovation Gorogoa Hellblade: Senua's Sacrifice The Legend of Zelda: Breath of the Wild Nier: Automata Snipperclips What Remains of Edith Finch Mobile Bury Me, My Love Golf Clash Gorogoa KAMI 2 Monument Valley 2 Stranger Things: The Game Multiplayer Divinity: Original Sin 2 Fortnite Gang Beasts PlayerUnknown's Battlegrounds Splatoon 2 Star Trek: Bridge Crew Music Cuphead Get Even Hellblade: Senua's Sacrifice Horizon: Zero Dawn The Legend of Zelda: Breath of the Wild What Remains of Edith Finch Narrative Hellblade: Senua's Sacrifice Horizon: Zero Dawn Night in the Woods Tacoma What Remains of Edith Finch Wolfenstein: The New Colossus Original Property Cuphead Gorogoa Horizon: Zero Dawn Night in the Woods PlayerUnknown's Battlegrounds What Remains of Edith Finch Performer Abubakar Salim, Bayek (Assassin's Creed Origins) Ashly Burch, Aloy (Horizon: Zero Dawn) Claudia Black, Chloe Frazer (Uncharted: The Lost Legacy) Laura Bailey, Nadine Ross (Uncharted: The Lost Legacy) Melina Juergens, Senua (Hellblade: Senua's Sacrifice) Valerie Rose Lohman, Edith Finch (What Remains of Edith Finch)
More extras can be found on the game disc itself Artwork galleries for each game display character designs, story boards, and other artistic highlights.
I wasn't very fond of the game's artistic style, either, which sticks mostly to stock, cutesy anime portraits of characters and some fairly plain monster design to get its point across.
Personally, it reminded me a lot of games like Scribblenauts, Castle Crashers and Battle Block Theater in terms of the artistic design.
He joined Konami in 1994 and is responsible for all the artistic aspect of the game «Metal Gear Solid»: from character design to landscapes, through mecha designs.
In addition to «Best Game,» The Last of Us was nominated for nine awards including «Artistic Achievement,» «Audio Achievement,» «Game Design,» «Original Music,» «Story,» «Action and Adventure,» and «Multiplayer.»
Combining artistic creativity and mental puzzle exercises, Vandals by developers Cosmografik, Novelab, Ex Nihilo and publisher ARTE France is a colorful strategy game that challenges you to elude the police as you paint the night with your own graffiti designs.
Playdead's Inside didn't win the big prize, but the indie game scooped up four BAFTAs including «Artistic Achievement,» «Game Design,» «Narrative,» and «Original Property.&ragame scooped up four BAFTAs including «Artistic Achievement,» «Game Design,» «Narrative,» and «Original Property.&raGame Design,» «Narrative,» and «Original Property.»
Knowledge of creating visual effects for video games, compliant with game design and overall artistic vision
Game design, artistic skill, and talent are not as important as your personal story as a game develoGame design, artistic skill, and talent are not as important as your personal story as a game develogame developer.
There are 15 levels across the rather brief six hours or so that the game lasts, but one of the biggest flaws is that, while the game does have some lovely and artistic level design with its dark forests, fiery pits and mystical caves, some of the environments can look rather samey, and this gave me the feeling of repetition from time to time.
Rockstar's Grand Theft Auto V («Best British Game,» «Game Design,» and «Multiplayer») and Media Molecule's Tearaway («Mobile & Handheld,» «Family,» and «Artistic Achievement») won three awards apiece.
:D This is the place where you can... - check out how the development of our games is going - read about special features of the projects, from a design, technical or artistic point of view - put your thoughts about what we are doing.
It would be hard to disagree that there are (at least) two sides to the process of making games: the artistic side and the design side.
Sure, which is why they made Steam Controllers, and Big Picture Mode, and designed a VR headset, and are developing VR games, and hosting record - breaking esports tournaments... «as little work as possible», doing things nobody has ever done before, to «print money»... if they were truly another «disregard artistic vision, print money» - type company, we'd all be bitching right now about how bad Half Life 6 was.
As I grew up, I thought I would keep making cartoons, but instead, my artistic vision morphed into surreal and abstract video game design.
Kill The Bad Guy is an indie puzzle game that revolves around assassinating targets using objects in the environment whilst remaining undiscovered and depicted in a simple, understated artistic design with plenty of dark humour.
Receiving accolades for «Artistic Achievement», «Narrative», «Game Design» and «Original Property» the indie title saw off competition from a number of «Triple A» titles including Uncharted 4, Dishonored 2 and Titanfall 2.
Thunder Lotus Games created a masterpiece with Jotun, which remains one of my favorite games of all time, and the same high level of design and artistic direction is being brought in a very different direction with their new title.
Since this would be a significant technical hurdle for me, we wanted to choose a design that relied more on Aubrey's artistic contributions than on complicated game mechanics.
Videogame re-releases sometimes corrupt a text's original artistic design as in the aforesaid voice acting change in the Silent Hill HD Collection, but even more drastically as in the completely reworked visuals and audio in the 2009 release of The Secret of Monkey Island: Special Edition, overlooking the value of the original game's aesthetic on its own terms.
Horizon Zero Dawn receives nominations in eight categories: Artistic Achievement, Audio Achievement, Best Game, Game Design, Music, Narrative, Original Property and Performer.
Two games receive five nominations apiece: Gorogoa in Artistic Achievement, Debut Game, Game Innovation, Mobile and Original Property; and The Legend of Zelda: Breath of the Wild in Artistic Achievement, Best Game, Game Design, Game Innovation and Music.
There are no moving images, as you would expect from a hidden object game, but the artistic design is at least colourful.
Visually Agents of Mayhem comes across as a traditional Saints Row game while leaning a tad more towards the style of Crackdown, at least in an artistic design.
However to cut it short what sets this title apart from the greenlit tides of indie Steam games is in the title's devotion to artistic design.
«DC Universe Online» (DCUO) is a massively multiplayer online game released by Warner Bros. and Sony Online Entertainment, and was designed under the wonderful artistic eye of comic - book veteran Jim Lee.
Not to mention stuff like game design sensibility, genre (or not), aesthetic goals and artistic intent.
My caveat is that the world design make sense with the theme and artistic objectives of the rest of the game.
This program is aimed at artists in every artistic discipline: Architecture / landscape / urbanism, street arts / circus / puppets, digital arts, visual arts, comics, cinema / movies / video, curating projects, dance / performances, design, literature, youth book, fine arts and crafts, modern music and jazz, classical and contemporary music, contemporary art performances, photography, theatre, musics for films and video games.
But she doesn't seem to care if her students are more interested in game design or film animation than fine art, as long as they can find their artistic voice within the medium.
He designs video games, an artistic genre — post-Arcangel — now in its second generation.
All three games were designed for the Famicom / NES and share similar artistic styles.
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