Sentences with phrase «games as a reviewer»

I really don't enjoy dressing down games as a reviewer.

Not exact matches

Many reviewers agree with Bainbridge and Eldredge, dismissing Spore's Cell stage as a clone of the 1980s arcade game Pac - Man.
Although Bainbridge hated Spore as a game more than any of the other reviewers, he gave better marks for its science.
I tend to review KOEI titles higher than some other reviewers as I have no interest in panning a game that people have put some effort into; on the surface this is not one of those games.
Reviewers as a group find the HD graphics equal to those of the PS3 and Xbox 360, but don't expect visuals superior to those competitors; as Ars Technica writes, «If the Wii U is capable of generating graphics more detailed than those of other current systems, the launch games I've seen so far don't do a great job showing that off.»
As of my writing this the game already has a patch applied that was not present for previous reviewers.
Then all of a sudden, kids don't want to say they don't like it, because their friends will tell them «git gud», and game reviewers who typically play all games at easy don't want to say those games suck to not lose their «reputation» as gamers (that is, unless they are bribed).
Most reviewers are treating this game as it should have been a sequel to the amazing black flag, like it should have gone beyond the scope of
As a reviewer, I was bored, as a gamer I was confused, and as a fan, I was disappointeAs a reviewer, I was bored, as a gamer I was confused, and as a fan, I was disappointeas a gamer I was confused, and as a fan, I was disappointeas a fan, I was disappointed.
I haven't played Minecraft, so I'm unable to low - ball this game for being a «knockoff» as many reviewers have.
Thank you for being one of the few reviewers who understood the brilliance of the early games as well as the reason why the film fell so short.
While I didn't hate this game as much as some of the reviewers did (I think IGN's 1.5 may be a little harsh), it is definitely far from a good game.
In this reviewer's case, as much as I admired the films level of craft — an artful artlessness if that's possible — there was a certain urgency or energy lacking in Fair Game that was hard to put my finger on.
As games go for the early 90s, this was a bloody good game that may not have survived the test of time, but still tugs at the nostalgic heartstrings of this reviewer.
This has all been pre-release game time, but Ubisoft was nice enough to arrange some multiplayer sessions that I was able to join with reviewers from other outlets, so I have not had nearly as much time with the multiplayer aspects as I would like, but what I was able to experience was top notch.
Basically, without going into too much detail, many reviewers criticised this turn - based strategy game for not being able to tell what the enemy will do considering they move at the exact same time as you.
As Kotaku's resident LEGO fan and game reviewer I approached LEGO Harry Potter: Years 1 - 4 with more than a bit of trepidation.
As the other user reviewers have said, this game is outstanding.
Vast majority of reviewers claim the game is oozing with creative charm, and praise it as one of the defining features of the game.
I'm not a huge frame rate sort of reviewer, as I honestly don't give two - shits about if a game is 30 / 60 fps (as long as it isn't 15 - 25 fps, we're golden), but seeing it all in motion certainly makes D2 look and play more fluidly.
The game offers voice overs in both English and Japanese right in the game (no additional download), and though I played in Japanese I was able to speak with other reviewers who played in English and they were just as pleased with the voice acting as I was.
I also don't understand what the reviewer means by «uninspired Lvl - Design», as this game offers quite entertaining, varied, recognizeable and polished stage - designs.
Famitsu is notoriously rough on games when it comes to reviewing them, as a panel of four reviewers score the game based on several factors.
Our reviewer says of the book: «With complex characters, spicy dialogue, clever plot devices and a liberal dose of humor — as is always the case with Hallinan — Herbie's Game is a fine read.»
If you don't want reviewers to bash your game for not giving the online mode a chance, then make the single player just as engaging or a good companion to the online mode.
The reviewer is asserting a position of authority over the merits of the game, and many people do take those things as important.
2) XB fanatics trolling every site and forum trying to prove this game is «not AAA» 3) Even one of the Reviewing sites start to back peddle and try and find excuses for their strange reviews 4) This game is even mentioned by a non game publisher as a «watershed» for the games industry because of the graphics and playability Even a blind man with a stick can feel that something is going wrong here with the «reviewers».
As gamers, we need to understand that reviewers are still human and bound by the same psychological «flaws» as we havAs gamers, we need to understand that reviewers are still human and bound by the same psychological «flaws» as we havas we have.
With an ever - increasing amount of game reviewers out there it's hard to pick out many of them amongst the giants such as IGN and Gamespot who dominate the net.
The problem is that if you want it to be judged as a story it should be rated even worse than as a game, because heavy rain had so many plot - holes and continuity - errors that every movie in that style would have been torn apart by reviewers.
As for Yooka Laylee, if it didn't deliver good results for reviewers, it most likely won't sell well because at the end of the day, money's the thing and if the devs don't make profit out of the game, then the game bombed hard.
So there was no way for reviewers to experience the online mode as we designed it, and they reviewed the game based mostly on the single - player story mode.
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If you don't think your game is [not] completely finished, then you can upload it to the «Beta» or «Work in Progress» sections where the reviewers and the community are more understanding of you as a developer.
But I need to push that aside, because when we compare DICE's effort to the older games its easy to become annoyed at the lack of space combat, the much smaller roster of Heroes and Villains and even the absence of a singleplayer mode, although to be utterly frank most reviewers have rose - tinted glasses on and seem to remember Battlefront II's campaign as being something fantastic, when it really wasn't.
But at the same time, given that so many reviewers will give out 8's and 9's to games that are not anywhere near as well crafted as this game, a 10 certainly can't be questioned too hard.
I don't remember seeing any other game reviewer that would concentrate the temporary downfalls of a game as if it's a Core Problem to the game fundamentally, that shows zero foresight into the content that the game does provide.
Expectation is something I hold a reviewer should keep to a bare minimum, because it colours any critique given rather than giving the game as fair a chance as possible to stand on its own wobbly legs, while constantly attempting to compare this new iteration to memories of the old games was always bound to cause severe problems.
It's a really good game, but not as good as the reviewers are making it out to be» How do you know that exactly, seeing as you havent played it?
As many other critics and reviewers are pointing out, Ubisoft are currently developing the same game over and over again with tweaks depending on the setting.
The only real complaint reviewers had with the game was that the dialogue didn't quite pop, which made me jubilant as I was applying for a writer position and dialogue is my strong point.
Most reviewers aren't going to change their scores after their first impressions after all, and it's abundantly clear how scores at sites such as Metacritic can affect a games chances of success.
However, it was finally at center stage and the title really blew the critics away, including ourselves, having received our Game of the Year award as well as receiving the highest score this reviewer has given.
Good game reviewers often tend to avoid sentences such as «fans of the series will love it» when it comes to putting together their closing statements about whether you should shell out your hard - earned money for a game.
Just don't go into your local Target to buy a game with only the words of a reviewer who doesn't even know you, let alone your personal tastes in video games, as your only deciding factor.
The reviewer suggests that I should wait for The Crew, as if he's played the retail version of that game and knows it's good.
Because reviews for a game in a genre the reviewer has no interest in was stupid back when EGM did it and it's just as stupid now.
It seems to me that many Western game reviewers look at MagicalCube's difficulty level as FPSs are viewed by Japanese game reviewers.
Some reviewers (such as the one linked at the end of this article) have criticised it as too simple a game to enjoy singleplayer, but lauded it as a wonderful multiplayer experience while you try to race each other and knock each other off the track.
Featuring stunning, cel - shaded visuals, Vita - tailored controls, and gravity - based gameplay, it's no wonder that reviewers across the Pacific have awarded the game (known as «Gravity Daze» in Japan) high marks.
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