I really don't enjoy dressing down
games as a reviewer.
Not exact matches
Many
reviewers agree with Bainbridge and Eldredge, dismissing Spore's Cell stage
as a clone of the 1980s arcade
game Pac - Man.
Although Bainbridge hated Spore
as a
game more than any of the other
reviewers, he gave better marks for its science.
I tend to review KOEI titles higher than some other
reviewers as I have no interest in panning a
game that people have put some effort into; on the surface this is not one of those
games.
Reviewers as a group find the HD graphics equal to those of the PS3 and Xbox 360, but don't expect visuals superior to those competitors;
as Ars Technica writes, «If the Wii U is capable of generating graphics more detailed than those of other current systems, the launch
games I've seen so far don't do a great job showing that off.»
As of my writing this the
game already has a patch applied that was not present for previous
reviewers.
Then all of a sudden, kids don't want to say they don't like it, because their friends will tell them «git gud», and
game reviewers who typically play all
games at easy don't want to say those
games suck to not lose their «reputation»
as gamers (that is, unless they are bribed).
Most
reviewers are treating this
game as it should have been a sequel to the amazing black flag, like it should have gone beyond the scope of
As a reviewer, I was bored, as a gamer I was confused, and as a fan, I was disappointe
As a
reviewer, I was bored,
as a gamer I was confused, and as a fan, I was disappointe
as a
gamer I was confused, and
as a fan, I was disappointe
as a fan, I was disappointed.
I haven't played Minecraft, so I'm unable to low - ball this
game for being a «knockoff»
as many
reviewers have.
Thank you for being one of the few
reviewers who understood the brilliance of the early
games as well
as the reason why the film fell so short.
While I didn't hate this
game as much
as some of the
reviewers did (I think IGN's 1.5 may be a little harsh), it is definitely far from a good
game.
In this
reviewer's case,
as much
as I admired the films level of craft — an artful artlessness if that's possible — there was a certain urgency or energy lacking in Fair
Game that was hard to put my finger on.
As games go for the early 90s, this was a bloody good
game that may not have survived the test of time, but still tugs at the nostalgic heartstrings of this
reviewer.
This has all been pre-release
game time, but Ubisoft was nice enough to arrange some multiplayer sessions that I was able to join with
reviewers from other outlets, so I have not had nearly
as much time with the multiplayer aspects
as I would like, but what I was able to experience was top notch.
Basically, without going into too much detail, many
reviewers criticised this turn - based strategy
game for not being able to tell what the enemy will do considering they move at the exact same time
as you.
As Kotaku's resident LEGO fan and
game reviewer I approached LEGO Harry Potter: Years 1 - 4 with more than a bit of trepidation.
As the other user
reviewers have said, this
game is outstanding.
Vast majority of
reviewers claim the
game is oozing with creative charm, and praise it
as one of the defining features of the
game.
I'm not a huge frame rate sort of
reviewer,
as I honestly don't give two - shits about if a
game is 30 / 60 fps (
as long
as it isn't 15 - 25 fps, we're golden), but seeing it all in motion certainly makes D2 look and play more fluidly.
The
game offers voice overs in both English and Japanese right in the
game (no additional download), and though I played in Japanese I was able to speak with other
reviewers who played in English and they were just
as pleased with the voice acting
as I was.
I also don't understand what the
reviewer means by «uninspired Lvl - Design»,
as this
game offers quite entertaining, varied, recognizeable and polished stage - designs.
Famitsu is notoriously rough on
games when it comes to reviewing them,
as a panel of four
reviewers score the
game based on several factors.
Our
reviewer says of the book: «With complex characters, spicy dialogue, clever plot devices and a liberal dose of humor —
as is always the case with Hallinan — Herbie's
Game is a fine read.»
If you don't want
reviewers to bash your
game for not giving the online mode a chance, then make the single player just
as engaging or a good companion to the online mode.
The
reviewer is asserting a position of authority over the merits of the
game, and many people do take those things
as important.
2) XB fanatics trolling every site and forum trying to prove this
game is «not AAA» 3) Even one of the Reviewing sites start to back peddle and try and find excuses for their strange reviews 4) This
game is even mentioned by a non
game publisher
as a «watershed» for the
games industry because of the graphics and playability Even a blind man with a stick can feel that something is going wrong here with the «
reviewers».
As gamers, we need to understand that reviewers are still human and bound by the same psychological «flaws» as we hav
As gamers, we need to understand that
reviewers are still human and bound by the same psychological «flaws»
as we hav
as we have.
With an ever - increasing amount of
game reviewers out there it's hard to pick out many of them amongst the giants such
as IGN and Gamespot who dominate the net.
The problem is that if you want it to be judged
as a story it should be rated even worse than
as a
game, because heavy rain had so many plot - holes and continuity - errors that every movie in that style would have been torn apart by
reviewers.
As for Yooka Laylee, if it didn't deliver good results for
reviewers, it most likely won't sell well because at the end of the day, money's the thing and if the devs don't make profit out of the
game, then the
game bombed hard.
So there was no way for
reviewers to experience the online mode
as we designed it, and they reviewed the
game based mostly on the single - player story mode.
Tagged
as: 2, 360, a, about, become, career, copies, fabled, free, free - lance,
game,
games, get, how, i, job, lance, living, make, microsoft, money, of, paid, play, promotional, review,
reviewer, should, site, tips, to, version, writing, xbox
If you don't think your
game is [not] completely finished, then you can upload it to the «Beta» or «Work in Progress» sections where the
reviewers and the community are more understanding of you
as a developer.
But I need to push that aside, because when we compare DICE's effort to the older
games its easy to become annoyed at the lack of space combat, the much smaller roster of Heroes and Villains and even the absence of a singleplayer mode, although to be utterly frank most
reviewers have rose - tinted glasses on and seem to remember Battlefront II's campaign
as being something fantastic, when it really wasn't.
But at the same time, given that so many
reviewers will give out 8's and 9's to
games that are not anywhere near
as well crafted
as this
game, a 10 certainly can't be questioned too hard.
I don't remember seeing any other
game reviewer that would concentrate the temporary downfalls of a
game as if it's a Core Problem to the
game fundamentally, that shows zero foresight into the content that the
game does provide.
Expectation is something I hold a
reviewer should keep to a bare minimum, because it colours any critique given rather than giving the
game as fair a chance
as possible to stand on its own wobbly legs, while constantly attempting to compare this new iteration to memories of the old
games was always bound to cause severe problems.
It's a really good
game, but not
as good
as the
reviewers are making it out to be» How do you know that exactly, seeing
as you havent played it?
As many other critics and
reviewers are pointing out, Ubisoft are currently developing the same
game over and over again with tweaks depending on the setting.
The only real complaint
reviewers had with the
game was that the dialogue didn't quite pop, which made me jubilant
as I was applying for a writer position and dialogue is my strong point.
Most
reviewers aren't going to change their scores after their first impressions after all, and it's abundantly clear how scores at sites such
as Metacritic can affect a
games chances of success.
However, it was finally at center stage and the title really blew the critics away, including ourselves, having received our
Game of the Year award
as well
as receiving the highest score this
reviewer has given.
Good
game reviewers often tend to avoid sentences such
as «fans of the series will love it» when it comes to putting together their closing statements about whether you should shell out your hard - earned money for a
game.
Just don't go into your local Target to buy a
game with only the words of a
reviewer who doesn't even know you, let alone your personal tastes in video
games,
as your only deciding factor.
The
reviewer suggests that I should wait for The Crew,
as if he's played the retail version of that
game and knows it's good.
Because reviews for a
game in a genre the
reviewer has no interest in was stupid back when EGM did it and it's just
as stupid now.
It seems to me that many Western
game reviewers look at MagicalCube's difficulty level
as FPSs are viewed by Japanese
game reviewers.
Some
reviewers (such
as the one linked at the end of this article) have criticised it
as too simple a
game to enjoy singleplayer, but lauded it
as a wonderful multiplayer experience while you try to race each other and knock each other off the track.
Featuring stunning, cel - shaded visuals, Vita - tailored controls, and gravity - based gameplay, it's no wonder that
reviewers across the Pacific have awarded the
game (known
as «Gravity Daze» in Japan) high marks.