The show explores the 40 - year evolution of video
games as an artistic medium, from their modest pixelated beginnings to the stunning, lifelike graphics of today.
Not exact matches
While the
game is fun for the challenge, I also think NO THING uses gaming
as an
artistic medium incredibly well.
However,
as an increasingly diverse
artistic medium of its own, others are developing new ways for students to learn about
games themselves.
Over the years a major debate has raged between fans of traditional entertainment
mediums such
as films and TV, and fans of video
games, namely over the
artistic value of a
game when compared to a movie, book, or TV show.
Like the first Neanderthals to bear witness to cave paintings, we are dimly aware of the vast
artistic potential of the
medium, but if a
game can't sniff at the steady fun of a Nintendo platformer, it's viewed
as a failure.
I have long viewed myself
as some kind of champion of video
games as a
medium, apotheosizing the
artistic merits of beloved and formative
games like Metal Gear Solid or Earthbound, but my utter disinterest in completing BioShock — or even attempting to play the other
games in the franchise — has revealed the harsh truth.
But she doesn't seem to care if her students are more interested in
game design or film animation than fine art,
as long
as they can find their
artistic voice within the
medium.