It allows you to play
games at full resolution in a screen up to 120 inches for at least 4 hours.
There's no way you'll be able to play new
games at full resolution with all the detail settings cranked up, even with a specced - out iMac — but they are technically capable of playing many games.
Not exact matches
Far Cry 4: A
game crash may be experienced when switching between windowed and
full screen mode Far Cry 4: Flickering may be experienced in the in -
game cinematics when launched in landscape SLS mode Youtube: Random block corruption may be experience with simultaneous 1080p video streams Youtube: Microsoft Internet Explorer may crash if exited while Youtube sessions are ongoing Battlefield Hardline: Corruption / stutter may be experienced while changing
resolution with vsync enabled Battlefield Hardline: Broken glass may flicker during gameplay Dirt 4: Poor performance may be experienced in some configurations Monitors may switch off when changing orientation from portrait SLS to landscape SLS Metal Gear Solid V — Ground Zeroes: The
game may crash when run
at lower
resolutions in windowed mode Sleeping Dogs — Definitive Edition: The
game may not run on certain Kaveri platforms when High Performance mode is enabled A manual installation (via inf) may fail on certain R9 295X2 configurations
At launch TINY METAL was the only UE4 game on the Switch which ran at full resolution in undocked mod
At launch TINY METAL was the only UE4
game on the Switch which ran
at full resolution in undocked mod
at full resolution in undocked mode.
Even better, the
game, in motion, will project these details
at full 1080p
resolution and
at 60 frames per second.
Lenovo IdeaPad K1 tablet comes with the tablet optimized operating system Android 3.1 Honeycomb OS, packed with Nvidia Tegra 2 processor clocked
at 1 GHz speed, sporting a 10.1 - inch 1280 X 800
resolution screen, boosted with 1 GB DDR2 RAM, equipped with a 5 megapixel camera
at back side, paired up with an additional front - facing 2 megapixel camera, 64 GB memory storage, integrated 2 GB cloud storage, Bluetooth, Wi - Fi 802.11 b / g / n, Netflix video streaming service support along with HDMI out,
full - size USB port,
full - size SD card, mini HDMI, 1080p HD video out, optional docking port, pre-installed Lenovo SocialTouch app, Rovio, Zinio, Dataviz, Need for Speed Shift & Angry Birds
games, Kindle reading app, Documents to Go, Adobe Flash Player 10.3, Android Market, a powerful battery providing 10 hours of usage time, and all the regular features of an Android tablet.
For example, the «jaggies» in Real Racing 3 show that the
game doesn't run
at the
full 2,560 x 1,600
resolution of the tablet.
It's using the Rockchip RK2918 ARM Cortex - A8 Single Core processor
at 1.2 Ghz, the screen
resolution is 800x480, it has 512 MB RAM, a MicroSD slot, between 2 GB and 16 GB built - in flash ROM storage (depending on the configuration, mine has 8 GB), no Bluetooth, the graphics are powered by the Vivante Gc800 that does up to 57 million triangles per second and
full OpenGL ES 2.0 for fully smooth Flash 10.3 (and soon Flash 11) support, it supports smoothly all the latest Android 3D
games, video playback support is 1080p with all codecs but there is no HDMI output.
It would be pretty disappointing with those
games emulated
at a higher internal
resolution on the Shield,
full HD infact... if GC
games being released on Switch VC did not support that and they looked worse on Switch than on the Shield.
There's also a polite note from the developers, saying, «For a recommended experience, the
game requires a video card with
at least 3 GB of VRAM when playing
at a
full HD
resolution.
Take a look
at specs
at hdmi.org site - 1.3 version of HDMI is capable to manage up to 120 frames per secon with
Full HD
resolution supporting 48 - bit color scheme, while componet connection is able to support up to 1080i
resolution and HDMI 1.2 version can do only 24 - bit colored 1080p
resolution with only up to 30 frames per second... That is all... any complains about absence of 120 fps in
games are rudiculous..
The
resolution is a tad short of
Full HD coming in
at 1600 x 900 pixels, but that's more than sufficient for crisp and sharp image quality in
games.
The topic of Titanfall's final
resolution has been a heated one with rumours flying back and forth, but today Vince Zampella of Respawn seemingly confirmed that the
game will not run
at a
full 1080p on the Xbox One.
So far, the
game has been tested and certified for Xbox One and Xbox One S.
Full specs will also be confirmed
at that time, but one thing we will support is 4K
resolution.
The
games run
at full 1080p
resolution and
at 60 fps.
That, and the prospect of the
game running in
full HD
resolution should be enough to get any
gamer worth their salt watering
at the mouth.
The
game is presented in crisp 1080p (textures, awaiting confirmation on that though seems to be the case) while rendering
at 4k
resolution according to captured images with various smaller graphical tweaks to unlock the
full potential like The Master Chief Collection version received.
The
game ran near flawlessly, the only major issue I encountered was that there isn't an option for
resolution scaling in
full screen mode for 1920 x 1080, which is baffling that a
game with so much detail - oriented work could miss one of the most common
resolutions for
gamers to play
at!
Coming with
full PS4 Pro and Xbox One X support, Assassin's Creed Rogue Remastered allows players to experience the
game at 4K
resolution.
In particular VGA users running
at 1280 × 1024 will now see the
game in
full 720p (1280 × 720)
resolution in letterboxed form.
A small list of improvements we've made to the
game include enhanced motion controls,
full 1080p
resolution running
at 60 frames per second, and more than 300,000 blades of more realistic grass on screen (3X the PS3's limit), all individually influenced by the wind and the petals you guide.
All the survival horror action comes to PC — Fully optimized to run
at a high
resolution, the PC release includes
full Steam and
game controller support
At launch TINY METAL was the only UE4 game on the Switch which ran at full resolution in undocked mod
At launch TINY METAL was the only UE4
game on the Switch which ran
at full resolution in undocked mod
at full resolution in undocked mode.
Now, leveraging the power of Xbox One X, The Astronauts has included support for
full 4K HD
resolution, providing players with their clearest look
at the
game's world yet!
The list of
full advanced settings includes: manually lock framerate, unlocked
at launch, lights quality, chromatic aberration toggle, shading quality, post-process quality, particles quality,
game F / X quality, decal quality, directional occlusion, reflections quality, depth of field toggle, decal / texture filtering, motion blur quality / toggle, sharpening amount, lens flare toggle, lens dirt toggle, texture atlas size, show performance metrics,
resolution scaling, UI opacity, film grain, rendering mode, FOV slider, simple reticle, show first - person hands toggle, use compute shaders and V - sync.
Taking the already fantastic Wii U
game and improving its native
resolution so it renders
at full 1080p when docked, Mario Kart 8 Deluxe properly comes into its own when you switch to handheld mode and it remains locked
at 60 fps.
As you can see in the
full -
resolution screenshots I captured, the
game's interface is drawn
at 4K regardless of the visual mode, so on - screen text (including subtitles) is sharp and clear even when the
game itself is only running
at 1080p.
It's a hybrid system that lets players enjoy
games on a big TV screen
at full 1080p
resolution.
The
game will also run
at the Switch's
full resolution in each mode.
The standard versions of the consoles can run the
game at native 1080p with
full HD output capabilities, while the Xbox One X and PS4 Pro will be able to output the
game at an upscaled 4K
resolution.
Far Cry 4: A
game crash may be experienced when switching between windowed and
full screen mode Far Cry 4: Flickering may be experienced in the in -
game cinematics when launched in landscape SLS mode Youtube: Random block corruption may be experience with simultaneous 1080p video streams Youtube: Microsoft Internet Explorer may crash if exited while Youtube sessions are ongoing Battlefield Hardline: Corruption / stutter may be experienced while changing
resolution with vsync enabled Battlefield Hardline: Broken glass may flicker during gameplay Dirt 4: Poor performance may be experienced in some configurations Monitors may switch off when changing orientation from portrait SLS to landscape SLS Metal Gear Solid V — Ground Zeroes: The
game may crash when run
at lower
resolutions in windowed mode Sleeping Dogs — Definitive Edition: The
game may not run on certain Kaveri platforms when High Performance mode is enabled A manual installation (via inf) may fail on certain R9 295X2 configurations
As we reported yesterday, the
game will also run
at «
full Switch
resolution» and 30 frames per second.
NVIDIA Ansel enables
gamers to take stunning in -
game photographs in over 40
games, from virtually any angle,
at super
resolutions, and in
full 3D.
My guess is they did this to preserve the
full 60 fps that the
game runs
at at the cost of
resolution due to the Switch's limited power in handheld mode.
The final retail build of Metal Gear Solid V: The Phantom Pain runs
at full HD 1080p
resolution on the PlayStation 4, while the Xbox One version of the
game now runs
at sub-HD 900p
resolution instead of 720.
Project Scorpio, which showed up on the Microsoft Store website this morning (sort of), was announced as a «true 4K»
games console
at Microsoft's E3 event last year. Since then, we've learned that it will feature
full Xbox One compatibility, VR and AR capabilities with Windows Mixed Reality, and a whole heap of processing power to push its pixels across 4K displays. Today, Jez Corden of Windows Central broke an exclusive regarding graphical scaling and display
resolution.
Update:
At this stage it appears a majority of
games will not run in
full native 4K
resolutions — instead, developers will be able to access enhanced rendering options, to provide higher than 1080p
resolutions.
-- «if the title implemented dynamic scaling,
games running on Project Scorpio will achieve more consistent framerates, faster load times, improved anisotropic filtering, and will run
at their peak
resolution... developers will also have the option to update existing titles to further take
full advantage of Project Scorpio's advanced capabilities including
full 4K assets and 4K
resolution.»
I own a retina MacBook Pro so I guess you guys could say I'm «In the wrong part of town» haha but I recently ran some
games on it
at full 2880 × 1800
resolution at very high quality.
The truly incredible thing about the Blade, though, is that Razer stuffed enough horsepower into the tiny laptop to actually play
games at that
full 3200 x 1800
resolution.
They managed to test out Forza 6 on the system that displayed the
game at 4K
resolution @ 60 fps
at around 60 - 70 % of its
full power while the Xbox One running a
game at 1080p
resolution @ 60 fps utilizes about 90 % of its power.
The most important question is whether GeForce Now can really stream
games at full - HD
resolution within seconds of buying them, as advertised, rather than waiting for tedious installations or downloads.
For $ 8 per month, you can stream about 50
games at full 1080p
resolution and either 60 or 30 frames per second, depending on the title.
It can even play modern
games at Full HD (1,920 x 1,080)
resolution and high graphical detail.