Sentences with phrase «games community really»

And how many more retro - styled platformers and shooters can the indie games community really withstand?

Not exact matches

Holiness for me was found in the mess and labour of giving birth, in birthday parties and community pools, in the battling sweetness of breastfeeding, in the repetition of cleaning, in the step of faith it took to go back to church again, in the hours of chatting that have to precede the real heart - to - heart talks, in the yelling at my kids sometimes, in the crying in restaurants with broken hearted friends, in the uncomfortable silences at our bible study when we're all weighing whether or not to say what we really think, in the arguments inherent to staying in love with each other, in the unwelcome number on the scale, in the sounding out of vowels during bedtime book reading, in the dust and stink and heat of a tent city in Port au Prince, in the beauty of a soccer game in the Haitian dust, in the listening to someone else's story, in the telling of my own brokenness, in the repentance, in the secret telling and the secret keeping, in the suffering and the mourning, in the late nights tending sick babies, in confronting fears, in the all of a life.
And Boober has really been a game - changer in the community.
It's a classic game of community telephone... nobody thought to ask someone who really knew... and here we are... with dirty diapers.
I felt the community could really use something like art classes, that they would be a good alternative to movies and electronic games
«If you have a pop at the British Muslim community in the media, then first of all it will sell a few papers; second, it doesn't really matter; and third, it's fair game», she said.
If you look at games from the past, kids were really controlling this meta - game of a community of players who interacted with one another and created different roles to play in the meta - game.
We don't really do much celebrating for Halloween around our house — we have a fun Fall Festival at church where the kids from the community come out and play games, get lots of candy, have a cake walk, and lots of other fun stuff.
These days there are tools ranging from Unity and Unreal to Game Maker and Twine, all with robust communities around them, so there's really not much other than time and your own sense of your limitations to stop you from making games.
firefight is awesome fun with the only real setback being that its friends only i'd really of liked it to be open to everyone but i'm lucky to have friends to play with and if none of them are about i have the classic halo 3 multi player plus every dlc map to play on against one of the largest communities of players thats still going strong even after 3 years as one of the most played games online i really honestly do nt understand all the negativity?????? this game is awesome on every level
There's really only a handful of video game franchises that have communities like that, and one of them is Silent Hill.
Got ta say I can't really argue with the words the core audience is to different, but also as Ashley says, people who like monster hunter like Darksouls as well, same goes for me, I love MH and I love DS, but the majority of the players, aren't really big fans of MH, then again WiiU and 3DS probably have the biggest audience on MH ever, whenever I check Miiverse from my 3DS, the MH community is flooded with gamers.
While not really the most robust feature of the game, I found it cool to see a different take on the usual Dragon Ball community hub areas of previous games.
What this really does is provide the game with more of a «community» feel to it, which actually gets more competition thrown in the game.
There's no other games that really bring that blend of role playing elements, third - person action, and the simulated world and community - based character development.
PGR3 does a fantastic job of really bringing a very nice and clean community feel together that really just works really well in this game.
sony drones are a blight on the gaming community all they want to play is aaa, games made by ea and activision, its sad how little taste these so called gamers have, i can't even call them gamers anymore really.
You'll be hard pressed to find people who played and Call of Juarez games these days and Red Dead Redemption was really only ever successful in the hardcore gaming community.
Max finds himself in this predicament, and since no one ever says what they mean in the community of spies, he isn't sure if the evidence is legit or if it's really a game to test his own loyalty.
Although there wasn't any major changes to the way you play Tiger, the inclusion of the stellar photo Game Face, and the new Gamer Net community really pushed this game to the next level, and just gives so many more areas in which this game can expand for years to cGame Face, and the new Gamer Net community really pushed this game to the next level, and just gives so many more areas in which this game can expand for years to cgame to the next level, and just gives so many more areas in which this game can expand for years to cgame can expand for years to come.
Something like battleborn, a game that depends on community, really any online multiplayer game benefits from more players, more m...
«Working with the teachers, school administrators and community organizations to start their own schools could really be a game changing opportunity.»
edWeb.net is a community built especially for educators and provides free professional learning communities (PLCs) and webinars on a wide range of really forward - thinking topics like assessment, game - based learning, mobile learning, techtools for the classroom, school gardens, digital citizenship, and much more.
I think this is a really affordable professional device that will resonate with people in the game development community, webcomic creators and artists.
I mean, do we really have to play this game, where because I'm who I am and you're who you are, we pretend that the word «fuck» doesn't exist, and while we're at it, that the action that underlies the word doesn't exist, and I just puke up a bunch of junk about how some teacher changed my life by teaching me how Shakespeare was actually the world's first rapper, or about the time I was doing community service with a bunch of homeless teenagers dying of cancer or something and felt the deep call of selfless action, or else I pull out all the stops and give you the play - by - play sob story of what happened to my dad, or some other terrible heartbreak of a thing that makes you feel so bummed out you figure, what the hell, we've got quotas after all, and this kid's gotten screwed over enough, so you give me the big old stamp of approval and a fat envelope in the mail come April?
I hope their future endeavors prove successful, because I think they've proven they can create something really special for the fighting game community.
In a recent Podcast (MP3 link) Insomniac community manager Bryan Intihar started talking about the unannounced game, «We're not gonna tell you what [Insomniac is] working on,» he said, «but we can say we saw it and it's really awesome.»
And the communities are still support them long after launch, unlike most of the games that release every year or so and you'd have to be really lucky to get into an MP game.
... So move financing from something that occurs between a publisher and a developer... Instead have it be something where funding is coming out of community for games and game concepts they really like.»
He continues, «So at the moment it's not really about business models and transaction models and everything else, it's about «let's enable that creativity and that connection, that community», because I think that's what will make our platform stand out, that's what gamers would love — with the hundreds of new games they can play with creative concepts — and that's what creators want — they want a stage to perform their best work on.
But Rob Pardo, Blizzard's executive vice president of game design, thinks that Valve's move to trademark DOTA 2 is «really taking it away from the Blizzard and Warcraft III community» and that «doesn't seem the right thing to do.»
The online marketplace, which I've mentioned before, is still present in the game and remains largely unchanged, which is unsurprising as Turn 10 managed to create something last time around in Forza 3 that really gave the game a strong sense of community.
«Right now for Left 4 Dead 2 we're looking at PC and 360 because the community aspects really fit the game - it's all about playing with your friends,» One could assume that «community aspects» on the 360 and PC that he's referring to probably just include: a friends list, means to integrate voice chat in game, and an internet connection.
Its really easy to point out thou that those companys have not come out and said the 360 is too hard to program for, or better yet the 360 community is not strong enough for their game.
if they did nt chat so much sh1t maybe the ps3 community would like em = / but tbf i really ai nt bothered if valve makes ps3 games theres planty of better games about
It all really depends on how much the PSN community plays the game and stretches Boy.
It's a really fun game with a great community of gamers.
«We really plan on updating this game after its live, once it's live, so that the community gets that they want.»
, it's exiting to try and break new ground... Or space really... There is no ground anywhere in this game, and I see you are always updating your masterpiece, and it would be really awesome if you could add a map randomizer or map creator to share with the community, but that doesn't change the fact that I LOVE your game so much it's the first game I have bought on my mobile, and probably will be the only one, and just felt the urge to write a comment on your game because I really want to see this grow:) keep your creativity up!
The really cut the fat this year, focusing on games and the Xbox community with some major announcements like backwards compatibility, new IPs such as Recore, and some great gameplay demos from Rise of the Tomb Raider, and Halo 5.
Due to the fact the game lacked a community at that time meant that the offline component was the only part of the game that could be really appraised.
No, really: In Blur, when you hit level 50 in the multiplayer system, you have opened up all the cars (oh, Koenigsegg CCX, how I love thee), activated all the mods (Mastermine — which fragments other people's mines and gives you the points for it — is my favorite), unlocked all the game modes (including Motor Mash and the fan - driven Community Event playlist), and hopefully have a decent strategy for all the tracks, from the tight turns of Hackney to the one - way trip down Mount Haruna.
No online cross play (wich would make the community bigger for the PS3 user and especially the PSVita user) is really disapointing since this seems to be a port of the PS3 game with only one new feature, i think im not going to buy this version, 40 to 50 $ for a new challenge tower is a pretty hight price point but if you changed your mind on cross play and / or give us the MK Arcade Kollection with this game i would gladly change my mind
We aren't beholden to a marketing department or a single publisher to make the least common denominator drivel that passes for games today, so we hope, over time, to create something really unique with our community.
This game mechanic works really well for keeping the community in mind.
The game really held my attention while playing co-op missions and seems to have a ton to do as I grow my community and survive day by day.
The SOCOM community is an extremely passionate community, and I really believe this could be a game that they can all flock to and get behind.
Modders, fan game developers, and even speedrunners really show how much they enjoy a certain video game and can build quite a community around it and if strong enough it can catch the eyes of people in the video game industry to bring back and remake the games that we love.»
PBS Arts» Off Book series, which looks to «showcase new and under - exposed art forms and reach arts communities online», has produced this really slick episode on the importance of video games as «a storytelling medium» and «a place for self - expression»
To be honest, I'm not sure any designer really understands the process by which a community can make a game its own and help it evolve beyond anything someone could have anticipated.
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