And how many more retro - styled platformers and shooters can the indie
games community really withstand?
Not exact matches
Holiness for me was found in the mess and labour of giving birth, in birthday parties and
community pools, in the battling sweetness of breastfeeding, in the repetition of cleaning, in the step of faith it took to go back to church again, in the hours of chatting that have to precede the real heart - to - heart talks, in the yelling at my kids sometimes, in the crying in restaurants with broken hearted friends, in the uncomfortable silences at our bible study when we're all weighing whether or not to say what we
really think, in the arguments inherent to staying in love with each other, in the unwelcome number on the scale, in the sounding out of vowels during bedtime book reading, in the dust and stink and heat of a tent city in Port au Prince, in the beauty of a soccer
game in the Haitian dust, in the listening to someone else's story, in the telling of my own brokenness, in the repentance, in the secret telling and the secret keeping, in the suffering and the mourning, in the late nights tending sick babies, in confronting fears, in the all of a life.
And Boober has
really been a
game - changer in the
community.
It's a classic
game of
community telephone... nobody thought to ask someone who
really knew... and here we are... with dirty diapers.
I felt the
community could
really use something like art classes, that they would be a good alternative to movies and electronic
games.»
«If you have a pop at the British Muslim
community in the media, then first of all it will sell a few papers; second, it doesn't
really matter; and third, it's fair
game», she said.
If you look at
games from the past, kids were
really controlling this meta -
game of a
community of players who interacted with one another and created different roles to play in the meta -
game.
We don't
really do much celebrating for Halloween around our house — we have a fun Fall Festival at church where the kids from the
community come out and play
games, get lots of candy, have a cake walk, and lots of other fun stuff.
These days there are tools ranging from Unity and Unreal to
Game Maker and Twine, all with robust
communities around them, so there's
really not much other than time and your own sense of your limitations to stop you from making
games.
firefight is awesome fun with the only real setback being that its friends only i'd
really of liked it to be open to everyone but i'm lucky to have friends to play with and if none of them are about i have the classic halo 3 multi player plus every dlc map to play on against one of the largest
communities of players thats still going strong even after 3 years as one of the most played
games online i
really honestly do nt understand all the negativity?????? this
game is awesome on every level
There's
really only a handful of video
game franchises that have
communities like that, and one of them is Silent Hill.
Got ta say I can't
really argue with the words the core audience is to different, but also as Ashley says, people who like monster hunter like Darksouls as well, same goes for me, I love MH and I love DS, but the majority of the players, aren't
really big fans of MH, then again WiiU and 3DS probably have the biggest audience on MH ever, whenever I check Miiverse from my 3DS, the MH
community is flooded with
gamers.
While not
really the most robust feature of the
game, I found it cool to see a different take on the usual Dragon Ball
community hub areas of previous
games.
What this
really does is provide the
game with more of a «
community» feel to it, which actually gets more competition thrown in the
game.
There's no other
games that
really bring that blend of role playing elements, third - person action, and the simulated world and
community - based character development.
PGR3 does a fantastic job of
really bringing a very nice and clean
community feel together that
really just works
really well in this
game.
sony drones are a blight on the gaming
community all they want to play is aaa,
games made by ea and activision, its sad how little taste these so called
gamers have, i can't even call them
gamers anymore
really.
You'll be hard pressed to find people who played and Call of Juarez
games these days and Red Dead Redemption was
really only ever successful in the hardcore gaming
community.
Max finds himself in this predicament, and since no one ever says what they mean in the
community of spies, he isn't sure if the evidence is legit or if it's
really a
game to test his own loyalty.
Although there wasn't any major changes to the way you play Tiger, the inclusion of the stellar photo
Game Face, and the new Gamer Net community really pushed this game to the next level, and just gives so many more areas in which this game can expand for years to c
Game Face, and the new
Gamer Net
community really pushed this
game to the next level, and just gives so many more areas in which this game can expand for years to c
game to the next level, and just gives so many more areas in which this
game can expand for years to c
game can expand for years to come.
Something like battleborn, a
game that depends on
community,
really any online multiplayer
game benefits from more players, more m...
«Working with the teachers, school administrators and
community organizations to start their own schools could
really be a
game changing opportunity.»
edWeb.net is a
community built especially for educators and provides free professional learning
communities (PLCs) and webinars on a wide range of
really forward - thinking topics like assessment,
game - based learning, mobile learning, techtools for the classroom, school gardens, digital citizenship, and much more.
I think this is a
really affordable professional device that will resonate with people in the
game development
community, webcomic creators and artists.
I mean, do we
really have to play this
game, where because I'm who I am and you're who you are, we pretend that the word «fuck» doesn't exist, and while we're at it, that the action that underlies the word doesn't exist, and I just puke up a bunch of junk about how some teacher changed my life by teaching me how Shakespeare was actually the world's first rapper, or about the time I was doing
community service with a bunch of homeless teenagers dying of cancer or something and felt the deep call of selfless action, or else I pull out all the stops and give you the play - by - play sob story of what happened to my dad, or some other terrible heartbreak of a thing that makes you feel so bummed out you figure, what the hell, we've got quotas after all, and this kid's gotten screwed over enough, so you give me the big old stamp of approval and a fat envelope in the mail come April?
I hope their future endeavors prove successful, because I think they've proven they can create something
really special for the fighting
game community.
In a recent Podcast (MP3 link) Insomniac
community manager Bryan Intihar started talking about the unannounced
game, «We're not gonna tell you what [Insomniac is] working on,» he said, «but we can say we saw it and it's
really awesome.»
And the
communities are still support them long after launch, unlike most of the
games that release every year or so and you'd have to be
really lucky to get into an MP
game.
... So move financing from something that occurs between a publisher and a developer... Instead have it be something where funding is coming out of
community for
games and
game concepts they
really like.»
He continues, «So at the moment it's not
really about business models and transaction models and everything else, it's about «let's enable that creativity and that connection, that
community», because I think that's what will make our platform stand out, that's what
gamers would love — with the hundreds of new
games they can play with creative concepts — and that's what creators want — they want a stage to perform their best work on.
But Rob Pardo, Blizzard's executive vice president of
game design, thinks that Valve's move to trademark DOTA 2 is «
really taking it away from the Blizzard and Warcraft III
community» and that «doesn't seem the right thing to do.»
The online marketplace, which I've mentioned before, is still present in the
game and remains largely unchanged, which is unsurprising as Turn 10 managed to create something last time around in Forza 3 that
really gave the
game a strong sense of
community.
«Right now for Left 4 Dead 2 we're looking at PC and 360 because the
community aspects
really fit the
game - it's all about playing with your friends,» One could assume that «
community aspects» on the 360 and PC that he's referring to probably just include: a friends list, means to integrate voice chat in
game, and an internet connection.
Its
really easy to point out thou that those companys have not come out and said the 360 is too hard to program for, or better yet the 360
community is not strong enough for their
game.
if they did nt chat so much sh1t maybe the ps3
community would like em = / but tbf i
really ai nt bothered if valve makes ps3
games theres planty of better
games about
It all
really depends on how much the PSN
community plays the
game and stretches Boy.
It's a
really fun
game with a great
community of
gamers.
«We
really plan on updating this
game after its live, once it's live, so that the
community gets that they want.»
, it's exiting to try and break new ground... Or space
really... There is no ground anywhere in this
game, and I see you are always updating your masterpiece, and it would be
really awesome if you could add a map randomizer or map creator to share with the
community, but that doesn't change the fact that I LOVE your
game so much it's the first
game I have bought on my mobile, and probably will be the only one, and just felt the urge to write a comment on your
game because I
really want to see this grow:) keep your creativity up!
The
really cut the fat this year, focusing on
games and the Xbox
community with some major announcements like backwards compatibility, new IPs such as Recore, and some great gameplay demos from Rise of the Tomb Raider, and Halo 5.
Due to the fact the
game lacked a
community at that time meant that the offline component was the only part of the
game that could be
really appraised.
No,
really: In Blur, when you hit level 50 in the multiplayer system, you have opened up all the cars (oh, Koenigsegg CCX, how I love thee), activated all the mods (Mastermine — which fragments other people's mines and gives you the points for it — is my favorite), unlocked all the
game modes (including Motor Mash and the fan - driven
Community Event playlist), and hopefully have a decent strategy for all the tracks, from the tight turns of Hackney to the one - way trip down Mount Haruna.
No online cross play (wich would make the
community bigger for the PS3 user and especially the PSVita user) is
really disapointing since this seems to be a port of the PS3
game with only one new feature, i think im not going to buy this version, 40 to 50 $ for a new challenge tower is a pretty hight price point but if you changed your mind on cross play and / or give us the MK Arcade Kollection with this
game i would gladly change my mind
We aren't beholden to a marketing department or a single publisher to make the least common denominator drivel that passes for
games today, so we hope, over time, to create something
really unique with our
community.
This
game mechanic works
really well for keeping the
community in mind.
The
game really held my attention while playing co-op missions and seems to have a ton to do as I grow my
community and survive day by day.
The SOCOM
community is an extremely passionate
community, and I
really believe this could be a
game that they can all flock to and get behind.
Modders, fan
game developers, and even speedrunners
really show how much they enjoy a certain video
game and can build quite a
community around it and if strong enough it can catch the eyes of people in the video
game industry to bring back and remake the
games that we love.»
PBS Arts» Off Book series, which looks to «showcase new and under - exposed art forms and reach arts
communities online», has produced this
really slick episode on the importance of video
games as «a storytelling medium» and «a place for self - expression»
To be honest, I'm not sure any designer
really understands the process by which a
community can make a
game its own and help it evolve beyond anything someone could have anticipated.